Player Matchup

Horus
Horus
OKtenminute
Horus
Level 174
God Stats
9W - 9L
1,469 SR
Queue Stats
169W - 184L
1,479 Elo+
Party 1
Ne Zha
Ne Zha
i luv ne zha
Ne Zha
Level 127
God Stats
44W - 37L
1,591 SR
Queue Stats
46W - 40L
1,570 Elo+
Party 1
Ra
Ra
stereocheetah54
Ra
Level 129
God Stats
5W - 11L
1,557 SR
Queue Stats
113W - 90L
1,615 Elo+
Party 1
Team Averages
Level 143
1,539 SR
1,555 Elo+

VS

Team Averages
Level 153
1,535 SR
1,521 Elo+
Anubis
Anubis
BunnEgirl5422
Anubis
Level 147
God Stats
32W - 35L
1,589 SR
Queue Stats
251W - 273L
1,558 Elo+
Solo
Chaac
Chaac
Circasisam
Chaac
Level 147
God Stats
23W - 24L
1,518 SR
Queue Stats
393W - 414L
1,457 Elo+
Solo
Ne Zha
Ne Zha
WaitwhatQQ
Ne Zha
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 55L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 13
8,609
861
6,594
11,937
8,587
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
16
6 / 1 / 9
9,503
950
9,708
10,746
7,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
7 / 0 / 7
9,340
934
10,334
7,727
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,054
705
7,144
5,357
1,765
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
11
0 / 6 / 1
6,773
677
5,708
12,555
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
WaitwhatQQ
Ne Zha
11
0 / 7 / 1
6,761
676
5,057
12,192
5,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
15
Kills
1
1
Deaths
15
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Chaac
0
6
1
0.08
W
2
0
13
8.5
L
Ne Zha
WaitwhatQQ
Ne Zha
0
7
1
0.07
W
Ne Zha
6
1
9
10.5
W
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,636
Damage
17,909
30,410
Taken
30,104
19,672
Mitigated
12,281
14,460
Healing
5,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,144
231
0
1,748
5,357
1,765
0
1,612
3,297
24,562
465
L
Chaac
5,708
243
0
2,620
12,555
5,192
0
3,608
8,122
0
15,659
W
6,594
2,226
2,285
3,386
11,937
8,587
1,059
3,166
8,588
0
14,775
L
Ne Zha
WaitwhatQQ
Ne Zha
5,057
832
0
1,460
12,192
5,324
0
3,450
7,755
0
16,889
W
Ne Zha
9,708
1,717
0
1,612
10,746
7,918
484
2,906
7,662
0
43,153
W
10,334
788
3,627
3,550
7,727
3,167
1,363
928
6,666
34,065
757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,452
Gold Earned
20,588
145
Minions Killed
90
0
Camps Cleared
0
596,691
Distance Traveled
408,141
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,054
705
47
5
0
123,567
0
L
Chaac
6,773
677
21
2
0
142,269
4
W
Horus
8,609
861
20
2
0
211,536
0
L
Ne Zha
6,761
676
22
2
0
142,305
0
W
Ne Zha
9,503
950
53
5
0
177,184
0
W
Ra
9,340
934
72
7
0
207,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role