Player Matchup

Sun Wukong
Sun Wukong
Syko30
Sun Wukong
Level 130
God Stats
36W - 21L
1,642 SR
Queue Stats
1,711W - 1,415L
1,656 Elo+
Solo
Sol
Sol
Zedfer_
Sol
Level 126
God Stats
3W - 4L
1,529 SR
Queue Stats
133W - 160L
1,450 Elo+
Solo
Cthulhu
Cthulhu
arturopower
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 70L
1,380 Elo+
Party 1
Raijin
Raijin
nachoz101
Raijin
Level 62
God Stats
2W - 2L
1,335 SR
Queue Stats
61W - 84L
1,480 Elo+
Solo
Hel
Hel
pececillo5
Hel
Level 104
God Stats
2W - 3L
1,513 SR
Queue Stats
55W - 70L
1,381 Elo+
Party 1
Team Averages
Level 102
1,504 SR
1,469 Elo+

VS

Team Averages
Level 165
1,484 SR
1,504 Elo+
Charybdis
Charybdis
 
Charybdis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Elinen
Sun Wukong
Level 149
God Stats
2W - 3L
1,497 SR
Queue Stats
238W - 231L
1,527 Elo+
Solo
Hades
Hades
demonique135
Hades
Level 142
God Stats
10W - 15L
1,424 SR
Queue Stats
593W - 598L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Syko30
Sun Wukong
17
8 / 4 / 2
9,828
983
11,454
14,640
8,617
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
10
1 / 1 / 1
6,642
664
5,159
2,927
1,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
arturopower
Cthulhu
8
0 / 2 / 2
6,409
641
4,402
6,281
2,695
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
nachoz101
Raijin
15
1 / 5 / 3
8,333
833
8,704
8,798
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 7 / 4
7,121
712
5,032
9,385
3,087
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
4 / 2 / 12
10,632
1,063
8,229
9,558
3,442
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
 
Bacchus
13
3 / 2 / 11
9,202
920
6,901
11,482
9,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yemoja
 
Yemoja
14
0 / 3 / 7
9,147
915
4,336
10,344
6,650
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Elinen
Sun Wukong
15
3 / 2 / 9
9,594
959
7,439
8,542
5,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
8 / 3 / 7
10,314
1,031
11,094
7,471
4,956
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
10
Kills
18
19
Deaths
12
12
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
12
5
W
Bacchus
 
Bacchus
3
2
11
4.25
W
Yemoja
 
Yemoja
0
3
7
1.17
W
Sun Wukong
Elinen
Sun Wukong
3
2
9
3.75
L
Sun Wukong
Syko30
Sun Wukong
8
4
2
2.25
L
Sol
1
1
1
1.5
L
Cthulhu
arturopower
Cthulhu
0
2
2
0.5
W
8
3
7
3.83
L
Raijin
nachoz101
Raijin
1
5
3
0.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,751
Damage
37,999
42,031
Taken
47,397
18,505
Mitigated
30,827
10,888
Healing
17,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,229
6,539
0
2,271
9,558
3,442
4,666
6,102
3,456
0
32,028
W
Bacchus
 
Bacchus
6,901
233
2,884
2,677
11,482
9,975
271
4,654
6,828
8,150
0
W
Yemoja
 
Yemoja
4,336
283
3,517
1,415
10,344
6,650
1,453
4,028
6,316
11,341
273
W
Sun Wukong
Elinen
Sun Wukong
7,439
1,075
1,225
1,596
8,542
5,804
405
4,062
4,480
0
21,846
L
Sun Wukong
Syko30
Sun Wukong
11,454
1,162
0
4,474
14,640
8,617
0
6,263
8,111
0
24,475
L
Sol
5,159
398
247
502
2,927
1,201
0
2,464
417
11,449
0
L
Cthulhu
arturopower
Cthulhu
4,402
84
261
1,472
6,281
2,695
0
1,669
4,612
9,954
0
W
11,094
474
865
672
7,471
4,956
1,515
4,301
3,170
18,496
460
L
Raijin
nachoz101
Raijin
8,704
876
243
106
8,798
2,905
0
5,101
3,607
28,724
0
L
5,032
681
2,165
1,418
9,385
3,087
0
5,845
3,438
9,178
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,333
Gold Earned
48,889
109
Minions Killed
132
0
Camps Cleared
0
665,246
Distance Traveled
951,484
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,632
1,063
48
5
0
145,962
0
W
Bacchus
9,202
920
4
0
0
212,380
0
W
Yemoja
9,147
915
24
2
0
178,273
0
W
Sun Wukong
9,594
959
39
4
0
225,428
0
L
Sun Wukong
9,828
983
32
3
0
152,616
0
L
Sol
6,642
664
7
1
0
99,337
0
L
Cthulhu
6,409
641
19
2
0
110,315
0
W
Hades
10,314
1,031
17
2
0
189,441
0
L
Raijin
8,333
833
36
4
0
160,166
0
L
Hel
7,121
712
15
2
0
142,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role