Player Matchup

Medusa
Medusa
Silver I
EMaestas02
Medusa
Silver I
Level 153
God Stats
13W - 12L
1,465 SR
Queue Stats
46W - 57L
1,237 MMR
Party 1
Cthulhu
Cthulhu
Gold II
mattydabs710
Cthulhu
Gold II
Level 127
God Stats
10W - 7L
1,579 SR
Queue Stats
105W - 105L
1,474 MMR
Party 1
Discordia
Discordia
Gold III
thcyoulater
Discordia
Gold III
Level 154
God Stats
3W - 2L
1,512 SR
Queue Stats
87W - 89L
1,443 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,519 SR
1,385 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,373 SR
1,391 MMR
Baron Samedi
Baron Samedi
Silver IV
DediaraSensei
Baron Samedi
Silver IV
Level 113
God Stats
12W - 14L
1,534 SR
Queue Stats
20W - 36L
1,390 MMR
Party 2
Serqet
Serqet
Gold I
PREECHAA
Serqet
Gold I
Level 88
God Stats
5W - 6L
1,569 SR
Queue Stats
106W - 131L
1,379 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
lilage
Kuzenbo
Silver II
Level 126
God Stats
0W - 1L
1,015 SR
Queue Stats
22W - 39L
1,403 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EMaestas02
Medusa
15
6 / 2 / 3
9,494
949
8,917
7,707
2,724
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
mattydabs710
Cthulhu
12
0 / 3 / 7
7,823
782
7,342
9,914
8,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
thcyoulater
Discordia
15
4 / 3 / 4
9,016
902
8,410
7,869
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ne ZhaYemojaChang'eAgniNu Wa

VS

Bans
MulanVulcanIshtarZeusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DediaraSensei
Baron Samedi
14
4 / 6 / 1
8,326
833
6,871
9,931
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
PREECHAA
Serqet
14
3 / 2 / 3
8,080
808
6,512
10,413
10,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
lilage
Kuzenbo
12
1 / 2 / 5
7,548
755
7,804
10,663
10,472
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
10
Kills
8
8
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DediaraSensei
Baron Samedi
4
6
1
0.75
W
Medusa
EMaestas02
Medusa
6
2
3
3.75
L
Serqet
PREECHAA
Serqet
3
2
3
2.25
L
Kuzenbo
lilage
Kuzenbo
1
2
5
1.75
W
Cthulhu
mattydabs710
Cthulhu
0
3
7
1.17
W
Discordia
thcyoulater
Discordia
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,669
Damage
21,187
25,490
Taken
31,007
14,055
Mitigated
25,382
5,587
Healing
6,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DediaraSensei
Baron Samedi
6,871
479
699
2,462
9,931
4,640
0
5,563
4,180
24,287
0
W
Medusa
EMaestas02
Medusa
8,917
3,945
0
3,152
7,707
2,724
0
5,170
2,417
0
28,089
L
Serqet
PREECHAA
Serqet
6,512
1,239
0
2,663
10,413
10,270
0
4,305
5,861
0
21,458
L
Kuzenbo
lilage
Kuzenbo
7,804
3,216
0
1,141
10,663
10,472
15
4,641
5,750
17,953
0
W
Cthulhu
mattydabs710
Cthulhu
7,342
524
66
1,819
9,914
8,871
0
5,238
4,676
17,544
797
W
Discordia
thcyoulater
Discordia
8,410
130
0
550
7,869
2,460
255
4,271
3,179
23,591
492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,333
Gold Earned
23,954
119
Minions Killed
97
0
Camps Cleared
0
550,821
Distance Traveled
532,590
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,326
833
53
5
0
154,869
0
W
Medusa
9,494
949
43
4
0
178,295
0
L
Serqet
8,080
808
30
3
0
193,065
1
L
Kuzenbo
7,548
755
14
1
0
184,656
2
W
Cthulhu
7,823
782
33
3
0
184,445
0
W
Discordia
9,016
902
43
4
0
188,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role