Player Matchup

Vamana
Vamana
Aureannax
Vamana
Level 133
God Stats
1W - 2L
1,299 SR
Queue Stats
181W - 184L
1,459 Elo+
Party 1
Anubis
Anubis
GlitterCop69
Anubis
Level 49
God Stats
9W - 13L
1,483 SR
Queue Stats
121W - 140L
1,423 Elo+
Solo
Osiris
Osiris
Kingfish117
Osiris
Level 69
God Stats
6W - 7L
1,573 SR
Queue Stats
281W - 294L
1,445 Elo+
Solo
Bacchus
Bacchus
Nenosantos4746
Bacchus
Level 106
God Stats
37W - 34L
1,525 SR
Queue Stats
49W - 64L
1,424 Elo+
Solo
Ares
Ares
PlayboiiMiltt
Ares
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 177L
1,450 Elo+
Party 1
Team Averages
Level 96
1,476 SR
1,440 Elo+

VS

Team Averages
Level 94
1,440 SR
1,454 Elo+
Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Baphometh_ExuBel
Heimdallr
Level 65
God Stats
3W - 6L
1,500 SR
Queue Stats
211W - 181L
1,536 Elo+
Party 2
Nike
Nike
Eric1118
Nike
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,304 Elo+
Solo
Nu Wa
Nu Wa
LADYASSASSIN114
Nu Wa
Level 125
God Stats
19W - 21L
1,409 SR
Queue Stats
149W - 148L
1,426 Elo+
Solo
Zhong Kui
Zhong Kui
dhon_wick
Zhong Kui
Level 102
God Stats
5W - 10L
1,291 SR
Queue Stats
310W - 291L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aureannax
Vamana
12
4 / 3 / 0
7,632
509
4,527
12,305
5,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
13
2 / 4 / 2
7,654
510
7,743
10,038
4,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
9
0 / 7 / 0
5,732
382
2,192
9,689
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 3
6,043
403
2,969
11,829
9,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 5 / 1
7,129
475
6,160
13,288
10,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 0 / 5
8,623
575
8,693
10,964
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Heimdallr
16
7 / 1 / 1
9,417
628
6,965
7,727
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
14
4 / 4 / 2
8,711
581
8,269
12,429
6,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 5
7,449
497
7,392
7,607
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
dhon_wick
Zhong Kui
13
3 / 1 / 5
7,884
526
10,054
9,278
5,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
9
Kills
22
22
Deaths
10
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
5
8.5
L
Vamana
Aureannax
Vamana
4
3
0
1.33
W
Heimdallr
7
1
1
7.5
W
Nike
4
4
2
1.25
L
Anubis
2
4
2
0.75
L
Osiris
0
7
0
0
W
2
4
5
1.13
L
0
3
3
0.5
L
3
5
1
0.7
W
Zhong Kui
dhon_wick
Zhong Kui
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,591
Damage
41,373
57,149
Taken
48,005
33,632
Mitigated
21,782
14,288
Healing
14,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,693
7,568
0
4,265
10,964
4,071
0
2,959
8,005
0
64,201
L
Vamana
Aureannax
Vamana
4,527
2,057
0
4,642
12,305
5,001
0
3,171
9,094
0
50,901
W
Heimdallr
6,965
2,200
0
2,311
7,727
3,254
1,475
144
7,583
0
75,903
W
Nike
8,269
1,356
0
2,086
12,429
6,916
599
5,201
7,228
0
54,829
L
Anubis
7,743
10
0
3,653
10,038
4,255
0
6,213
3,825
71,433
705
L
Osiris
2,192
332
0
1,350
9,689
4,427
0
851
8,838
0
21,479
W
7,392
2,099
50
1,300
7,607
1,726
0
4,036
3,571
38,281
624
L
2,969
144
0
1,289
11,829
9,596
0
6,649
5,180
20,692
1,276
L
6,160
144
0
3,354
13,288
10,353
0
235
12,289
28,630
366
W
Zhong Kui
dhon_wick
Zhong Kui
10,054
938
0
4,327
9,278
5,815
626
4,137
5,141
43,991
1,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,190
Gold Earned
42,084
332
Minions Killed
456
0
Camps Cleared
0
1,394,569
Distance Traveled
1,426,899
25
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,623
575
91
6
0
355,728
0
L
Vamana
7,632
509
85
6
0
282,672
9
W
Heimdallr
9,417
628
135
9
0
284,938
0
W
Nike
8,711
581
91
6
0
263,772
0
L
Anubis
7,654
510
130
9
0
256,786
0
L
Osiris
5,732
382
39
3
0
309,060
10
W
Nu Wa
7,449
497
58
4
0
260,142
0
L
Bacchus
6,043
403
33
2
0
295,553
6
L
Ares
7,129
475
45
3
0
250,498
0
W
Zhong Kui
7,884
526
81
5
0
262,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role