Player Matchup

Hercules
Hercules
CaptainBoat6954
Hercules
Level 125
God Stats
10W - 3L
1,601 SR
Queue Stats
260W - 384L
1,461 Elo+
Party 1
Kuzenbo
Kuzenbo
HawWaterNLemons
Kuzenbo
Level 166
God Stats
2W - 1L
1,579 SR
Queue Stats
310W - 412L
1,416 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Worlëy
Morgan Le Fay
Level 127
God Stats
1W - 0L
1,501 SR
Queue Stats
29W - 27L
1,564 Elo+
Party 1
Thor
Thor
XShaman6
Thor
Level 158
God Stats
6W - 11L
1,426 SR
Queue Stats
161W - 240L
1,515 Elo+
Party 1
Danzaburou
Danzaburou
tpitty1
Danzaburou
Level 116
God Stats
18W - 26L
1,528 SR
Queue Stats
202W - 333L
1,449 Elo+
Party 1
Team Averages
Level 138
1,527 SR
1,481 Elo+

VS

Team Averages
Level 144
1,605 SR
1,554 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BROZAY57
Chaac
Level 232
God Stats
14W - 9L
1,693 SR
Queue Stats
385W - 341L
1,606 Elo+
Solo
Vulcan
Vulcan
Limited-Flaws
Vulcan
Level 110
God Stats
1W - 1L
1,471 SR
Queue Stats
120W - 128L
1,527 Elo+
Party 2
Sobek
Sobek
Rest_B1RD
Sobek
Level 103
God Stats
13W - 8L
1,688 SR
Queue Stats
85W - 84L
1,538 Elo+
Party 2
Cernunnos
Cernunnos
jimmy23330
Cernunnos
Level 148
God Stats
10W - 8L
1,675 SR
Queue Stats
545W - 507L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
1 / 0 / 1
5,197
520
2,156
5,522
2,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 1 / 0
4,837
484
3,532
6,567
6,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Worlëy
Morgan Le Fay
13
6 / 0 / 1
7,237
724
7,949
5,817
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
11
1 / 0 / 1
5,483
548
1,690
7,013
2,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
tpitty1
Danzaburou
10
1 / 2 / 2
5,355
536
5,152
7,055
2,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 0
5,678
568
4,577
5,891
1,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
BROZAY57
Chaac
8
1 / 1 / 2
5,301
530
3,447
6,785
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 0
5,244
524
3,054
6,019
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Rest_B1RD
Sobek
9
0 / 2 / 1
4,641
464
1,894
8,601
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
jimmy23330
Cernunnos
10
2 / 1 / 0
5,704
570
6,457
6,176
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
11
Kills
3
3
Deaths
11
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Chaac
BROZAY57
Chaac
1
1
2
2
W
Hercules
1
0
1
1.5
W
2
1
0
2
L
0
5
0
0
L
Sobek
Rest_B1RD
Sobek
0
2
1
0.25
W
Morgan Le Fay
Worlëy
Morgan Le Fay
6
0
1
6.5
W
Thor
1
0
1
1.5
L
Cernunnos
jimmy23330
Cernunnos
2
1
0
2
W
Danzaburou
tpitty1
Danzaburou
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,479
Damage
19,429
31,974
Taken
33,472
14,937
Mitigated
12,268
11,482
Healing
15,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,577
1,487
0
2,831
5,891
1,171
1,091
1,182
4,561
31,678
7,568
L
Chaac
BROZAY57
Chaac
3,447
462
0
3,632
6,785
4,113
0
1,326
5,459
0
13,040
W
Hercules
2,156
517
0
2,483
5,522
2,406
0
3,430
2,092
0
21,907
W
3,532
1,241
0
1,779
6,567
6,071
1
0
6,567
14,985
1,433
L
3,054
184
0
925
6,019
1,155
0
4,458
1,238
31,552
55
L
Sobek
Rest_B1RD
Sobek
1,894
107
0
4,432
8,601
3,763
0
2,167
6,232
20,100
664
W
Morgan Le Fay
Worlëy
Morgan Le Fay
7,949
247
0
2,129
5,817
1,796
0
3,347
2,235
54,787
1,431
W
Thor
1,690
350
0
1,601
7,013
2,411
0
1,708
5,271
0
39,231
L
Cernunnos
jimmy23330
Cernunnos
6,457
3,588
0
3,763
6,176
2,066
0
1,748
4,428
0
45,314
W
Danzaburou
tpitty1
Danzaburou
5,152
1,539
0
3,490
7,055
2,253
0
427
6,628
0
39,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,109
Gold Earned
26,568
322
Minions Killed
285
0
Camps Cleared
0
1,047,920
Distance Traveled
983,266
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,678
568
70
7
0
180,694
0
L
Chaac
5,301
530
16
2
0
205,779
5
W
Hercules
5,197
520
45
5
0
163,025
2
W
Kuzenbo
4,837
484
18
2
0
215,729
0
L
Vulcan
5,244
524
71
7
0
195,916
0
L
Sobek
4,641
464
41
4
0
235,065
1
W
Morgan Le Fay
7,237
724
114
11
0
240,319
0
W
Thor
5,483
548
63
6
0
252,018
0
L
Cernunnos
5,704
570
87
9
0
165,812
1
W
Danzaburou
5,355
536
82
8
0
176,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role