Player Matchup

Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond V
magiaaaa
Anhur
Diamond V
Level 146
God Stats
14W - 16L
1,644 SR
Queue Stats
183W - 169L
1,909 MMR
Solo
Vulcan
Vulcan
Gold II
tigershark413
Vulcan
Gold II
Level 158
God Stats
6W - 6L
1,560 SR
Queue Stats
139W - 123L
1,668 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,568 SR
1,692 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,587 SR
1,786 MMR
Xing Tian
Xing Tian
Diamond III
MythsOfZoro
Xing Tian
Diamond III
Level 152
God Stats
119W - 105L
1,760 SR
Queue Stats
678W - 826L
1,979 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
SupremoPhoenix
Baron Samedi
Platinum V
Level 167
God Stats
13W - 5L
1,682 SR
Queue Stats
59W - 54L
1,805 MMR
Solo
Chiron
Chiron
Gold II
ToxiiTaxii
Chiron
Gold II
Level 149
God Stats
7W - 8L
1,321 SR
Queue Stats
130W - 150L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
1 / 2 / 3
10,800
675
12,568
22,032
33,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
magiaaaa
Anhur
17
4 / 10 / 0
11,861
741
6,976
20,207
7,436
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 7 / 3
12,442
778
15,482
12,737
5,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AtlasSerqetCthulhuCerberus

VS

Bans
BacchusKumbhakarnaPersephoneDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
MythsOfZoro
Xing Tian
20
8 / 1 / 11
13,630
852
19,389
23,761
25,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SupremoPhoenix
Baron Samedi
19
4 / 3 / 12
13,232
827
15,510
14,326
7,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
ToxiiTaxii
Chiron
20
7 / 3 / 7
13,487
843
13,848
13,178
4,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
7
Kills
19
19
Deaths
7
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
2
3
1.25
W
Xing Tian
MythsOfZoro
Xing Tian
8
1
11
13.5
W
Baron Samedi
SupremoPhoenix
Baron Samedi
4
3
12
3.33
W
Chiron
ToxiiTaxii
Chiron
7
3
7
3.5
L
Anhur
magiaaaa
Anhur
4
10
0
0.4
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,026
Damage
48,747
54,976
Taken
51,265
46,132
Mitigated
36,717
10,169
Healing
15,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
12,568
3,933
0
5,886
22,032
33,476
15
10,809
10,374
23,625
1,543
W
Xing Tian
MythsOfZoro
Xing Tian
19,389
634
0
4,821
23,761
25,041
56
9,758
14,003
33,016
2,601
W
Baron Samedi
SupremoPhoenix
Baron Samedi
15,510
256
2,277
4,088
14,326
7,633
249
8,784
5,542
67,312
0
W
Chiron
ToxiiTaxii
Chiron
13,848
3,886
686
3,534
13,178
4,043
1,108
8,460
4,678
0
60,468
L
Anhur
magiaaaa
Anhur
6,976
4,039
0
2,763
20,207
7,436
0
14,239
5,173
0
34,328
L
15,482
500
0
1,520
12,737
5,220
0
6,933
5,147
56,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,103
Gold Earned
40,349
171
Minions Killed
244
0
Camps Cleared
0
732,698
Distance Traveled
882,632
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,800
675
19
1
0
263,495
0
W
Xing Tian
13,630
852
28
2
0
336,267
2
W
Baron Samedi
13,232
827
107
7
0
265,717
1
W
Chiron
13,487
843
109
7
0
280,648
4
L
Anhur
11,861
741
62
4
0
214,924
0
L
Vulcan
12,442
778
90
6
0
254,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role