Player Matchup

Heimdallr
Heimdallr
FootToe3
Heimdallr
Level 35
God Stats
1W - 0L
1,324 SR
Queue Stats
6W - 16L
1,414 Elo+
Solo
Shiva
Shiva
HawkDownHank
Shiva
Level 128
God Stats
6W - 3L
1,596 SR
Queue Stats
99W - 107L
1,377 Elo+
Party 2
Tiamat
Tiamat
ShadowLicense73
Tiamat
Level 63
God Stats
8W - 8L
1,444 SR
Queue Stats
152W - 156L
1,448 Elo+
Party 2
Hun Batz
Hun Batz
Wally A1
Hun Batz
Level 159
God Stats
87W - 60L
1,628 SR
Queue Stats
938W - 888L
1,488 Elo+
Party 3
Khepri
Khepri
iVezro
Khepri
Level 147
God Stats
3W - 1L
1,712 SR
Queue Stats
96W - 93L
1,490 Elo+
Party 3
Team Averages
Level 106
1,541 SR
1,443 Elo+

VS

Team Averages
Level 107
1,485 SR
1,479 Elo+
Izanami
Izanami
BunnyOkay
Izanami
Level 140
God Stats
15W - 15L
1,519 SR
Queue Stats
320W - 300L
1,503 Elo+
Party 1
Xing Tian
Xing Tian
I23-cry
Xing Tian
Level 149
God Stats
95W - 102L
1,546 SR
Queue Stats
1,022W - 970L
1,515 Elo+
Solo
Nu Wa
Nu Wa
JinjaLordNinja
Nu Wa
Level 40
God Stats
20W - 23L
1,411 SR
Queue Stats
74W - 102L
1,322 Elo+
Solo
Cthulhu
Cthulhu
Ns Goldenn
Cthulhu
Level 107
God Stats
11W - 13L
1,451 SR
Queue Stats
160W - 152L
1,496 Elo+
Party 1
Nike
Nike
moto0ga
Nike
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 51L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FootToe3
Heimdallr
15
6 / 1 / 2
8,328
641
10,864
9,793
4,577
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
5 / 3 / 3
8,444
650
8,582
12,909
8,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

12
0 / 2 / 2
6,672
513
1,077
6,892
2,437
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Wally A1
Hun Batz
15
7 / 1 / 5
8,211
632
10,378
11,238
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Khepri
iVezro
Khepri
12
0 / 1 / 3
7,089
545
2,052
9,684
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BunnyOkay
Izanami
10
1 / 5 / 1
6,434
495
6,993
10,084
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
I23-cry
Xing Tian
14
5 / 0 / 0
7,622
586
5,266
7,896
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
0 / 4 / 1
7,221
555
5,366
6,656
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Ns Goldenn
Cthulhu
10
1 / 2 / 0
6,436
495
3,314
10,067
6,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nike
moto0ga
Nike
11
1 / 7 / 2
6,464
497
6,509
11,649
6,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
18
Kills
8
8
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
BunnyOkay
Izanami
1
5
1
0.3
W
Heimdallr
FootToe3
Heimdallr
6
1
2
7
W
5
3
3
2.17
L
Xing Tian
I23-cry
Xing Tian
5
0
0
5
L
0
4
1
0.13
L
Cthulhu
Ns Goldenn
Cthulhu
1
2
0
0.5
W
0
2
2
0.5
W
Hun Batz
Wally A1
Hun Batz
7
1
5
9.5
W
Khepri
iVezro
Khepri
0
1
3
1.5
L
Nike
moto0ga
Nike
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,953
Damage
27,448
50,516
Taken
46,352
26,623
Mitigated
20,799
20,738
Healing
8,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BunnyOkay
Izanami
6,993
4,452
0
1,966
10,084
2,784
0
503
9,581
0
41,132
W
Heimdallr
FootToe3
Heimdallr
10,864
7,021
0
5,953
9,793
4,577
485
2,173
7,620
0
74,353
W
8,582
2,065
140
3,058
12,909
8,875
0
1,584
10,700
206
50,630
L
Xing Tian
I23-cry
Xing Tian
5,266
185
0
1,401
7,896
3,503
0
429
7,343
46,132
4,883
L
5,366
769
0
996
6,656
1,838
396
739
5,917
53,216
1,462
L
Cthulhu
Ns Goldenn
Cthulhu
3,314
364
1,422
1,555
10,067
6,274
0
1,270
8,797
27,920
0
W
1,077
0
0
3,089
6,892
2,437
0
3,898
2,942
35,404
0
W
Hun Batz
Wally A1
Hun Batz
10,378
2,582
0
4,959
11,238
3,732
0
2,460
8,646
0
70,935
W
Khepri
iVezro
Khepri
2,052
136
0
3,539
9,684
7,002
0
2,968
6,658
26,259
1,289
L
Nike
moto0ga
Nike
6,509
1,225
0
1,154
11,649
6,400
0
227
10,752
0
35,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,744
Gold Earned
34,177
407
Minions Killed
377
0
Camps Cleared
0
1,336,890
Distance Traveled
1,327,168
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,434
495
85
7
0
283,679
0
W
Heimdallr
8,328
641
116
9
0
245,602
0
W
Shiva
8,444
650
77
6
0
247,160
2
L
Xing Tian
7,622
586
95
7
0
297,980
3
L
Nu Wa
7,221
555
96
7
0
238,846
0
L
Cthulhu
6,436
495
48
4
0
273,606
2
W
Tiamat
6,672
513
64
5
0
223,986
0
W
Hun Batz
8,211
632
116
9
0
330,491
3
W
Khepri
7,089
545
34
3
0
289,651
8
L
Nike
6,464
497
53
4
0
233,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role