Player Matchup

Nu Wa
Nu Wa
Diamond V
 
Nu Wa
Diamond V
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond II
 
Rama
Diamond II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum III
MRcoolman702
Charon
Platinum III
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
118W - 111L
1,782 MMR
Solo
Cerberus
Cerberus
Diamond V
syаnide
Cerberus
Diamond V
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
2,086 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,500 SR
1,674 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,548 SR
1,975 MMR
Amaterasu
Amaterasu
Gold III
Cphelps22
Amaterasu
Gold III
Level 126
God Stats
4W - 4L
1,526 SR
Queue Stats
44W - 49L
1,700 MMR
Party 1
Chiron
Chiron
Diamond IV
HaKumbhaMatata
Chiron
Diamond IV
Level 179
God Stats
1W - 4L
1,569 SR
Queue Stats
197W - 180L
2,099 MMR
Solo
Ymir
Ymir
Diamond IV
J2аlph
Ymir
Diamond IV
Level 125
God Stats
2W - 2L
1,547 SR
Queue Stats
171W - 146L
2,113 MMR
Solo
Horus
Horus
Diamond II
NotanEgirI
Horus
Diamond II
Level 106
God Stats
9W - 3L
1,932 SR
Queue Stats
101W - 65L
2,272 MMR
Solo
Chang'e
Chang'e
Gold IV
Storm12345t
Chang'e
Gold IV
Level 140
God Stats
0W - 1L
1,166 SR
Queue Stats
15W - 18L
1,690 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 1 / 7
7,261
726
7,094
3,847
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rama
 
Rama
12
7 / 3 / 3
7,234
723
9,999
8,893
3,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
 
Fenrir
12
7 / 2 / 4
6,789
679
7,588
9,578
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charon
10
0 / 1 / 9
5,931
593
2,718
6,807
4,933
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
syаnide
Cerberus
12
4 / 1 / 1
6,834
683
4,752
6,565
5,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
KuzenboHerculesRavanaSobek

VS

Bans
AresCabrakanBacchusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cphelps22
Amaterasu
10
0 / 3 / 1
5,708
571
5,077
10,114
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 4 / 1
6,274
627
6,770
8,503
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ymir
J2аlph
Ymir
6
1 / 7 / 2
4,543
454
2,475
9,443
3,713
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Horus
10
4 / 4 / 1
5,858
586
4,357
9,591
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chang'e
Storm12345t
Chang'e
10
1 / 3 / 1
5,475
548
3,773
8,535
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
21
Kills
8
8
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
7
6.5
W
Rama
 
Rama
7
3
3
2.83
W
Fenrir
 
Fenrir
7
2
4
4.5
L
Amaterasu
Cphelps22
Amaterasu
0
3
1
0.17
L
2
4
1
0.63
L
Ymir
J2аlph
Ymir
1
7
2
0.29
W
Charon
0
1
9
4.5
L
Horus
4
4
1
1.13
L
Chang'e
Storm12345t
Chang'e
1
3
1
0.5
W
Cerberus
syаnide
Cerberus
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,151
Damage
22,452
35,690
Taken
46,186
18,721
Mitigated
15,842
15,307
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,094
2,052
0
1,010
3,847
1,210
52
2,214
1,633
46,103
2,047
W
Rama
 
Rama
9,999
8,161
0
4,784
8,893
3,168
0
992
7,901
0
55,341
W
Fenrir
 
Fenrir
7,588
2,408
0
4,654
9,578
3,447
10
1,559
8,019
0
52,400
L
Amaterasu
Cphelps22
Amaterasu
5,077
2,417
0
4,048
10,114
4,013
0
4,332
5,686
0
38,995
L
6,770
3,477
84
2,467
8,503
2,755
0
388
8,093
0
44,625
L
Ymir
J2аlph
Ymir
2,475
459
0
576
9,443
3,713
0
1,801
7,517
9,867
767
W
Charon
2,718
511
0
1,879
6,807
4,933
0
1,394
5,413
11,379
0
L
Horus
4,357
2,331
240
2,247
9,591
3,249
0
2,615
6,836
0
32,007
L
Chang'e
Storm12345t
Chang'e
3,773
82
236
2,160
8,535
2,112
0
3,977
4,236
37,320
0
W
Cerberus
syаnide
Cerberus
4,752
358
0
2,980
6,565
5,963
0
26
6,539
38,545
1,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,049
Gold Earned
27,858
392
Minions Killed
293
0
Camps Cleared
0
1,045,751
Distance Traveled
1,026,774
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,261
726
91
9
0
181,944
0
W
Rama
7,234
723
102
10
0
196,729
0
W
Fenrir
6,789
679
83
8
0
260,762
0
L
Amaterasu
5,708
571
83
8
0
199,237
2
L
Chiron
6,274
627
66
7
0
192,449
1
L
Ymir
4,543
454
14
1
0
204,399
4
W
Charon
5,931
593
9
1
0
232,436
3
L
Horus
5,858
586
53
5
0
228,230
0
L
Chang'e
5,475
548
77
8
0
202,459
5
W
Cerberus
6,834
683
107
11
0
173,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role