Player Matchup

Atlas
Atlas
 
Atlas
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Divine XVII
Danzaburou
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 45L
1,484 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MoonlightRose
Morgan Le Fay
Level 107
God Stats
20W - 21L
1,469 SR
Queue Stats
84W - 74L
1,500 Elo+
Solo
Serqet
Serqet
SuperNaquan
Serqet
Level 139
God Stats
5W - 4L
1,709 SR
Queue Stats
41W - 53L
1,490 Elo+
Party 2
Surtr
Surtr
xDxVaStAtIoNx
Surtr
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 34L
1,461 Elo+
Party 2
Team Averages
Level 112
1,536 SR
1,487 Elo+

VS

Team Averages
Level 105
1,477 SR
1,532 Elo+
Nut
Nut
Grincrant
Nut
Level 68
God Stats
38W - 40L
1,519 SR
Queue Stats
385W - 355L
1,555 Elo+
Party 1
Hel
Hel
Red Rover Lt211
Hel
Level 122
God Stats
3W - 4L
1,548 SR
Queue Stats
3W - 4L
1,549 Elo+
Solo
Thanatos
Thanatos
Texap
Thanatos
Level 146
God Stats
18W - 26L
1,462 SR
Queue Stats
607W - 550L
1,562 Elo+
Party 1
Ganesha
Ganesha
star_ghost31
Ganesha
Level 83
God Stats
3W - 9L
1,384 SR
Queue Stats
350W - 351L
1,525 Elo+
Solo
Janus
Janus
xVitalxKillerx
Janus
Level 107
God Stats
15W - 18L
1,470 SR
Queue Stats
505W - 477L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
1 / 0 / 4
5,418
677
2,680
4,850
2,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Divine XVII
Danzaburou
10
4 / 0 / 2
5,916
740
3,632
2,889
863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
MoonlightRose
Morgan Le Fay
10
5 / 0 / 2
5,538
692
4,699
2,925
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
8
1 / 0 / 4
4,515
564
2,267
4,583
1,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 2 / 0
3,843
480
1,048
4,904
1,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,526
566
2,403
4,076
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 1
6,282
785
1,926
2,278
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Texap
Thanatos
9
1 / 3 / 0
4,788
599
2,381
7,118
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
star_ghost31
Ganesha
5
0 / 3 / 0
4,057
507
1,081
6,377
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,796
600
1,395
4,049
1,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
11
Kills
2
2
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
4
3
W
Danzaburou
Divine XVII
Danzaburou
4
0
2
5
L
0
3
0
0
W
Morgan Le Fay
MoonlightRose
Morgan Le Fay
5
0
2
6
L
1
0
1
1.5
W
Serqet
1
0
4
3
L
Thanatos
Texap
Thanatos
1
3
0
0.33
L
Ganesha
star_ghost31
Ganesha
0
3
0
0
W
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,326
Damage
9,186
20,151
Taken
23,898
7,603
Mitigated
7,327
9,687
Healing
10,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,680
1,247
318
2,399
4,850
2,927
32
393
4,457
14,844
1,879
W
Danzaburou
Divine XVII
Danzaburou
3,632
2,284
0
1,853
2,889
863
408
531
2,358
0
36,684
L
2,403
1,430
0
1,119
4,076
1,019
0
1,089
2,912
0
24,952
W
Morgan Le Fay
MoonlightRose
Morgan Le Fay
4,699
309
0
1,824
2,925
862
0
1,191
1,734
21,812
0
L
1,926
72
2
1,670
2,278
508
0
28
2,166
38,554
2,379
W
Serqet
2,267
776
0
2,836
4,583
1,173
0
328
4,255
0
19,967
L
Thanatos
Texap
Thanatos
2,381
531
0
5,552
7,118
1,930
0
2,423
4,633
0
24,159
L
Ganesha
star_ghost31
Ganesha
1,081
350
0
1,346
6,377
2,774
0
1,620
4,757
5,726
0
W
1,048
312
0
457
4,904
1,778
0
1,566
3,064
242
13,154
L
1,395
44
0
321
4,049
1,096
0
1,857
2,160
29,176
1,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,230
Gold Earned
24,449
191
Minions Killed
274
0
Camps Cleared
0
863,275
Distance Traveled
815,755
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,418
677
26
3
0
170,965
4
W
Danzaburou
5,916
740
66
8
0
153,370
0
L
Nut
4,526
566
58
7
0
151,872
0
W
Morgan Le Fay
5,538
692
34
4
0
189,455
0
L
Hel
6,282
785
101
13
0
149,647
0
W
Serqet
4,515
564
44
6
0
192,897
0
L
Thanatos
4,788
599
58
7
0
189,636
0
L
Ganesha
4,057
507
3
0
0
132,787
2
W
Surtr
3,843
480
21
3
0
156,588
0
L
Janus
4,796
600
54
7
0
191,813
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role