Player Matchup

Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver III
CDJason520
Athena
Silver III
Level 233
God Stats
30W - 22L
1,588 SR
Queue Stats
602W - 638L
877 MMR
Solo
Hun Batz
Hun Batz
Silver II
Chaosmaker2467
Hun Batz
Silver II
Level 62
God Stats
1W - 1L
1,527 SR
Queue Stats
26W - 44L
1,013 MMR
Solo
Danzaburou
Danzaburou
Silver III
DashingW4rlock
Danzaburou
Silver III
Level 127
God Stats
2W - 2L
1,544 SR
Queue Stats
45W - 60L
833 MMR
Solo
King Arthur
King Arthur
Silver III
o-JustinCredible
King Arthur
Silver III
Level 119
God Stats
4W - 3L
1,605 SR
Queue Stats
180W - 203L
967 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,553 SR
1,038 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,397 SR
1,090 MMR
Chiron
Chiron
Silver IV
 
Chiron
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
QueijoMinas2712
Kuzenbo
Gold V
Level 159
God Stats
295W - 313L
1,490 SR
Queue Stats
610W - 647L
1,279 MMR
Solo
Fenrir
Fenrir
Bronze II
StoriedTitan992
Fenrir
Bronze II
Level 62
God Stats
6W - 11L
1,420 SR
Queue Stats
33W - 50L
869 MMR
Party 1
Mulan
Mulan
Bronze V
Yellowstone6634
Mulan
Bronze V
Level 43
God Stats
26W - 23L
1,251 SR
Queue Stats
38W - 55L
868 MMR
Party 1
Zhong Kui
Zhong Kui
Silver IV
x-Geo-x7
Zhong Kui
Silver IV
Level 60
God Stats
6W - 10L
1,325 SR
Queue Stats
101W - 125L
935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 1 / 2
5,951
541
7,357
4,335
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Athena
CDJason520
Athena
10
0 / 0 / 4
5,899
536
2,135
3,971
3,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
12
3 / 1 / 1
6,053
550
4,481
8,116
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
DashingW4rlock
Danzaburou
11
3 / 1 / 1
6,697
609
3,354
5,602
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
o-JustinCredible
King Arthur
11
0 / 0 / 0
5,817
529
4,324
10,897
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
CthulhuAwilixArachne

VS

Bans
Maman BrigitteChang'eNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
2 / 1 / 0
5,699
518
2,531
5,499
1,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,781
526
5,798
6,712
6,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 2 / 0
5,011
456
1,684
8,917
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 3 / 1
4,395
400
2,048
6,383
3,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
x-Geo-x7
Zhong Kui
9
1 / 2 / 0
5,445
495
3,480
6,593
4,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
3
3
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
2
3
L
Chiron
 
Chiron
2
1
0
2
W
Athena
CDJason520
Athena
0
0
4
2
W
Hun Batz
3
1
1
3.5
W
Danzaburou
DashingW4rlock
Danzaburou
3
1
1
3.5
L
0
0
0
0
L
0
2
0
0
L
0
3
1
0.17
W
King Arthur
o-JustinCredible
King Arthur
0
0
0
0
L
Zhong Kui
x-Geo-x7
Zhong Kui
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,651
Damage
15,541
32,921
Taken
34,104
15,170
Mitigated
18,591
12,790
Healing
11,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,357
814
0
1,226
4,335
1,294
0
1,967
2,138
35,877
1,677
L
Chiron
 
Chiron
2,531
497
27
1,090
5,499
1,573
0
894
4,497
0
30,782
W
Athena
CDJason520
Athena
2,135
603
0
1,459
3,971
3,494
22
727
3,180
13,360
819
W
Hun Batz
4,481
893
0
4,495
8,116
2,873
0
473
7,591
0
40,973
W
Danzaburou
DashingW4rlock
Danzaburou
3,354
1,486
0
2,683
5,602
2,142
392
0
5,602
0
44,669
L
5,798
2,027
0
2,367
6,712
6,649
0
353
6,264
32,149
405
L
1,684
228
0
3,957
8,917
2,919
0
1,555
7,086
0
32,821
L
2,048
408
70
437
6,383
3,384
0
2,348
3,830
0
15,370
W
King Arthur
o-JustinCredible
King Arthur
4,324
479
0
2,927
10,897
5,367
0
5,203
5,229
0
39,196
L
Zhong Kui
x-Geo-x7
Zhong Kui
3,480
373
0
3,367
6,593
4,066
0
2,987
3,158
30,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,417
Gold Earned
26,331
337
Minions Killed
271
0
Camps Cleared
0
1,099,040
Distance Traveled
964,903
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,951
541
74
7
0
212,404
0
L
Chiron
5,699
518
46
4
0
175,067
0
W
Athena
5,899
536
18
2
0
240,041
6
W
Hun Batz
6,053
550
75
7
0
257,221
2
W
Danzaburou
6,697
609
87
8
0
186,840
0
L
Kuzenbo
5,781
526
71
6
0
184,067
3
L
Fenrir
5,011
456
51
5
0
205,779
0
L
Mulan
4,395
400
26
2
0
193,047
2
W
King Arthur
5,817
529
83
8
0
202,534
0
L
Zhong Kui
5,445
495
77
7
0
206,943
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role