Player Matchup

Da Ji
Da Ji
Silver V
 
Da Ji
Silver V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Bronze III
Helix_Eternity
Nike
Bronze III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,453 MMR
Solo
Artemis
Artemis
Gold V
Lord Adrios
Artemis
Gold V
Level 186
God Stats
7W - 5L
1,619 SR
Queue Stats
430W - 453L
1,238 MMR
Solo
Hercules
Hercules
Bronze III
Von Kreautz
Hercules
Bronze III
Level 84
God Stats
0W - 1L
1,417 SR
Queue Stats
0W - 3L
1,400 MMR
Party 2
Nox
Nox
Gold III
xxDarkAngelww
Nox
Gold III
Level 145
God Stats
7W - 10L
1,460 SR
Queue Stats
388W - 409L
1,402 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,499 SR
1,399 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,456 SR
1,365 MMR
Ra
Ra
Gold I
AwakenZepher
Ra
Gold I
Level 109
God Stats
7W - 2L
1,682 SR
Queue Stats
100W - 101L
1,688 MMR
Party 3
Mercury
Mercury
Silver IV
Hippie_30
Mercury
Silver IV
Level 113
God Stats
1W - 2L
1,303 SR
Queue Stats
14W - 25L
1,051 MMR
Party 1
Anubis
Anubis
Gold II
OfficialA1fly
Anubis
Gold II
Level 137
God Stats
1W - 2L
1,298 SR
Queue Stats
324W - 323L
1,585 MMR
Solo
Charybdis
Charybdis
Silver IV
TermiinatorJones
Charybdis
Silver IV
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 35L
1,047 MMR
Party 1
Ymir
Ymir
Gold IV
Wxgerr
Ymir
Gold IV
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 232L
1,455 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 3 / 1
7,271
485
6,972
13,038
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 7 / 3
6,978
465
5,830
15,145
11,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Lord Adrios
Artemis
12
0 / 3 / 0
6,586
439
5,124
8,731
2,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
Von Kreautz
Hercules
11
0 / 6 / 0
6,361
424
1,644
17,096
10,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 0
7,343
490
4,301
9,335
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AphroditeSkadiGuan YuNu Wa

VS

Bans
ArachneSun WukongDiscordiaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 9
9,258
617
9,713
7,820
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Hippie_30
Mercury
14
5 / 0 / 7
8,035
536
7,105
8,146
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
8 / 3 / 4
9,904
660
11,395
9,233
3,674
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
15
5 / 0 / 4
9,246
616
8,980
7,749
2,910
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Wxgerr
Ymir
14
1 / 0 / 14
8,149
543
6,901
12,494
13,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
4
Kills
23
23
Deaths
4
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
1
1.17
W
4
1
9
8.5
L
1
7
3
0.36
W
Mercury
Hippie_30
Mercury
5
0
7
8.5
L
Artemis
Lord Adrios
Artemis
0
3
0
0
W
8
3
4
3.33
W
Charybdis
5
0
4
7
L
Hercules
Von Kreautz
Hercules
0
6
0
0
W
Ymir
Wxgerr
Ymir
1
0
14
8
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,871
Damage
44,094
63,345
Taken
45,442
32,556
Mitigated
27,274
18,526
Healing
18,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,972
1,407
0
5,800
13,038
4,209
0
5,504
7,534
0
42,458
W
9,713
684
2,192
3,634
7,820
3,303
726
1,231
6,378
78,243
0
L
5,830
593
0
2,323
15,145
11,191
0
8,216
6,929
0
35,965
W
Mercury
Hippie_30
Mercury
7,105
2,865
0
1,614
8,146
3,415
0
1,050
6,999
0
55,124
L
Artemis
Lord Adrios
Artemis
5,124
1,374
0
2,305
8,731
2,794
0
1,659
7,072
0
54,992
W
11,395
400
0
3,809
9,233
3,674
477
113
8,824
74,796
1,232
W
Charybdis
8,980
5,388
0
4,791
7,749
2,910
1,615
0
7,749
0
69,500
L
Hercules
Von Kreautz
Hercules
1,644
187
1,656
4,656
17,096
10,821
0
8,177
8,919
0
17,948
W
Ymir
Wxgerr
Ymir
6,901
1,427
0
2,249
12,494
13,972
0
1,432
10,699
34,254
0
L
4,301
521
0
1,786
9,335
3,541
0
4,345
4,882
58,496
926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,539
Gold Earned
44,592
378
Minions Killed
526
0
Camps Cleared
0
1,417,219
Distance Traveled
1,529,587
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,271
485
58
4
0
290,695
0
W
Ra
9,258
617
145
10
0
301,273
2
L
Nike
6,978
465
65
4
0
291,038
9
W
Mercury
8,035
536
85
6
0
408,067
0
L
Artemis
6,586
439
92
6
0
252,056
5
W
Anubis
9,904
660
117
8
0
243,159
1
W
Charybdis
9,246
616
130
9
0
286,712
4
L
Hercules
6,361
424
35
2
0
300,895
0
W
Ymir
8,149
543
49
3
0
290,376
0
L
Nox
7,343
490
128
9
0
282,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role