Player Matchup

Sol
Sol
cgr2002
Sol
Level 129
God Stats
10W - 4L
2,046 SR
Queue Stats
125W - 141L
1,492 Elo+
Party 2
Charybdis
Charybdis
dangarcdandj652
Charybdis
Level 142
God Stats
19W - 28L
1,489 SR
Queue Stats
266W - 277L
1,490 Elo+
Party 2
Arachne
Arachne
genius2345
Arachne
Level 126
God Stats
3W - 4L
1,356 SR
Queue Stats
67W - 78L
1,489 Elo+
Solo
Team Averages
Level 132
1,630 SR
1,490 Elo+

VS

Team Averages
Level 140
1,530 SR
1,562 Elo+
Hera
Hera
LearningtoSmite
Hera
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
65W - 62L
1,591 Elo+
Solo
Cerberus
Cerberus
Ligmaswole
Cerberus
Level 153
God Stats
34W - 21L
1,627 SR
Queue Stats
227W - 211L
1,554 Elo+
Party 1
Hou Yi
Hou Yi
ligmapole
Hou Yi
Level 129
God Stats
11W - 17L
1,462 SR
Queue Stats
247W - 227L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
1 / 4 / 2
9,172
764
7,883
8,773
2,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
dangarcdandj652
Charybdis
15
1 / 3 / 1
9,043
754
5,629
8,413
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
genius2345
Arachne
13
1 / 4 / 2
8,554
713
6,134
10,204
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 6
11,169
931
9,666
6,898
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Ligmaswole
Cerberus
16
5 / 2 / 4
10,423
869
8,504
14,829
11,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
ligmapole
Hou Yi
16
1 / 0 / 9
10,124
844
4,847
5,624
1,768
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
11
11
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Cerberus
Ligmaswole
Cerberus
5
2
4
3.5
L
Sol
1
4
2
0.5
L
Charybdis
dangarcdandj652
Charybdis
1
3
1
0.5
L
Arachne
genius2345
Arachne
1
4
2
0.5
W
Hou Yi
ligmapole
Hou Yi
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,646
Damage
23,017
27,390
Taken
27,351
9,379
Mitigated
15,577
5,153
Healing
7,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,666
1,354
0
981
6,898
2,060
1,099
2,250
4,648
58,784
0
W
Cerberus
Ligmaswole
Cerberus
8,504
0
0
5,433
14,829
11,749
925
3,531
11,288
22,875
3,859
L
Sol
7,883
1,672
0
2,531
8,773
2,377
132
4,679
4,021
41,705
0
L
Charybdis
dangarcdandj652
Charybdis
5,629
2,805
0
572
8,413
1,913
0
6,161
1,922
0
26,419
L
Arachne
genius2345
Arachne
6,134
5,044
0
2,050
10,204
5,089
32
5,663
4,221
0
22,793
W
Hou Yi
ligmapole
Hou Yi
4,847
2,294
0
984
5,624
1,768
1,910
2,194
3,430
0
37,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,769
Gold Earned
31,716
137
Minions Killed
210
0
Camps Cleared
0
583,022
Distance Traveled
720,197
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,169
931
94
8
0
250,624
0
W
Cerberus
10,423
869
46
4
0
236,634
0
L
Sol
9,172
764
67
6
0
192,391
2
L
Charybdis
9,043
754
39
3
0
197,732
0
L
Arachne
8,554
713
31
3
0
192,899
0
W
Hou Yi
10,124
844
70
6
0
232,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role