Player Matchup

Rama
Rama
EdderDM
Rama
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 52L
1,577 Elo+
Party 1
Olorun
Olorun
Imnotgood9078
Olorun
Level 129
God Stats
2W - 4L
1,381 SR
Queue Stats
173W - 142L
1,473 Elo+
Solo
Sylvanus
Sylvanus
Poisonoustream
Sylvanus
Level 147
God Stats
5W - 5L
1,482 SR
Queue Stats
212W - 201L
1,490 Elo+
Solo
Ymir
Ymir
SalmoNelaツ
Ymir
Level 159
God Stats
1W - 3L
1,568 SR
Queue Stats
79W - 67L
1,607 Elo+
Party 1
Fenrir
Fenrir
iDNwl
Fenrir
Level 190
God Stats
4W - 3L
1,706 SR
Queue Stats
81W - 46L
1,665 Elo+
Party 1
Team Averages
Level 158
1,527 SR
1,562 Elo+

VS

Team Averages
Level 173
1,680 SR
1,613 Elo+
Olorun
Olorun
BigRuckus14
Olorun
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 31L
1,647 Elo+
Party 2
Kali
Kali
Duffinator
Kali
Level 256
God Stats
3W - 1L
1,790 SR
Queue Stats
487W - 289L
1,644 Elo+
Party 2
Chaac
Chaac
GullibleBarrel13
Chaac
Level 137
God Stats
2W - 1L
1,702 SR
Queue Stats
48W - 46L
1,482 Elo+
Solo
Shiva
Shiva
JaredPuglisi
Shiva
Level 139
God Stats
5W - 4L
1,758 SR
Queue Stats
111W - 71L
1,710 Elo+
Party 2
Nu Wa
Nu Wa
Retzer
Nu Wa
Level 159
God Stats
58W - 31L
1,652 SR
Queue Stats
567W - 502L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
EdderDM
Rama
5
0 / 1 / 0
3,249
650
1,705
3,026
764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 1 / 0
4,131
826
1,640
3,126
797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sylvanus
7
1 / 2 / 0
4,246
849
2,245
5,139
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 0
3,669
734
1,414
3,965
2,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
iDNwl
Fenrir
4
0 / 0 / 0
2,997
599
0
1,611
388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
6
1 / 0 / 0
3,624
725
2,584
1,843
516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 0 / 2
3,498
700
1,246
3,638
1,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

7
2 / 1 / 0
4,045
809
2,977
4,629
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

6
0 / 0 / 1
3,605
721
2,258
4,358
1,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Retzer
Nu Wa
7
1 / 0 / 0
3,639
728
2,256
2,400
568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
0
0
1
W
0
0
2
1
L
Rama
EdderDM
Rama
0
1
0
0
W
2
1
0
2
L
0
1
0
0
W
0
0
1
0.5
L
Sylvanus
1
2
0
0.5
W
Nu Wa
Retzer
Nu Wa
1
0
0
1
L
0
0
0
0
L
Fenrir
iDNwl
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,004
Damage
11,321
16,867
Taken
16,868
6,382
Mitigated
5,867
7,628
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
2,584
1,145
0
868
1,843
516
0
352
1,491
15,921
1,831
W
1,246
532
0
981
3,638
1,150
0
715
2,923
0
15,479
L
Rama
EdderDM
Rama
1,705
1,301
0
1,062
3,026
764
0
967
2,059
0
13,305
W
2,977
488
0
1,717
4,629
2,012
0
1,891
2,738
0
16,730
L
1,640
408
0
1,390
3,126
797
0
1,541
1,585
24,540
4,133
W
2,258
286
685
2,224
4,358
1,621
0
923
3,435
0
9,946
L
Sylvanus
2,245
567
0
2,216
5,139
2,158
0
87
5,052
15,011
6,252
W
Nu Wa
Retzer
Nu Wa
2,256
755
0
430
2,400
568
0
936
1,464
18,475
0
L
1,414
519
0
1,742
3,965
2,275
0
1,701
2,264
9,198
1,988
L
Fenrir
iDNwl
Fenrir
0
0
0
1,218
1,611
388
0
448
1,163
0
8,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,292
Gold Earned
18,411
171
Minions Killed
140
0
Camps Cleared
0
509,642
Distance Traveled
614,176
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,624
725
34
7
0
119,006
0
W
Kali
3,498
700
31
6
0
141,256
0
L
Rama
3,249
650
41
8
0
90,206
1
W
Chaac
4,045
809
30
6
0
119,776
2
L
Olorun
4,131
826
49
10
0
104,740
2
W
Shiva
3,605
721
12
2
0
127,828
0
L
Sylvanus
4,246
849
46
9
0
101,392
2
W
Nu Wa
3,639
728
33
7
0
106,310
1
L
Ymir
3,669
734
13
3
0
119,832
0
L
Fenrir
2,997
599
22
4
0
93,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role