Player Matchup

Ra
Ra
Platinum I
 
Ra
Platinum I
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver I
CertifiedPark
Odin
Silver I
Level 83
God Stats
33W - 22L
1,519 SR
Queue Stats
423W - 438L
1,442 MMR
Solo
Geb
Geb
Gold II
HorseBoy33
Geb
Gold II
Level 154
God Stats
10W - 8L
1,668 SR
Queue Stats
122W - 119L
1,706 MMR
Solo
Izanami
Izanami
Platinum II
置酒高殿上
Izanami
Platinum II
Level 65
God Stats
129W - 124L
1,577 SR
Queue Stats
149W - 155L
1,754 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,553 SR
1,580 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,594 SR
1,662 MMR
Vamana
Vamana
Diamond V
ColdClutch
Vamana
Diamond V
Level 158
God Stats
88W - 88L
1,609 SR
Queue Stats
673W - 678L
1,967 MMR
Solo
Rama
Rama
Diamond III
Cªrs
Rama
Diamond III
Level 187
God Stats
33W - 19L
1,687 SR
Queue Stats
263W - 233L
2,081 MMR
Solo
Pele
Pele
Gold III
DCMERKS
Pele
Gold III
Level 156
God Stats
12W - 8L
1,555 SR
Queue Stats
370W - 376L
1,410 MMR
Solo
Nu Wa
Nu Wa
Gold V
HFields80
Nu Wa
Gold V
Level 158
God Stats
46W - 39L
1,548 SR
Queue Stats
382W - 409L
1,418 MMR
Solo
Cerberus
Cerberus
Gold II
iiSamurai
Cerberus
Gold II
Level 157
God Stats
51W - 50L
1,569 SR
Queue Stats
157W - 172L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 0 / 0
4,514
645
1,539
2,933
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apollo
 
Apollo
8
0 / 2 / 0
3,941
563
1,926
5,604
1,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
4,453
636
3,405
6,305
3,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 2 / 1
4,134
591
1,510
5,248
2,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

6
1 / 2 / 0
3,906
558
2,850
3,357
798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bans
KumbhakarnaKukulkanMaman Brigitte

VS

Bans
Ao KuangAtlasCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ColdClutch
Vamana
9
1 / 0 / 1
5,071
724
4,203
5,650
2,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rama
Cªrs
Rama
9
3 / 0 / 1
4,705
672
3,116
3,346
802
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
DCMERKS
Pele
7
2 / 0 / 1
4,427
632
2,634
4,834
1,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nu Wa
HFields80
Nu Wa
9
0 / 0 / 0
4,398
628
2,060
2,344
585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
iiSamurai
Cerberus
7
1 / 1 / 1
4,307
615
1,558
4,540
2,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
7
7
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
L
Apollo
 
Apollo
0
2
0
0
L
0
1
0
0
W
Vamana
ColdClutch
Vamana
1
0
1
1.5
W
Rama
Cªrs
Rama
3
0
1
3.5
W
Pele
DCMERKS
Pele
2
0
1
2.5
W
Nu Wa
HFields80
Nu Wa
0
0
0
0
L
0
2
1
0.25
W
Cerberus
iiSamurai
Cerberus
1
1
1
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,230
Damage
13,571
23,447
Taken
20,714
9,317
Mitigated
7,282
7,866
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,539
93
281
1,624
2,933
792
0
1,691
1,242
33,090
151
L
Apollo
 
Apollo
1,926
1,286
0
1,449
5,604
1,785
0
592
4,979
0
26,022
L
3,405
614
0
2,406
6,305
3,218
0
95
5,860
2,801
22,682
W
Vamana
ColdClutch
Vamana
4,203
2,721
0
3,604
5,650
2,437
0
406
5,244
0
34,663
W
Rama
Cªrs
Rama
3,116
2,124
0
2,334
3,346
802
0
491
2,855
0
29,090
W
Pele
DCMERKS
Pele
2,634
732
0
2,304
4,834
1,156
0
563
4,271
0
19,756
W
Nu Wa
HFields80
Nu Wa
2,060
660
0
1,388
2,344
585
0
1,080
1,222
26,835
0
L
1,510
143
0
1,190
5,248
2,724
0
814
4,434
12,417
0
W
Cerberus
iiSamurai
Cerberus
1,558
54
0
2,079
4,540
2,302
0
945
3,595
13,209
0
L
2,850
1,926
0
916
3,357
798
12
426
2,931
0
23,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,948
Gold Earned
22,908
222
Minions Killed
222
0
Camps Cleared
0
714,226
Distance Traveled
730,503
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,514
645
65
9
0
161,433
0
L
Apollo
3,941
563
47
7
0
151,249
0
L
Odin
4,453
636
55
8
0
132,081
0
W
Vamana
5,071
724
60
9
0
131,705
0
W
Rama
4,705
672
68
10
0
136,829
0
W
Pele
4,427
632
31
4
0
178,784
0
W
Nu Wa
4,398
628
48
7
0
130,378
2
L
Geb
4,134
591
13
2
0
163,079
2
W
Cerberus
4,307
615
15
2
0
152,807
4
L
Izanami
3,906
558
42
6
0
106,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role