Player Matchup

Cernunnos
Cernunnos
Silver I
Agramón
Cernunnos
Silver I
Level 83
God Stats
1W - 1L
1,735 SR
Queue Stats
4W - 3L
1,605 MMR
Solo
Agni
Agni
Gold II
Crush1230
Agni
Gold II
Level 163
God Stats
11W - 6L
1,736 SR
Queue Stats
462W - 461L
1,636 MMR
Solo
Ravana
Ravana
Gold IV
RightNuffSaid
Ravana
Gold IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,617 MMR
Solo
Odin
Odin
Silver II
XGodOfSinX
Odin
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,537 MMR
Solo
Hel
Hel
Platinum V
XSX-SKRILLEX-BOS
Hel
Platinum V
Level 178
God Stats
9W - 7L
1,633 SR
Queue Stats
322W - 332L
1,630 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,621 SR
1,605 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,536 SR
1,601 MMR
Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
DvnELighT
Sylvanus
Gold III
Level 201
God Stats
2W - 2L
1,469 SR
Queue Stats
49W - 46L
1,482 MMR
Solo
Ne Zha
Ne Zha
Gold II
RoundNRotund
Ne Zha
Gold II
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,662 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
Yurpie--
Cthulhu
Platinum V
Level 121
God Stats
2W - 1L
1,638 SR
Queue Stats
160W - 155L
1,685 MMR
Solo
Ra
Ra
Platinum IV
enaro_rulesttv
Ra
Platinum IV
Level 247
God Stats
17W - 14L
1,574 SR
Queue Stats
515W - 523L
1,678 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Agramón
Cernunnos
13
0 / 3 / 1
7,497
500
4,246
11,002
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
14
1 / 3 / 1
7,595
506
7,480
7,130
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 3 / 1
6,959
464
4,768
10,950
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 0
6,325
422
2,306
12,147
7,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

10
1 / 4 / 1
6,027
402
4,968
11,106
4,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
LokiThanatosAo Kuang

VS

Bans
SurtrPeleGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
5 / 0 / 3
9,838
656
9,267
6,791
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
DvnELighT
Sylvanus
14
1 / 1 / 5
6,962
464
3,826
10,391
7,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
14
5 / 2 / 8
8,797
586
13,218
11,642
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Yurpie--
Cthulhu
16
1 / 0 / 1
10,094
673
8,159
9,359
8,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 0 / 8
9,231
615
5,865
6,449
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
15
15
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
3
6.5
L
Cernunnos
Agramón
Cernunnos
0
3
1
0.17
L
Agni
1
3
1
0.5
W
Sylvanus
DvnELighT
Sylvanus
1
1
5
3.5
L
1
3
1
0.5
W
Ne Zha
5
2
8
4.5
L
0
2
0
0
L
1
4
1
0.38
W
Cthulhu
Yurpie--
Cthulhu
1
0
1
1.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,768
Damage
40,335
52,335
Taken
44,632
21,680
Mitigated
24,232
17,393
Healing
23,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,267
5,161
0
4,159
6,791
2,156
1,202
1,487
5,304
0
78,676
L
Cernunnos
Agramón
Cernunnos
4,246
1,478
0
4,366
11,002
3,404
0
592
10,410
0
61,080
L
Agni
7,480
168
0
1,265
7,130
2,079
0
2,115
4,737
64,298
286
W
Sylvanus
DvnELighT
Sylvanus
3,826
678
2,024
3,426
10,391
7,849
0
3,802
6,589
20,615
0
L
4,768
1,325
0
4,467
10,950
4,014
0
4,023
6,474
0
62,114
W
Ne Zha
13,218
5,658
0
6,812
11,642
3,726
0
3,514
8,128
0
69,075
L
2,306
779
0
2,085
12,147
7,274
0
5,470
5,698
0
32,626
L
4,968
280
1,584
3,626
11,106
4,909
0
2,935
8,025
18,389
0
W
Cthulhu
Yurpie--
Cthulhu
8,159
542
0
2,391
9,359
8,254
0
756
8,603
68,348
3,466
W
5,865
505
1,084
3,180
6,449
2,247
221
3,397
3,052
67,937
850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,403
Gold Earned
44,922
472
Minions Killed
545
0
Camps Cleared
0
1,452,266
Distance Traveled
1,489,232
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,838
656
138
9
0
270,620
2
L
Cernunnos
7,497
500
125
8
0
247,887
3
L
Agni
7,595
506
135
9
0
307,536
1
W
Sylvanus
6,962
464
27
2
0
274,441
0
L
Ravana
6,959
464
109
7
0
316,801
0
W
Ne Zha
8,797
586
94
6
0
348,008
0
L
Odin
6,325
422
70
5
0
301,707
2
L
Hel
6,027
402
33
2
0
278,335
0
W
Cthulhu
10,094
673
150
10
0
270,117
0
W
Ra
9,231
615
136
9
0
326,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role