Player Matchup

Ao Kuang
Ao Kuang
Gold III
 
Ao Kuang
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
KafaYamultan
Mulan
Gold IV
Level 133
God Stats
5W - 1L
1,749 SR
Queue Stats
51W - 50L
1,462 MMR
Solo
Heimdallr
Heimdallr
Bronze III
KingDarkSouls
Heimdallr
Bronze III
Level 57
God Stats
0W - 4L
1,302 SR
Queue Stats
58W - 104L
1,493 MMR
Solo
Nu Wa
Nu Wa
Gold III
cyjlorenzo
Nu Wa
Gold III
Level 129
God Stats
33W - 27L
1,642 SR
Queue Stats
362W - 372L
1,526 MMR
Solo
Terra
Terra
Gold V
xino_115
Terra
Gold V
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 135L
1,461 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,539 SR
1,489 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,583 SR
1,630 MMR
Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
InVKakashi
Danzaburou
Gold II
Level 95
God Stats
1W - 0L
1,744 SR
Queue Stats
66W - 67L
1,349 MMR
Solo
Bellona
Bellona
Masters
LURF
Bellona
Masters
Level 144
God Stats
21W - 18L
1,543 SR
Queue Stats
820W - 805L
2,378 MMR
Solo
Hera
Hera
Gold V
destructoboy
Hera
Gold V
Level 157
God Stats
22W - 11L
1,625 SR
Queue Stats
259W - 270L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
0 / 1 / 1
5,716
572
1,522
6,494
2,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 3 / 0
5,517
552
4,790
9,927
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
KingDarkSouls
Heimdallr
7
0 / 6 / 1
4,587
459
1,229
8,503
2,726
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
10
2 / 3 / 1
5,790
579
4,525
6,026
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
xino_115
Terra
8
1 / 2 / 2
5,296
530
3,244
10,373
4,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ThanatosMaman BrigitteAnubisChang'eChernobog

VS

Bans
SolZhong KuiHorusArachneThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 0 / 3
7,064
706
6,433
9,368
8,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
 
Janus
12
2 / 1 / 1
6,619
662
5,207
4,975
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
InVKakashi
Danzaburou
11
5 / 0 / 3
6,889
689
6,294
3,816
1,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
LURF
Bellona
12
2 / 0 / 3
6,219
622
4,731
7,645
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
3 / 2 / 4
6,210
621
5,345
4,096
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
15
15
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
1
1
0.5
W
Tyr
 
Tyr
3
0
3
4.5
W
Janus
 
Janus
2
1
1
2.5
W
Danzaburou
InVKakashi
Danzaburou
5
0
3
6.5
L
0
3
0
0
L
Heimdallr
KingDarkSouls
Heimdallr
0
6
1
0.08
W
Bellona
LURF
Bellona
2
0
3
3.5
L
Nu Wa
2
3
1
0.83
W
3
2
4
2.5
L
Terra
xino_115
Terra
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,310
Damage
28,010
41,323
Taken
29,900
15,506
Mitigated
15,961
15,426
Healing
13,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,522
173
0
4,126
6,494
2,096
0
730
5,719
42,654
908
W
Tyr
 
Tyr
6,433
1,831
0
4,558
9,368
8,703
0
1,471
7,796
157
44,692
W
Janus
 
Janus
5,207
147
0
952
4,975
1,475
0
2,689
2,083
54,631
0
W
Danzaburou
InVKakashi
Danzaburou
6,294
3,920
0
2,138
3,816
1,163
802
1,244
2,498
0
37,880
L
4,790
1,359
0
3,863
9,927
4,073
0
94
9,833
0
35,373
L
Heimdallr
KingDarkSouls
Heimdallr
1,229
406
0
1,390
8,503
2,726
217
2,317
6,186
367
17,446
W
Bellona
LURF
Bellona
4,731
1,552
0
4,625
7,645
3,485
0
1,950
5,547
0
46,021
L
Nu Wa
4,525
537
0
1,022
6,026
1,675
0
3,595
2,275
36,156
1,955
W
5,345
857
0
1,425
4,096
1,135
0
1,437
2,615
36,839
0
L
Terra
xino_115
Terra
3,244
379
1,681
3,344
10,373
4,936
0
3,499
6,664
13,295
751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,906
Gold Earned
33,001
299
Minions Killed
374
0
Camps Cleared
0
1,034,426
Distance Traveled
1,074,903
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,716
572
107
11
0
239,147
1
W
Tyr
7,064
706
77
8
0
195,182
5
W
Janus
6,619
662
113
11
0
222,451
4
W
Danzaburou
6,889
689
63
6
0
211,766
1
L
Mulan
5,517
552
79
8
0
189,331
0
L
Heimdallr
4,587
459
27
3
0
187,033
0
W
Bellona
6,219
622
75
8
0
250,598
0
L
Nu Wa
5,790
579
71
7
0
199,664
2
W
Hera
6,210
621
46
5
0
194,906
0
L
Terra
5,296
530
15
2
0
219,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role