Player Matchup

Arachne
Arachne
 
Arachne
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Juicy_BananaBoy
Janus
Level 136
God Stats
4W - 3L
1,607 SR
Queue Stats
280W - 282L
1,447 Elo+
Party 1
Medusa
Medusa
gektor1274
Medusa
Level 88
God Stats
10W - 12L
1,458 SR
Queue Stats
195W - 209L
1,409 Elo+
Solo
Fenrir
Fenrir
javiggsb7
Fenrir
Level 81
God Stats
4W - 6L
1,423 SR
Queue Stats
141W - 138L
1,451 Elo+
Party 2
Amaterasu
Amaterasu
robeeer9
Amaterasu
Level 65
God Stats
3W - 4L
1,832 SR
Queue Stats
72W - 73L
1,486 Elo+
Party 2
Team Averages
Level 94
1,564 SR
1,459 Elo+

VS

Team Averages
Level 85
1,468 SR
1,401 Elo+
Ah Puch
Ah Puch
Sweeney95
Ah Puch
Level 129
God Stats
1W - 1L
1,320 SR
Queue Stats
15W - 25L
1,349 Elo+
Solo
Loki
Loki
TuMadreSabe
Loki
Level 68
God Stats
15W - 12L
1,400 SR
Queue Stats
42W - 32L
1,434 Elo+
Solo
Skadi
Skadi
m3rkury5892
Skadi
Level 120
God Stats
1W - 1L
1,364 SR
Queue Stats
18W - 9L
1,606 Elo+
Party 3
Zeus
Zeus
monir14
Zeus
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,481 Elo+
Solo
Bacchus
Bacchus
nejdenic
Bacchus
Level 17
God Stats
2W - 0L
1,758 SR
Queue Stats
2W - 3L
1,135 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
2 / 4 / 1
5,287
529
3,407
6,479
1,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 2 / 0
5,963
596
1,745
3,721
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
gektor1274
Medusa
8
1 / 6 / 0
5,100
510
3,274
6,799
2,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
javiggsb7
Fenrir
9
1 / 1 / 0
4,921
492
1,629
6,808
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
robeeer9
Amaterasu
10
0 / 0 / 1
6,026
603
613
6,205
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Sweeney95
Ah Puch
11
2 / 1 / 0
6,052
605
2,661
3,860
1,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
2 / 1 / 2
5,290
529
2,282
4,997
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
8 / 1 / 1
6,181
618
5,521
3,850
910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zeus
monir14
Zeus
9
0 / 1 / 0
5,171
517
3,315
3,154
771
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
nejdenic
Bacchus
9
1 / 0 / 9
6,034
603
2,546
5,810
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
13
13
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
1
0.63
L
0
2
0
0
W
Ah Puch
Sweeney95
Ah Puch
2
1
0
2
W
2
1
2
3
L
Medusa
gektor1274
Medusa
1
6
0
0.17
L
Fenrir
javiggsb7
Fenrir
1
1
0
1
W
8
1
1
8.5
W
Zeus
monir14
Zeus
0
1
0
0
W
Bacchus
nejdenic
Bacchus
1
0
9
5.5
L
Amaterasu
robeeer9
Amaterasu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,668
Damage
16,325
30,012
Taken
21,671
10,682
Mitigated
8,676
6,718
Healing
7,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,407
2,655
0
1,361
6,479
1,741
0
1,331
5,148
0
23,257
L
1,745
49
0
266
3,721
1,138
0
1,842
1,879
44,764
1,183
W
Ah Puch
Sweeney95
Ah Puch
2,661
234
0
1,138
3,860
1,112
212
1,235
2,567
39,873
682
W
2,282
540
0
2,985
4,997
1,332
48
84
4,887
0
28,959
L
Medusa
gektor1274
Medusa
3,274
515
0
20
6,799
2,079
0
1,520
5,279
0
17,421
L
Fenrir
javiggsb7
Fenrir
1,629
196
0
1,024
6,808
2,375
0
1,701
5,107
0
27,878
W
5,521
2,642
0
564
3,850
910
573
0
3,850
0
35,642
W
Zeus
monir14
Zeus
3,315
76
0
1,291
3,154
771
0
302
2,812
26,890
0
W
Bacchus
nejdenic
Bacchus
2,546
587
0
1,290
5,810
4,551
115
0
5,810
13,312
567
L
Amaterasu
robeeer9
Amaterasu
613
368
0
4,047
6,205
3,349
0
2,030
4,175
0
29,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,297
Gold Earned
28,728
271
Minions Killed
281
0
Camps Cleared
0
989,760
Distance Traveled
963,355
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,287
529
35
4
0
198,602
2
L
Janus
5,963
596
95
10
0
202,856
0
W
Ah Puch
6,052
605
82
8
0
192,960
0
W
Loki
5,290
529
60
6
0
226,106
2
L
Medusa
5,100
510
28
3
0
168,710
0
L
Fenrir
4,921
492
45
5
0
228,339
0
W
Skadi
6,181
618
62
6
0
179,784
0
W
Zeus
5,171
517
56
6
0
154,361
0
W
Bacchus
6,034
603
21
2
0
210,144
0
L
Amaterasu
6,026
603
68
7
0
191,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role