Player Matchup

Fafnir
Fafnir
Grandmaster
 
Fafnir
Grandmaster
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Masters
 
Anhur
Masters
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Diamond I
Korpz
Sobek
Diamond I
Level 183
God Stats
4W - 1L
1,747 SR
Queue Stats
100W - 38L
2,847 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 188
1,582 SR
1,949 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,818 SR
2,508 MMR
Ymir
Ymir
Diamond I
Barlosss
Ymir
Diamond I
Level 87
God Stats
2W - 2L
1,804 SR
Queue Stats
284W - 369L
2,247 MMR
Solo
Ravana
Ravana
Diamond I
NeuviIIette
Ravana
Diamond I
Level 128
God Stats
18W - 10L
1,885 SR
Queue Stats
89W - 54L
2,425 MMR
Party 1
Medusa
Medusa
Masters
holdenol
Medusa
Masters
Level 136
God Stats
56W - 33L
1,766 SR
Queue Stats
110W - 63L
2,851 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
4 / 0 / 6
9,561
956
8,254
8,182
10,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
 
Anhur
16
5 / 1 / 3
9,559
956
10,171
6,280
2,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Korpz
Sobek
13
1 / 4 / 6
8,020
802
5,411
11,378
11,049
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
KuzenboSerqetCerberusArachneXing Tian

VS

Bans
Ne ZhaCabrakanChironTerraUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 4 / 5
7,185
719
3,767
13,515
8,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ravana
14
3 / 2 / 2
7,701
770
5,506
7,230
4,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
holdenol
Medusa
12
2 / 4 / 2
7,411
741
6,466
6,385
2,593
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
5
5
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
0
6
7
W
Anhur
 
Anhur
5
1
3
6.5
L
Ymir
0
4
5
0.63
W
Sobek
Korpz
Sobek
1
4
6
1
L
Ravana
3
2
2
2
L
Medusa
holdenol
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,836
Damage
15,739
25,840
Taken
27,130
24,119
Mitigated
15,776
10,584
Healing
5,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
8,254
2,568
0
3,272
8,182
10,385
531
1,275
6,622
25,958
1,456
W
Anhur
 
Anhur
10,171
8,201
0
3,063
6,280
2,685
2,596
567
5,566
0
41,370
L
Ymir
3,767
505
0
3,479
13,515
8,852
0
6,480
6,632
19,690
0
W
Sobek
Korpz
Sobek
5,411
334
0
4,249
11,378
11,049
690
1,572
9,465
17,327
1,430
L
Ravana
5,506
2,404
0
912
7,230
4,331
0
1,824
5,310
0
15,469
L
Medusa
holdenol
Medusa
6,466
2,493
0
968
6,385
2,593
0
4,455
1,832
0
25,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,140
Gold Earned
22,297
125
Minions Killed
100
0
Camps Cleared
0
567,084
Distance Traveled
529,383
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,561
956
28
3
0
196,626
0
W
Anhur
9,559
956
72
7
0
181,292
0
L
Ymir
7,185
719
36
4
0
156,921
0
W
Sobek
8,020
802
25
3
0
189,166
0
L
Ravana
7,701
770
24
2
0
196,358
0
L
Medusa
7,411
741
40
4
0
176,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role