Player Matchup

Discordia
Discordia
 
Discordia
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
EINUI
Charon
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,500 Elo+
Solo
Team Averages
Level 156
1,500 SR
1,500 Elo+

VS

Team Averages
Level 159
1,653 SR
1,553 Elo+
Thor
Thor
Baldobinoo
Thor
Level 175
God Stats
2W - 6L
1,294 SR
Queue Stats
234W - 262L
1,511 Elo+
Party 1
Izanami
Izanami
ElGríngo
Izanami
Level 156
God Stats
2W - 3L
1,421 SR
Queue Stats
220W - 226L
1,497 Elo+
Party 1
Geb
Geb
Jwhite14157
Geb
Level 158
God Stats
10W - 2L
2,095 SR
Queue Stats
752W - 665L
1,579 Elo+
Party 1
Ra
Ra
Keegan250
Ra
Level 109
God Stats
4W - 2L
1,824 SR
Queue Stats
203W - 202L
1,558 Elo+
Solo
Janus
Janus
oHalfLife
Janus
Level 195
God Stats
2W - 4L
1,629 SR
Queue Stats
479W - 335L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 1 / 1
6,107
1,221
6,072
2,290
784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
 
Sylvanus
10
0 / 0 / 5
5,922
1,184
1,642
4,578
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
 
Sol
10
1 / 0 / 4
5,641
1,128
3,687
3,368
1,780
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Loki
 
Loki
10
0 / 1 / 5
5,538
1,108
3,683
3,489
1,515
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
EINUI
Charon
10
2 / 0 / 3
6,376
1,275
2,417
5,608
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,668
934
5,147
4,496
1,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Izanami
ElGríngo
Izanami
1
0 / 0 / 0
1,208
242
0
0
0
9
0 / 1 / 0
4,726
945
4,304
6,505
3,253
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
1 / 1 / 0
5,183
1,037
2,388
4,525
1,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Janus
oHalfLife
Janus
11
0 / 1 / 0
5,272
1,054
1,584
3,040
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
5
Kills
1
2
Deaths
5
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
1
2.5
W
Sylvanus
 
Sylvanus
0
0
5
2.5
W
Sol
 
Sol
1
0
4
3
W
Loki
 
Loki
0
1
5
2.5
L
0
2
1
0.25
W
Charon
EINUI
Charon
2
0
3
3.5
L
Izanami
ElGríngo
Izanami
0
0
0
0
L
0
1
0
0
L
1
1
0
1
L
Janus
oHalfLife
Janus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,501
Damage
13,423
19,333
Taken
18,566
11,511
Mitigated
7,715
12,619
Healing
8,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,072
170
1,214
272
2,290
784
490
1,078
1,145
14,924
404
W
Sylvanus
 
Sylvanus
1,642
285
4,901
3,225
4,578
3,132
114
2,036
2,430
2,322
0
W
Sol
 
Sol
3,687
1,079
260
1,019
3,368
1,780
590
1,314
1,964
11,629
264
W
Loki
 
Loki
3,683
159
210
169
3,489
1,515
380
873
2,549
0
8,353
L
5,147
194
0
0
4,496
1,511
0
3,078
1,418
306
5,139
W
Charon
EINUI
Charon
2,417
29
262
1,087
5,608
4,300
540
2,400
2,905
6,704
0
L
Izanami
ElGríngo
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
4,304
72
0
1,697
6,505
3,253
0
4,641
1,864
3,946
193
L
2,388
189
3,956
2,858
4,525
1,783
0
3,496
1,029
9,230
312
L
Janus
oHalfLife
Janus
1,584
170
85
93
3,040
1,168
0
2,366
674
13,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,584
Gold Earned
21,057
59
Minions Killed
49
0
Camps Cleared
0
501,914
Distance Traveled
347,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,107
1,221
31
6
0
93,084
0
W
Sylvanus
5,922
1,184
0
0
0
108,809
0
W
Sol
5,641
1,128
13
3
0
94,087
0
W
Loki
5,538
1,108
13
3
0
111,376
0
L
Thor
4,668
934
2
0
0
88,877
0
W
Charon
6,376
1,275
2
0
0
94,558
0
L
Izanami
1,208
242
0
0
0
0
0
L
Geb
4,726
945
1
0
0
78,308
0
L
Ra
5,183
1,037
9
2
0
93,427
0
L
Janus
5,272
1,054
37
7
0
87,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role