Player Matchup

Hel
Hel
Silver IV
Clap-In-Spanish
Hel
Silver IV
Level 118
God Stats
0W - 2L
1,272 SR
Queue Stats
99W - 173L
976 MMR
Solo
Chaac
Chaac
Silver IV
HAGOROMOFREAK
Chaac
Silver IV
Level 106
God Stats
17W - 29L
1,348 SR
Queue Stats
80W - 130L
912 MMR
Solo
Artemis
Artemis
Silver II
MYWRATHUPONU881
Artemis
Silver II
Level 68
God Stats
6W - 7L
1,450 SR
Queue Stats
207W - 267L
942 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,357 SR
943 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,431 SR
936 MMR
Cerberus
Cerberus
Bronze II
AptJoeytheman
Cerberus
Bronze II
Level 83
God Stats
5W - 4L
1,437 SR
Queue Stats
290W - 411L
478 MMR
Solo
Ah Puch
Ah Puch
Silver II
Erxo-_-
Ah Puch
Silver II
Level 105
God Stats
7W - 9L
1,414 SR
Queue Stats
174W - 244L
1,053 MMR
Solo
Bastet
Bastet
Gold V
HiQii
Bastet
Gold V
Level 82
God Stats
3W - 3L
1,441 SR
Queue Stats
10W - 14L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,558
695
1,414
3,136
723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 2
7,350
919
3,237
5,924
2,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 3 / 3
6,852
857
4,984
6,173
1,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesAtlasCthulhuGebNu Wa

VS

Bans
MulanSurtrHerculesKumbhakarnaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AptJoeytheman
Cerberus
12
1 / 1 / 3
6,604
826
2,818
7,607
4,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Erxo-_-
Ah Puch
13
2 / 1 / 4
7,057
882
6,382
3,611
1,074
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
HiQii
Bastet
13
3 / 3 / 3
7,465
933
3,677
5,374
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
5
Kills
6
6
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AptJoeytheman
Cerberus
1
1
3
2.5
L
0
2
2
0.5
W
Ah Puch
Erxo-_-
Ah Puch
2
1
4
4
L
3
1
2
4
W
Bastet
HiQii
Bastet
3
3
3
1.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,635
Damage
12,877
15,233
Taken
16,592
4,889
Mitigated
7,822
4,896
Healing
1,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AptJoeytheman
Cerberus
2,818
61
0
573
7,607
4,926
0
646
6,781
12,911
1,638
L
1,414
159
998
1,395
3,136
723
0
1,922
1,179
6,473
0
W
Ah Puch
Erxo-_-
Ah Puch
6,382
0
0
201
3,611
1,074
0
255
3,294
25,830
0
L
3,237
543
0
1,490
5,924
2,641
0
3,209
2,561
0
14,677
W
Bastet
HiQii
Bastet
3,677
783
0
443
5,374
1,822
0
243
5,091
0
16,023
L
4,984
867
0
1,013
6,173
1,525
0
3,617
2,441
0
19,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,760
Gold Earned
21,126
98
Minions Killed
101
0
Camps Cleared
0
331,041
Distance Traveled
440,169
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,604
826
19
2
0
136,057
2
L
Hel
5,558
695
16
2
0
74,266
0
W
Ah Puch
7,057
882
47
6
0
150,425
0
L
Chaac
7,350
919
36
5
0
125,071
0
W
Bastet
7,465
933
35
4
0
153,687
0
L
Artemis
6,852
857
46
6
0
131,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role