Player Matchup

Zeus
Zeus
Johnori21
Zeus
Level 124
God Stats
14W - 20L
1,448 SR
Queue Stats
706W - 707L
1,509 Elo+
Solo
Chernobog
Chernobog
benizzz
Chernobog
Level 84
God Stats
8W - 5L
1,617 SR
Queue Stats
48W - 44L
1,455 Elo+
Solo
Mulan
Mulan
bunnie-qwq
Mulan
Level 84
God Stats
1W - 5L
1,369 SR
Queue Stats
42W - 21L
1,609 Elo+
Party 2
Ymir
Ymir
lordjelly_
Ymir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 27L
1,557 Elo+
Party 2
Izanami
Izanami
pawlik19953
Izanami
Level 65
God Stats
0W - 4L
1,158 SR
Queue Stats
74W - 68L
1,466 Elo+
Solo
Team Averages
Level 96
1,418 SR
1,519 Elo+

VS

Team Averages
Level 68
1,564 SR
1,436 Elo+
Merlin
Merlin
BadMotherFoca
Merlin
Level 60
God Stats
3W - 0L
1,500 SR
Queue Stats
131W - 140L
1,428 Elo+
Party 1
Medusa
Medusa
KeDerVin
Medusa
Level 47
God Stats
2W - 3L
1,733 SR
Queue Stats
21W - 36L
1,405 Elo+
Solo
Ares
Ares
M1dgetSpinna
Ares
Level 87
God Stats
8W - 5L
1,559 SR
Queue Stats
228W - 224L
1,435 Elo+
Solo
Hun Batz
Hun Batz
esmeraldina
Hun Batz
Level 56
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 136L
1,385 Elo+
Party 1
Anubis
Anubis
oDaicU_Alin23
Anubis
Level 89
God Stats
30W - 26L
1,527 SR
Queue Stats
87W - 79L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
2 / 5 / 0
7,576
474
4,712
9,834
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chernobog
benizzz
Chernobog
12
1 / 1 / 1
7,109
444
7,347
8,143
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
12
2 / 2 / 1
7,262
454
5,543
13,485
8,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
0 / 2 / 2
7,077
442
4,721
10,769
7,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
pawlik19953
Izanami
11
1 / 5 / 0
6,513
407
3,740
13,275
3,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 3
8,994
562
9,156
6,910
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
KeDerVin
Medusa
14
2 / 1 / 5
7,819
489
8,731
5,409
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
3 / 0 / 4
8,344
522
3,542
14,022
13,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
esmeraldina
Hun Batz
14
3 / 1 / 6
8,316
520
5,585
12,321
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 2 / 6
8,628
539
12,014
7,212
3,210
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
6
Kills
15
15
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
L
Zeus
2
5
0
0.4
W
Medusa
KeDerVin
Medusa
2
1
5
4.5
W
3
0
4
5
L
Chernobog
benizzz
Chernobog
1
1
1
1.5
L
Mulan
2
2
1
1.25
W
Hun Batz
esmeraldina
Hun Batz
3
1
6
6
L
0
2
2
0.5
W
1
2
6
2
L
Izanami
pawlik19953
Izanami
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,063
Damage
39,028
55,506
Taken
45,874
25,200
Mitigated
25,738
11,886
Healing
18,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,156
727
0
1,402
6,910
2,114
0
2,500
4,028
48,914
1,616
L
Zeus
4,712
638
0
2,559
9,834
2,999
0
5,177
4,657
43,584
0
W
Medusa
KeDerVin
Medusa
8,731
3,634
0
2,936
5,409
2,260
566
1,132
4,275
0
68,399
W
3,542
0
252
3,985
14,022
13,614
372
2,254
11,734
25,354
0
L
Chernobog
benizzz
Chernobog
7,347
4,336
0
1,672
8,143
2,681
0
2,571
5,572
0
51,496
L
Mulan
5,543
344
0
1,367
13,485
8,395
0
7,683
5,802
0
39,583
W
Hun Batz
esmeraldina
Hun Batz
5,585
1,318
0
6,377
12,321
4,540
0
1,924
10,321
0
52,330
L
4,721
380
0
2,583
10,769
7,702
0
3,863
6,906
20,366
862
W
12,014
199
0
3,638
7,212
3,210
100
810
6,368
63,915
767
L
Izanami
pawlik19953
Izanami
3,740
1,343
0
3,705
13,275
3,423
0
5,258
8,017
0
36,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,537
Gold Earned
42,101
357
Minions Killed
427
0
Camps Cleared
0
1,437,125
Distance Traveled
1,529,129
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,994
562
82
5
0
283,379
0
L
Zeus
7,576
474
92
6
0
263,171
1
W
Medusa
7,819
489
119
7
0
323,042
2
W
Ares
8,344
522
29
2
0
306,686
0
L
Chernobog
7,109
444
92
6
0
294,124
0
L
Mulan
7,262
454
74
5
0
275,806
6
W
Hun Batz
8,316
520
96
6
0
342,790
0
L
Ymir
7,077
442
38
2
0
305,550
4
W
Anubis
8,628
539
101
6
0
273,232
0
L
Izanami
6,513
407
61
4
0
298,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role