Player Matchup

Achilles
Achilles
 
Achilles
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
chez-ta_seum59
Scylla
Level 148
God Stats
10W - 12L
1,488 SR
Queue Stats
108W - 113L
1,419 Elo+
Solo
Freya
Freya
nickharvey95
Freya
Level 63
God Stats
5W - 3L
1,500 SR
Queue Stats
100W - 91L
1,454 Elo+
Solo
Team Averages
Level 90
1,498 SR
1,475 Elo+

VS

Team Averages
Level 90
1,486 SR
1,459 Elo+
Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
MasonThe
Mercury
Level 126
God Stats
0W - 3L
1,476 SR
Queue Stats
555W - 620L
1,444 Elo+
Party 1
Poseidon
Poseidon
StaunchDaRSC
Poseidon
Level 63
God Stats
34W - 35L
1,496 SR
Queue Stats
179W - 232L
1,467 Elo+
Party 1
Chaac
Chaac
cholbi
Chaac
Level 66
God Stats
5W - 6L
1,513 SR
Queue Stats
125W - 108L
1,494 Elo+
Solo
Medusa
Medusa
gektor1274
Medusa
Level 87
God Stats
10W - 13L
1,444 SR
Queue Stats
208W - 220L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 0 / 0
3,977
795
278
1,696
864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
 
Fenrir
7
2 / 0 / 0
3,776
755
817
3,228
1,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
 
Charybdis
5
0 / 1 / 0
2,734
547
989
2,260
449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 1 / 1
3,768
754
560
1,284
274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

4
0 / 1 / 0
2,752
550
284
1,590
320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
5
0 / 0 / 2
3,568
714
810
2,181
1,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
MasonThe
Mercury
7
1 / 2 / 0
3,449
690
1,443
3,401
1,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
StaunchDaRSC
Poseidon
1
0 / 0 / 0
939
188
0
0
0
Chaac
cholbi
Chaac
3
0 / 1 / 0
2,825
565
23
1,760
488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
gektor1274
Medusa
5
2 / 0 / 0
3,698
740
1,779
1,365
305
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
3
Kills
3
3
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
0
1
W
Fenrir
 
Fenrir
2
0
0
2
W
Charybdis
 
Charybdis
0
1
0
0
L
Artio
 
Artio
0
0
2
1
L
Mercury
MasonThe
Mercury
1
2
0
0.5
L
Poseidon
StaunchDaRSC
Poseidon
0
0
0
0
W
0
1
1
0.5
L
Chaac
cholbi
Chaac
0
1
0
0
L
Medusa
gektor1274
Medusa
2
0
0
2
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,928
Damage
4,055
10,058
Taken
8,707
3,028
Mitigated
2,907
2,595
Healing
3,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
278
180
0
472
1,696
864
0
0
1,696
0
14,700
W
Fenrir
 
Fenrir
817
237
0
1,086
3,228
1,121
0
108
3,120
0
18,615
W
Charybdis
 
Charybdis
989
690
0
908
2,260
449
0
372
1,888
0
7,562
L
Artio
 
Artio
810
0
0
1,508
2,181
1,111
0
284
1,897
6,190
0
L
Mercury
MasonThe
Mercury
1,443
551
0
610
3,401
1,003
0
487
2,914
0
15,748
L
Poseidon
StaunchDaRSC
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
560
115
0
0
1,284
274
0
0
1,284
18,057
632
L
Chaac
cholbi
Chaac
23
23
0
346
1,760
488
0
0
1,760
0
6,368
L
Medusa
gektor1274
Medusa
1,779
595
0
614
1,365
305
0
0
1,365
0
17,791
W
284
174
0
129
1,590
320
0
330
1,260
2,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,007
Gold Earned
14,479
133
Minions Killed
87
0
Camps Cleared
0
483,821
Distance Traveled
377,958
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,977
795
44
9
0
82,788
0
W
Fenrir
3,776
755
38
8
0
116,712
0
W
Charybdis
2,734
547
10
2
0
99,197
2
L
Artio
3,568
714
9
2
0
123,661
0
L
Mercury
3,449
690
33
7
0
124,744
1
L
Poseidon
939
188
0
0
0
0
0
W
Scylla
3,768
754
36
7
0
87,172
0
L
Chaac
2,825
565
17
3
0
43,716
0
L
Medusa
3,698
740
28
6
0
85,837
0
W
Freya
2,752
550
5
1
0
97,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role