Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
LordLife112
Surtr
Level 158
God Stats
14W - 16L
1,497 SR
Queue Stats
231W - 211L
1,475 Elo+
Solo
Rama
Rama
Sendokay88
Rama
Level 152
God Stats
1W - 1L
1,570 SR
Queue Stats
198W - 250L
1,434 Elo+
Party 2
Chronos
Chronos
Smiley333
Chronos
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 149L
1,503 Elo+
Party 2
Horus
Horus
WickedGentleman
Horus
Level 165
God Stats
3W - 2L
1,534 SR
Queue Stats
182W - 191L
1,464 Elo+
Solo
Team Averages
Level 146
1,520 SR
1,475 Elo+

VS

Team Averages
Level 131
1,549 SR
1,462 Elo+
Geb
Geb
 
Geb
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
CARLOSARNORDESTE
Hel
Level 9
God Stats
1W - 1L
1,756 SR
Queue Stats
7W - 10L
1,442 Elo+
Party 3
Medusa
Medusa
DEMIOVER
Medusa
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,386 Elo+
Party 3
Tyr
Tyr
EaeDudu
Tyr
Level 142
God Stats
1W - 2L
1,272 SR
Queue Stats
27W - 24L
1,511 Elo+
Solo
Ganesha
Ganesha
zJoyBoy
Ganesha
Level 156
God Stats
0W - 1L
1,719 SR
Queue Stats
26W - 35L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 1 / 2
4,937
705
1,977
4,790
1,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
2 / 0 / 0
5,015
716
1,812
3,395
2,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
0 / 1 / 0
5,165
738
526
3,516
1,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
Smiley333
Chronos
8
1 / 1 / 1
5,272
753
1,573
3,074
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

9
0 / 1 / 1
5,185
741
1,144
2,956
1,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
3 / 1 / 0
4,615
659
3,405
6,101
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 0
3,635
519
786
2,827
531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
DEMIOVER
Medusa
1
0 / 0 / 0
3,002
429
0
22
4
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tyr
1
0 / 0 / 0
2,942
420
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
zJoyBoy
Ganesha
9
0 / 1 / 2
4,413
630
950
4,555
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
4
Kills
3
4
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
2
2
L
Geb
 
Geb
3
1
0
3
L
0
2
0
0
L
Medusa
DEMIOVER
Medusa
0
0
0
0
L
Tyr
0
0
0
0
W
2
0
0
2
W
0
1
0
0
W
Chronos
Smiley333
Chronos
1
1
1
1.5
W
0
1
1
0.5
L
Ganesha
zJoyBoy
Ganesha
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,032
Damage
5,141
17,731
Taken
13,505
7,107
Mitigated
4,352
5,932
Healing
5,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,977
767
0
2,214
4,790
1,239
0
1,226
3,564
0
27,082
L
Geb
 
Geb
3,405
718
0
2,427
6,101
2,166
0
752
5,349
18,802
0
L
786
63
207
1,169
2,827
531
0
542
2,285
14,328
0
L
Medusa
DEMIOVER
Medusa
0
0
0
0
22
4
0
0
22
0
0
L
Tyr
0
0
0
0
0
0
0
0
0
0
0
W
1,812
631
0
1,118
3,395
2,061
0
1,302
2,093
347
9,923
W
526
498
0
1,319
3,516
1,000
0
0
3,516
0
39,356
W
Chronos
Smiley333
Chronos
1,573
308
0
685
3,074
899
570
1,824
1,250
28,967
1,613
W
1,144
348
40
556
2,956
1,908
0
707
2,249
0
24,118
L
Ganesha
zJoyBoy
Ganesha
950
291
0
1,325
4,555
1,651
0
395
4,160
19,639
4,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,574
Gold Earned
18,607
255
Minions Killed
125
0
Camps Cleared
0
795,759
Distance Traveled
477,510
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,937
705
51
7
0
196,732
0
L
Geb
4,615
659
45
6
0
168,112
0
L
Hel
3,635
519
30
4
0
90,411
0
L
Medusa
3,002
429
3
0
0
58,824
2
L
Tyr
2,942
420
0
0
0
9,806
0
W
Surtr
5,015
716
13
2
0
173,039
0
W
Rama
5,165
738
76
11
0
140,190
0
W
Chronos
5,272
753
67
10
0
141,146
0
W
Horus
5,185
741
48
7
0
144,652
2
L
Ganesha
4,413
630
47
7
0
150,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role