Player Matchup

Baron Samedi
Baron Samedi
BRFerny
Baron Samedi
Level 7
God Stats
5W - 12L
1,396 SR
Queue Stats
6W - 18L
1,219 Elo+
Party 1
Bakasura
Bakasura
BRUNO_AMA_DAMAS_
Bakasura
Level 38
God Stats
4W - 8L
1,425 SR
Queue Stats
17W - 39L
1,251 Elo+
Party 1
Hera
Hera
ImnotV1per
Hera
Level 47
God Stats
2W - 1L
1,436 SR
Queue Stats
20W - 31L
1,397 Elo+
Party 1
Fenrir
Fenrir
Kenzell3438
Fenrir
Level 105
God Stats
2W - 1L
1,799 SR
Queue Stats
31W - 39L
1,408 Elo+
Solo
Sol
Sol
apolosafado
Sol
Level 5
God Stats
0W - 3L
1,259 SR
Queue Stats
2W - 9L
1,238 Elo+
Party 1
Team Averages
Level 40
1,463 SR
1,303 Elo+

VS

Team Averages
Level 112
1,521 SR
1,439 Elo+
Eset
Eset
Cevian
Eset
Level 144
God Stats
12W - 9L
1,509 SR
Queue Stats
414W - 407L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Chrisophoro
Jormungandr
Level 145
God Stats
9W - 3L
1,620 SR
Queue Stats
116W - 112L
1,435 Elo+
Solo
Ymir
Ymir
Medusa_am1gable3
Ymir
Level 89
God Stats
1W - 3L
1,475 SR
Queue Stats
261W - 228L
1,418 Elo+
Solo
Thanatos
Thanatos
Ray-bees13
Thanatos
Level 91
God Stats
21W - 23L
1,459 SR
Queue Stats
157W - 162L
1,439 Elo+
Solo
Izanami
Izanami
xSwEEtLILdEVILx
Izanami
Level 92
God Stats
139W - 135L
1,544 SR
Queue Stats
203W - 213L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BRFerny
Baron Samedi
9
1 / 5 / 1
6,037
431
3,765
6,137
2,170
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 3 / 1
7,166
512
9,025
11,664
5,194
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
1 / 6 / 2
6,351
454
8,039
9,369
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
6
0 / 0 / 0
5,007
358
980
2,259
705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 9 / 3
5,610
401
1,508
8,154
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Cevian
Eset
11
2 / 3 / 6
7,302
522
4,420
9,846
2,474
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Chrisophoro
Jormungandr
14
2 / 0 / 4
8,761
626
1,758
7,326
5,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
11 / 2 / 6
8,436
603
11,263
12,154
9,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Ray-bees13
Thanatos
13
3 / 1 / 4
7,541
539
3,686
9,199
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 0 / 6
7,646
546
2,551
7,566
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
22
23
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BRFerny
Baron Samedi
1
5
1
0.3
L
3
3
1
1.17
W
Eset
Cevian
Eset
2
3
6
1.67
W
Jormungandr
Chrisophoro
Jormungandr
2
0
4
4
L
1
6
2
0.33
L
Fenrir
0
0
0
0
W
11
2
6
7
W
Thanatos
Ray-bees13
Thanatos
3
1
4
5
L
0
9
3
0.17
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,317
Damage
23,678
37,583
Taken
46,091
12,358
Mitigated
23,640
7,063
Healing
18,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BRFerny
Baron Samedi
3,765
1,011
126
70
6,137
2,170
424
1,948
4,031
18,791
0
L
9,025
6,203
0
2,716
11,664
5,194
596
4,226
7,198
0
40,009
W
Eset
Cevian
Eset
4,420
397
1,158
4,683
9,846
2,474
3,091
2,527
7,018
41,343
0
W
Jormungandr
Chrisophoro
Jormungandr
1,758
496
0
873
7,326
5,573
568
224
7,082
59,885
529
L
8,039
927
143
2,894
9,369
2,389
538
5,351
3,646
38,961
0
L
Fenrir
980
228
0
725
2,259
705
0
188
2,071
0
10,683
W
11,263
3,304
0
2,278
12,154
9,861
517
5,076
6,429
23,906
2,307
W
Thanatos
Ray-bees13
Thanatos
3,686
1,242
0
6,969
9,199
3,448
0
1,681
7,175
0
55,615
L
1,508
350
0
389
8,154
1,900
0
4,353
3,721
11,249
1,781
W
2,551
2,018
157
2,704
7,566
2,284
3,975
3,879
3,643
0
42,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,171
Gold Earned
39,686
212
Minions Killed
355
0
Camps Cleared
0
1,017,947
Distance Traveled
1,231,255
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,037
431
35
3
0
216,371
0
L
Bakasura
7,166
512
89
6
0
295,273
0
W
Eset
7,302
522
55
4
0
228,352
8
W
Jormungandr
8,761
626
102
7
0
241,136
0
L
Hera
6,351
454
42
3
0
231,707
0
L
Fenrir
5,007
358
26
2
0
77,801
0
W
Ymir
8,436
603
24
2
0
250,181
0
W
Thanatos
7,541
539
91
7
0
268,187
0
L
Sol
5,610
401
20
1
0
196,795
0
W
Izanami
7,646
546
83
6
0
243,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role