Player Matchup

Ah Puch
Ah Puch
CrysisZeus
Ah Puch
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 38L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
PapaFritaPF
Ao Kuang
Level 158
God Stats
3W - 9L
1,499 SR
Queue Stats
421W - 452L
1,526 Elo+
Solo
Skadi
Skadi
TheRealDova
Skadi
Level 158
God Stats
2W - 0L
1,667 SR
Queue Stats
43W - 65L
1,461 Elo+
Party 1
Ra
Ra
lysy27
Ra
Level 84
God Stats
7W - 2L
1,661 SR
Queue Stats
392W - 357L
1,545 Elo+
Solo
Kumbhakarna
Kumbhakarna
v4ltzu16
Kumbhakarna
Level 167
God Stats
2W - 2L
1,333 SR
Queue Stats
70W - 65L
1,519 Elo+
Party 1
Team Averages
Level 118
1,532 SR
1,503 Elo+

VS

Team Averages
Level 95
1,547 SR
1,500 Elo+
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
LegendaryNight
Tyr
Level 122
God Stats
2W - 2L
1,707 SR
Queue Stats
228W - 221L
1,527 Elo+
Solo
He Bo
He Bo
Onteiked
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
Shaman4e
Zhong Kui
Level 129
God Stats
6W - 6L
1,530 SR
Queue Stats
643W - 616L
1,478 Elo+
Solo
Guan Yu
Guan Yu
TraubenFurtz
Guan Yu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 59L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CrysisZeus
Ah Puch
10
2 / 2 / 6
6,206
1,241
8,021
3,335
1,083
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
PapaFritaPF
Ao Kuang
10
2 / 4 / 6
6,072
1,214
2,799
5,549
2,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 2 / 0
6,404
1,281
4,154
3,614
1,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ra
12
4 / 1 / 6
6,923
1,385
3,404
1,863
740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Kumbhakarna
v4ltzu16
Kumbhakarna
11
0 / 1 / 7
6,158
1,232
2,013
7,580
4,611
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 2 / 7
5,732
1,146
4,919
4,769
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
4 / 2 / 3
5,982
1,196
3,921
4,480
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

He Bo
Onteiked
He Bo
9
1 / 4 / 4
5,567
1,113
3,910
4,442
1,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Shaman4e
Zhong Kui
11
4 / 2 / 2
5,773
1,155
4,740
4,844
4,598
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
TraubenFurtz
Guan Yu
7
0 / 3 / 1
4,765
953
1,603
4,274
2,251
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
13
Kills
10
10
Deaths
13
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
7
2.25
W
Ah Puch
CrysisZeus
Ah Puch
2
2
6
2.5
L
4
2
3
2.75
L
He Bo
Onteiked
He Bo
1
4
4
0.75
W
Ao Kuang
PapaFritaPF
Ao Kuang
2
4
6
1.25
L
Zhong Kui
Shaman4e
Zhong Kui
4
2
2
2.5
W
5
2
0
2.5
L
Guan Yu
TraubenFurtz
Guan Yu
0
3
1
0.17
W
Ra
4
1
6
7
W
Kumbhakarna
v4ltzu16
Kumbhakarna
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,391
Damage
19,093
21,941
Taken
22,809
9,945
Mitigated
11,289
7,713
Healing
5,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,919
2,647
285
1,325
4,769
1,443
0
3,315
1,341
0
10,587
W
Ah Puch
CrysisZeus
Ah Puch
8,021
208
0
486
3,335
1,083
184
1,356
1,919
14,352
0
L
3,921
187
577
670
4,480
1,704
0
3,372
997
0
4,573
L
He Bo
Onteiked
He Bo
3,910
145
0
0
4,442
1,293
0
3,694
714
6,790
0
W
Ao Kuang
PapaFritaPF
Ao Kuang
2,799
532
292
1,206
5,549
2,387
0
1,692
3,728
2,985
183
L
Zhong Kui
Shaman4e
Zhong Kui
4,740
506
270
1,170
4,844
4,598
0
2,237
2,508
9,155
0
W
4,154
1,767
0
424
3,614
1,124
710
1,654
1,808
0
9,573
L
Guan Yu
TraubenFurtz
Guan Yu
1,603
320
456
394
4,274
2,251
0
2,844
1,394
0
4,264
W
Ra
3,404
483
1,264
514
1,863
740
342
642
1,217
11,241
0
W
Kumbhakarna
v4ltzu16
Kumbhakarna
2,013
191
0
3,527
7,580
4,611
0
2,712
4,619
7,998
1,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,763
Gold Earned
27,819
60
Minions Killed
41
0
Camps Cleared
0
445,659
Distance Traveled
438,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,732
1,146
13
3
0
89,474
0
W
Ah Puch
6,206
1,241
11
2
0
92,740
0
L
Tyr
5,982
1,196
3
1
0
102,919
0
L
He Bo
5,567
1,113
8
2
0
92,995
0
W
Ao Kuang
6,072
1,214
0
0
0
97,660
0
L
Zhong Kui
5,773
1,155
14
3
0
82,364
0
W
Skadi
6,404
1,281
14
3
0
61,610
0
L
Guan Yu
4,765
953
3
1
0
70,961
0
W
Ra
6,923
1,385
24
5
0
103,969
0
W
Kumbhakarna
6,158
1,232
11
2
0
89,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role