Player Matchup

Tiamat
Tiamat
Alkyona
Tiamat
Level 113
God Stats
3W - 3L
1,574 SR
Queue Stats
61W - 61L
1,474 Elo+
Solo
Erlang Shen
Erlang Shen
Bärenjunge
Erlang Shen
Level 128
God Stats
0W - 3L
1,139 SR
Queue Stats
154W - 160L
1,503 Elo+
Solo
Baba Yaga
Baba Yaga
Luc7890
Baba Yaga
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,593 Elo+
Solo
Skadi
Skadi
Pritipsyko1
Skadi
Level 129
God Stats
1W - 2L
1,279 SR
Queue Stats
66W - 181L
1,341 Elo+
Solo
Charybdis
Charybdis
Tanathil
Charybdis
Level 155
God Stats
1W - 8L
1,137 SR
Queue Stats
536W - 515L
1,540 Elo+
Solo
Team Averages
Level 130
1,326 SR
1,490 Elo+

VS

Team Averages
Level 146
1,469 SR
1,462 Elo+
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
HawksHeart
Shiva
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 93L
1,357 Elo+
Solo
Maui
Maui
Laggenti
Maui
Level 203
God Stats
5W - 1L
1,753 SR
Queue Stats
396W - 267L
1,598 Elo+
Solo
Atlas
Atlas
SmeaGoldMan
Atlas
Level 200
God Stats
7W - 4L
1,483 SR
Queue Stats
358W - 375L
1,412 Elo+
Solo
Chiron
Chiron
tolosbichos1
Chiron
Level 68
God Stats
2W - 3L
1,112 SR
Queue Stats
135W - 143L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alkyona
Tiamat
12
1 / 6 / 3
7,066
642
9,299
9,201
6,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Bärenjunge
Erlang Shen
15
1 / 3 / 5
7,899
718
9,977
14,648
16,236
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
Luc7890
Baba Yaga
13
0 / 3 / 3
7,234
658
8,409
9,053
4,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 5 / 5
8,124
739
2,702
10,650
3,925
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
Tanathil
Charybdis
14
4 / 6 / 1
8,148
741
10,210
10,595
4,096
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
10 / 1 / 9
10,896
991
16,171
8,203
4,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
11
2 / 2 / 6
8,249
750
2,867
9,646
8,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Maui
16
3 / 2 / 20
10,305
937
9,585
18,675
19,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 2 / 13
9,349
850
7,413
16,673
19,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chiron
16
7 / 1 / 14
10,298
936
15,553
10,076
5,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
85
7
Kills
23
23
Deaths
8
17
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
10
1
9
14.5
L
Tiamat
Alkyona
Tiamat
1
6
3
0.42
L
Erlang Shen
Bärenjunge
Erlang Shen
1
3
5
1.17
W
Shiva
2
2
6
2.5
W
Maui
3
2
20
6.5
L
Baba Yaga
Luc7890
Baba Yaga
0
3
3
0.5
L
1
5
5
0.7
W
1
2
13
3.75
L
Charybdis
Tanathil
Charybdis
4
6
1
0.75
W
Chiron
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,597
Damage
51,589
54,147
Taken
63,273
35,229
Mitigated
57,582
13,063
Healing
24,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
16,171
2,849
479
1,793
8,203
4,608
3,394
3,309
4,806
0
39,625
L
Tiamat
Alkyona
Tiamat
9,299
61
795
918
9,201
6,639
0
3,083
6,118
14,451
0
L
Erlang Shen
Bärenjunge
Erlang Shen
9,977
1,876
968
4,577
14,648
16,236
0
4,508
10,140
0
16,041
W
Shiva
2,867
275
1,758
1,994
9,646
8,602
288
2,070
7,428
0
4,238
W
Maui
9,585
2,023
2,636
6,080
18,675
19,419
1,014
4,447
14,026
16,225
1,646
L
Baba Yaga
Luc7890
Baba Yaga
8,409
270
161
1,896
9,053
4,333
0
2,530
6,523
20,155
0
L
2,702
345
354
1,993
10,650
3,925
0
2,263
8,387
0
13,993
W
7,413
3,052
1,637
4,355
16,673
19,252
627
4,940
11,540
16,186
0
L
Charybdis
Tanathil
Charybdis
10,210
5,291
759
642
10,595
4,096
0
4,250
6,345
0
19,797
W
Chiron
15,553
3,123
1,895
2,129
10,076
5,701
3,090
2,942
6,681
0
37,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,471
Gold Earned
49,097
101
Minions Killed
130
0
Camps Cleared
0
897,885
Distance Traveled
921,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,896
991
43
4
0
179,473
0
L
Tiamat
7,066
642
9
1
0
176,735
0
L
Erlang Shen
7,899
718
14
1
0
222,144
0
W
Shiva
8,249
750
3
0
0
132,969
0
W
Maui
10,305
937
15
1
0
191,979
0
L
Baba Yaga
7,234
658
17
2
0
172,882
0
L
Skadi
8,124
739
24
2
0
174,127
0
W
Atlas
9,349
850
16
1
0
205,789
0
L
Charybdis
8,148
741
37
3
0
151,997
0
W
Chiron
10,298
936
53
5
0
211,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role