Player Matchup

Sun Wukong
Sun Wukong
ChiloopS
Sun Wukong
Level 127
God Stats
0W - 2L
1,308 SR
Queue Stats
2W - 7L
1,346 Elo+
Party 1
Ymir
Ymir
SantiB4Glory
Ymir
Level 108
God Stats
0W - 4L
1,128 SR
Queue Stats
17W - 23L
1,486 Elo+
Party 1
Ratatoskr
Ratatoskr
ZNJ leo18
Ratatoskr
Level 97
God Stats
4W - 5L
1,465 SR
Queue Stats
116W - 159L
1,383 Elo+
Party 1
Izanami
Izanami
guamer 888
Izanami
Level 8
God Stats
4W - 6L
1,480 SR
Queue Stats
4W - 8L
1,403 Elo+
Party 1
Chaac
Chaac
xXKevinXx7280
Chaac
Level 113
God Stats
1W - 1L
1,545 SR
Queue Stats
57W - 82L
1,435 Elo+
Party 1
Team Averages
Level 91
1,385 SR
1,410 Elo+

VS

Team Averages
Level 130
1,612 SR
1,514 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
D0na1dPump
Apollo
Level 126
God Stats
2W - 0L
1,734 SR
Queue Stats
20W - 21L
1,494 Elo+
Solo
Bellona
Bellona
IsThatToxic
Bellona
Level 93
God Stats
40W - 38L
1,527 SR
Queue Stats
52W - 57L
1,445 Elo+
Party 2
Cabrakan
Cabrakan
JmanG721
Cabrakan
Level 128
God Stats
3W - 0L
1,708 SR
Queue Stats
46W - 37L
1,521 Elo+
Solo
Merlin
Merlin
Tim Dunkln
Merlin
Level 156
God Stats
5W - 4L
1,592 SR
Queue Stats
108W - 92L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChiloopS
Sun Wukong
12
3 / 2 / 2
7,309
562
8,996
12,083
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 5 / 2
5,154
396
830
8,571
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
ZNJ leo18
Ratatoskr
13
4 / 4 / 3
7,441
572
7,703
11,538
3,989
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
guamer 888
Izanami
11
0 / 2 / 0
5,992
461
1,298
5,848
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 5
5,805
447
6,683
11,297
8,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 1 / 11
7,670
590
5,488
9,811
6,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Apollo
D0na1dPump
Apollo
13
2 / 1 / 3
8,535
657
4,537
4,895
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
IsThatToxic
Bellona
13
0 / 3 / 1
7,546
580
6,131
13,523
12,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cabrakan
JmanG721
Cabrakan
13
9 / 2 / 3
8,279
637
10,339
10,125
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Tim Dunkln
Merlin
14
5 / 1 / 7
8,600
662
9,563
5,609
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
8
Kills
18
18
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
11
7.5
L
Sun Wukong
ChiloopS
Sun Wukong
3
2
2
2
W
Apollo
D0na1dPump
Apollo
2
1
3
3.5
W
Bellona
IsThatToxic
Bellona
0
3
1
0.17
W
Cabrakan
JmanG721
Cabrakan
9
2
3
5.25
L
0
5
2
0.2
W
Merlin
Tim Dunkln
Merlin
5
1
7
8.5
L
Ratatoskr
ZNJ leo18
Ratatoskr
4
4
3
1.38
L
Izanami
guamer 888
Izanami
0
2
0
0
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,510
Damage
36,058
49,337
Taken
43,963
24,135
Mitigated
29,598
12,485
Healing
14,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,488
1,800
0
2,060
9,811
6,763
0
83
9,416
0
10,878
L
Sun Wukong
ChiloopS
Sun Wukong
8,996
1,037
0
3,400
12,083
8,266
0
3,644
8,439
0
48,443
W
Apollo
D0na1dPump
Apollo
4,537
3,286
0
2,776
4,895
1,599
768
202
4,544
0
63,409
W
Bellona
IsThatToxic
Bellona
6,131
2,495
0
4,541
13,523
12,647
65
0
12,545
0
48,490
W
Cabrakan
JmanG721
Cabrakan
10,339
1,377
0
2,957
10,125
6,793
315
837
8,898
63,591
0
L
830
39
0
1,760
8,571
2,304
0
6,778
1,793
10,375
0
W
Merlin
Tim Dunkln
Merlin
9,563
1,513
0
1,720
5,609
1,796
242
169
5,250
46,588
1,625
L
Ratatoskr
ZNJ leo18
Ratatoskr
7,703
2,075
0
670
11,538
3,989
0
3,591
7,947
0
57,450
L
Izanami
guamer 888
Izanami
1,298
552
0
1,526
5,848
1,422
0
420
5,428
0
34,112
L
6,683
1,184
55
5,074
11,297
8,154
0
5,269
6,028
0
23,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,701
Gold Earned
40,630
299
Minions Killed
398
0
Camps Cleared
0
1,298,751
Distance Traveled
1,325,984
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,670
590
9
1
0
302,188
2
L
Sun Wukong
7,309
562
95
7
0
293,334
0
W
Apollo
8,535
657
118
9
0
266,721
5
W
Bellona
7,546
580
98
8
0
241,832
0
W
Cabrakan
8,279
637
78
6
0
266,281
0
L
Ymir
5,154
396
25
2
0
180,869
2
W
Merlin
8,600
662
95
7
0
248,962
3
L
Ratatoskr
7,441
572
83
6
0
308,918
0
L
Izanami
5,992
461
66
5
0
242,345
0
L
Chaac
5,805
447
30
2
0
273,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role