Player Matchup

Nemesis
Nemesis
FightMeOnJapan
Nemesis
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 12L
1,739 Elo+
Party 3
Maui
Maui
Oxbowbacon
Maui
Level 122
God Stats
6W - 2L
1,840 SR
Queue Stats
185W - 133L
1,563 Elo+
Party 1
Mulan
Mulan
RagnarWolfSin
Mulan
Level 154
God Stats
46W - 26L
1,665 SR
Queue Stats
84W - 72L
1,500 Elo+
Party 3
Artemis
Artemis
Ushaahh
Artemis
Level 179
God Stats
6W - 7L
1,535 SR
Queue Stats
373W - 296L
1,522 Elo+
Party 1
Ra
Ra
pompayoo
Ra
Level 159
God Stats
1W - 2L
1,361 SR
Queue Stats
59W - 62L
1,506 Elo+
Solo
Team Averages
Level 139
1,580 SR
1,566 Elo+

VS

Team Averages
Level 111
1,572 SR
1,643 Elo+
Bacchus
Bacchus
AstroVille
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,618 Elo+
Party 2
Cthulhu
Cthulhu
DADDYMCNUGGIES
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,612 Elo+
Party 2
Ishtar
Ishtar
HurtsToPeepee
Ishtar
Level 125
God Stats
5W - 4L
1,688 SR
Queue Stats
620W - 514L
1,657 Elo+
Solo
He Bo
He Bo
MessageMan
He Bo
Level 147
God Stats
0W - 1L
1,721 SR
Queue Stats
12W - 4L
1,736 Elo+
Party 2
Ymir
Ymir
MrZSFG
Ymir
Level 129
God Stats
2W - 4L
1,452 SR
Queue Stats
73W - 60L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
7,292
561
10,886
9,119
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 8
7,051
542
3,659
6,956
5,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 2 / 4
7,062
543
10,094
11,575
10,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Ushaahh
Artemis
15
5 / 0 / 1
8,096
623
8,108
6,956
2,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
4 / 0 / 3
7,615
586
5,991
4,816
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AstroVille
Bacchus
12
2 / 2 / 0
6,322
486
2,712
10,360
6,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
0 / 3 / 1
5,967
459
4,871
12,349
6,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 6 / 0
6,202
477
4,999
10,260
2,763
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
10
0 / 3 / 1
5,787
445
4,210
7,286
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
MrZSFG
Ymir
12
1 / 3 / 2
6,767
521
4,098
12,201
9,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
3
3
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AstroVille
Bacchus
2
2
0
1
L
0
3
1
0.17
W
5
1
4
7
L
0
6
0
0
L
He Bo
0
3
1
0.17
L
Ymir
MrZSFG
Ymir
1
3
2
0.67
W
1
0
8
5
W
2
2
4
2
W
Artemis
Ushaahh
Artemis
5
0
1
5.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,738
Damage
20,890
39,422
Taken
52,456
23,928
Mitigated
25,924
18,179
Healing
14,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AstroVille
Bacchus
2,712
789
0
3,144
10,360
6,108
0
2,375
7,637
43,050
1,746
L
4,871
271
1,967
3,178
12,349
6,115
0
3,822
8,121
22,118
0
W
10,886
4,276
0
4,931
9,119
3,609
0
4,192
4,927
0
53,557
L
4,999
2,986
0
2,087
10,260
2,763
0
1,181
9,039
0
45,526
L
He Bo
4,210
138
0
312
7,286
1,571
93
988
6,123
37,510
0
L
Ymir
MrZSFG
Ymir
4,098
1,728
0
3,406
12,201
9,367
0
422
11,214
39,767
580
W
3,659
1,050
0
1,717
6,956
5,334
0
2,470
4,486
19,869
199
W
10,094
1,369
0
5,753
11,575
10,430
0
5,388
6,187
0
45,636
W
Artemis
Ushaahh
Artemis
8,108
3,891
0
1,826
6,956
2,773
0
403
6,553
0
70,081
W
5,991
711
1,097
2,855
4,816
1,782
0
3,184
1,632
54,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,116
Gold Earned
31,045
416
Minions Killed
362
0
Camps Cleared
0
1,355,400
Distance Traveled
1,282,281
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,322
486
88
7
0
259,505
0
L
Cthulhu
5,967
459
27
2
0
294,069
2
W
Nemesis
7,292
561
88
7
0
313,376
1
L
Ishtar
6,202
477
85
7
0
230,544
0
L
He Bo
5,787
445
80
6
0
263,171
1
L
Ymir
6,767
521
82
6
0
234,992
2
W
Maui
7,051
542
39
3
0
265,986
4
W
Mulan
7,062
543
65
5
0
243,122
1
W
Artemis
8,096
623
115
9
0
245,404
2
W
Ra
7,615
586
109
8
0
287,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role