Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Freak9803
Baron Samedi
Level 43
God Stats
5W - 3L
1,403 SR
Queue Stats
67W - 84L
1,479 Elo+
Solo
Anubis
Anubis
Jokrev
Anubis
Level 16
God Stats
5W - 7L
1,427 SR
Queue Stats
7W - 10L
1,432 Elo+
Party 2
Tsukuyomi
Tsukuyomi
donfrijolito
Tsukuyomi
Level 149
God Stats
3W - 3L
1,740 SR
Queue Stats
36W - 37L
1,476 Elo+
Party 2
Sol
Sol
jhonna7x
Sol
Level 37
God Stats
2W - 3L
1,468 SR
Queue Stats
25W - 36L
1,396 Elo+
Party 2
Team Averages
Level 80
1,508 SR
1,457 Elo+

VS

Team Averages
Level 92
1,526 SR
1,547 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
CreeperDesttre
Nemesis
Level 149
God Stats
13W - 8L
1,614 SR
Queue Stats
407W - 390L
1,489 Elo+
Solo
Surtr
Surtr
Hermes1121
Surtr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bacchus
Bacchus
Nokttus
Bacchus
Level 143
God Stats
0W - 1L
1,532 SR
Queue Stats
1W - 2L
1,767 Elo+
Party 1
Nut
Nut
Sinneth
Nut
Level 99
God Stats
5W - 9L
1,483 SR
Queue Stats
419W - 416L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
1 / 1 / 2
5,344
668
3,416
4,386
1,279
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Freak9803
Baron Samedi
9
4 / 1 / 1
5,726
716
4,541
5,556
2,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Jokrev
Anubis
10
4 / 1 / 0
5,603
700
2,849
2,998
1,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tsukuyomi
donfrijolito
Tsukuyomi
11
4 / 0 / 1
5,485
686
3,572
6,672
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 3
4,714
589
1,279
3,253
786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
0 / 4 / 2
4,611
576
1,850
4,776
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 2 / 0
5,617
702
5,495
5,682
1,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
7
1 / 4 / 0
4,434
554
1,330
5,420
1,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bacchus
Nokttus
Bacchus
6
0 / 1 / 1
3,987
498
1,671
6,315
4,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nut
5
0 / 2 / 0
3,626
453
1,185
4,454
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
13
Kills
5
5
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
1
2
2
L
Ix Chel
 
Ix Chel
0
4
2
0.25
L
4
2
0
2
W
Baron Samedi
Freak9803
Baron Samedi
4
1
1
4.5
L
Surtr
1
4
0
0.25
W
Anubis
Jokrev
Anubis
4
1
0
4
L
Bacchus
Nokttus
Bacchus
0
1
1
0.5
L
Nut
0
2
0
0
W
Tsukuyomi
donfrijolito
Tsukuyomi
4
0
1
4.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,657
Damage
11,531
22,865
Taken
26,647
7,582
Mitigated
10,686
11,043
Healing
4,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
3,416
1,976
0
2,010
4,386
1,279
0
760
3,626
0
34,198
L
Ix Chel
 
Ix Chel
1,850
232
50
547
4,776
1,219
0
1,232
3,544
17,253
0
L
5,495
1,848
0
2,394
5,682
1,785
0
1,362
4,320
0
36,386
W
Baron Samedi
Freak9803
Baron Samedi
4,541
631
154
2,542
5,556
2,314
0
685
4,871
22,530
112
L
Surtr
1,330
707
0
319
5,420
1,609
0
2,231
2,855
203
13,656
W
Anubis
Jokrev
Anubis
2,849
379
0
979
2,998
1,279
0
216
2,608
26,224
1,166
L
Bacchus
Nokttus
Bacchus
1,671
394
0
870
6,315
4,915
0
1,491
4,788
8,879
0
L
Nut
1,185
647
0
717
4,454
1,158
0
1,850
2,604
0
11,498
W
Tsukuyomi
donfrijolito
Tsukuyomi
3,572
745
0
4,343
6,672
1,924
0
523
6,149
0
39,777
W
1,279
303
0
1,015
3,253
786
0
1,365
1,888
17,924
741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,872
Gold Earned
22,275
253
Minions Killed
157
0
Camps Cleared
0
802,983
Distance Traveled
856,303
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,344
668
56
7
0
173,967
3
L
Ix Chel
4,611
576
33
4
0
163,377
0
L
Nemesis
5,617
702
73
9
0
196,468
0
W
Baron Samedi
5,726
716
24
3
0
154,751
2
L
Surtr
4,434
554
26
3
0
202,245
0
W
Anubis
5,603
700
58
7
0
127,310
0
L
Bacchus
3,987
498
4
1
0
183,837
3
L
Nut
3,626
453
21
3
0
110,376
0
W
Tsukuyomi
5,485
686
80
10
0
215,582
0
W
Sol
4,714
589
35
4
0
131,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role