Player Matchup

Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Augustin666
Guan Yu
Level 236
God Stats
4W - 6L
1,375 SR
Queue Stats
444W - 394L
1,527 Elo+
Party 1
Sol
Sol
ElBryanPrieto
Sol
Level 113
God Stats
2W - 2L
1,450 SR
Queue Stats
151W - 161L
1,505 Elo+
Solo
Charon
Charon
bluewind334
Charon
Level 218
God Stats
5W - 2L
1,578 SR
Queue Stats
371W - 309L
1,523 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
vahezzz
Ah Muzen Cab
Level 143
God Stats
1W - 1L
1,506 SR
Queue Stats
98W - 73L
1,594 Elo+
Solo
Team Averages
Level 171
1,482 SR
1,530 Elo+

VS

Team Averages
Level 145
1,458 SR
1,548 Elo+
Raijin
Raijin
DerekakaDerek
Raijin
Level 128
God Stats
4W - 2L
1,765 SR
Queue Stats
222W - 210L
1,592 Elo+
Solo
Nut
Nut
IHumungusChungus
Nut
Level 141
God Stats
1W - 4L
1,677 SR
Queue Stats
293W - 304L
1,539 Elo+
Solo
Thanatos
Thanatos
Valiente83
Thanatos
Level 172
God Stats
0W - 2L
1,233 SR
Queue Stats
381W - 417L
1,485 Elo+
Solo
Terra
Terra
lilbabysaidim4PF
Terra
Level 145
God Stats
1W - 2L
1,486 SR
Queue Stats
333W - 316L
1,566 Elo+
Solo
Medusa
Medusa
xBANGBUZZx
Medusa
Level 137
God Stats
0W - 3L
1,129 SR
Queue Stats
89W - 90L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 2 / 11
8,488
772
7,732
6,329
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Augustin666
Guan Yu
16
2 / 2 / 13
9,748
886
6,822
15,465
11,228
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
6 / 0 / 8
9,685
880
9,317
6,981
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon
16
7 / 1 / 10
9,841
895
9,029
10,716
9,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
vahezzz
Ah Muzen Cab
15
1 / 1 / 6
8,855
805
8,553
4,980
1,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
8,014
729
7,870
6,944
2,587
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 4
6,996
636
5,792
7,147
2,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Valiente83
Thanatos
12
1 / 5 / 3
7,107
646
4,569
8,419
2,879
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 2 / 3
7,546
686
8,746
15,110
13,556
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
xBANGBUZZx
Medusa
13
1 / 3 / 1
7,058
642
6,143
8,546
2,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
17
Kills
6
6
Deaths
17
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
11
3.25
W
Guan Yu
Augustin666
Guan Yu
2
2
13
4.25
L
2
5
2
0.6
W
6
0
8
10
L
1
2
4
1.5
L
Thanatos
Valiente83
Thanatos
1
5
3
0.5
W
Charon
7
1
10
12
L
1
2
3
1.25
W
Ah Muzen Cab
vahezzz
Ah Muzen Cab
1
1
6
4
L
Medusa
xBANGBUZZx
Medusa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,453
Damage
33,120
44,471
Taken
46,166
26,907
Mitigated
24,609
27,497
Healing
17,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,732
307
300
1,456
6,329
1,947
1,155
3,159
3,079
12,079
0
W
Guan Yu
Augustin666
Guan Yu
6,822
566
10,807
8,390
15,465
11,228
66
3,948
11,437
181
13,029
L
7,870
351
0
0
6,944
2,587
0
4,136
2,706
16,631
573
W
9,317
2,745
563
2,377
6,981
2,464
1,531
2,405
4,520
31,024
0
L
5,792
3,073
1,365
1,091
7,147
2,607
0
3,696
3,307
0
15,579
L
Thanatos
Valiente83
Thanatos
4,569
962
510
2,866
8,419
2,879
0
5,130
3,145
0
7,068
W
Charon
9,029
490
1,144
2,184
10,716
9,280
610
3,434
7,282
17,957
100
L
8,746
575
6,074
4,943
15,110
13,556
0
7,473
7,504
16,576
0
W
Ah Muzen Cab
vahezzz
Ah Muzen Cab
8,553
1,519
171
105
4,980
1,988
0
3,059
1,921
0
25,504
L
Medusa
xBANGBUZZx
Medusa
6,143
1,561
160
126
8,546
2,980
0
4,997
3,345
0
20,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,617
Gold Earned
36,721
140
Minions Killed
102
0
Camps Cleared
0
1,127,743
Distance Traveled
923,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,488
772
26
2
0
207,973
0
W
Guan Yu
9,748
886
19
2
0
250,868
0
L
Raijin
8,014
729
35
3
0
189,705
0
W
Sol
9,685
880
36
3
0
207,784
0
L
Nut
6,996
636
22
2
0
167,154
0
L
Thanatos
7,107
646
7
1
0
180,786
0
W
Charon
9,841
895
21
2
0
234,057
0
L
Terra
7,546
686
12
1
0
200,415
0
W
Ah Muzen Cab
8,855
805
38
3
0
227,061
0
L
Medusa
7,058
642
26
2
0
185,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role