Player Matchup

Baron Samedi
Baron Samedi
AllThaHype
Baron Samedi
Level 157
God Stats
41W - 36L
1,554 SR
Queue Stats
363W - 349L
1,581 Elo+
Party 1
Ra
Ra
Ding-a-ling42
Ra
Level 155
God Stats
14W - 8L
1,696 SR
Queue Stats
273W - 236L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
Falco5190
Cthulhu
Level 159
God Stats
12W - 5L
1,735 SR
Queue Stats
218W - 192L
1,555 Elo+
Party 1
Ullr
Ullr
Trollaflagger
Ullr
Level 136
God Stats
6W - 4L
1,466 SR
Queue Stats
118W - 109L
1,455 Elo+
Solo
Nike
Nike
Zimmer_owns_ya
Nike
Level 99
God Stats
33W - 15L
1,705 SR
Queue Stats
461W - 423L
1,492 Elo+
Party 1
Team Averages
Level 141
1,631 SR
1,523 Elo+

VS

Team Averages
Level 148
1,610 SR
1,514 Elo+
Jing Wei
Jing Wei
AlexxOzZ
Jing Wei
Level 158
God Stats
3W - 2L
1,630 SR
Queue Stats
346W - 321L
1,502 Elo+
Party 3
Fenrir
Fenrir
Jellolard
Fenrir
Level 127
God Stats
3W - 4L
1,490 SR
Queue Stats
143W - 133L
1,504 Elo+
Party 2
Izanami
Izanami
Jokertegn
Izanami
Level 156
God Stats
4W - 6L
1,409 SR
Queue Stats
172W - 160L
1,495 Elo+
Party 2
Nox
Nox
LavaBreather
Nox
Level 157
God Stats
3W - 1L
1,641 SR
Queue Stats
154W - 148L
1,541 Elo+
Solo
Pele
Pele
ZynKara
Pele
Level 140
God Stats
3W - 1L
1,878 SR
Queue Stats
304W - 267L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AllThaHype
Baron Samedi
10
3 / 1 / 1
5,928
593
4,333
7,199
4,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 4
7,133
713
4,700
4,821
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Falco5190
Cthulhu
12
0 / 1 / 1
6,534
653
4,389
6,167
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 2 / 1
5,093
509
3,187
5,182
1,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
5 / 0 / 3
6,606
661
3,791
5,794
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlexxOzZ
Jing Wei
10
0 / 3 / 2
5,189
519
3,215
5,657
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Jellolard
Fenrir
11
4 / 1 / 0
6,199
620
4,613
6,742
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Jokertegn
Izanami
11
1 / 2 / 2
5,929
593
3,139
5,536
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
0 / 1 / 2
6,198
620
2,458
5,867
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
ZynKara
Pele
12
0 / 4 / 1
5,810
581
3,345
9,215
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
5
5
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AlexxOzZ
Jing Wei
0
3
2
0.33
W
Baron Samedi
AllThaHype
Baron Samedi
3
1
1
3.5
W
3
1
4
5
W
Cthulhu
Falco5190
Cthulhu
0
1
1
0.5
L
Fenrir
Jellolard
Fenrir
4
1
0
4
L
Izanami
Jokertegn
Izanami
1
2
2
1
L
0
1
2
1
W
0
2
1
0.25
W
5
0
3
6.5
L
Pele
ZynKara
Pele
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,400
Damage
16,770
29,163
Taken
33,017
14,095
Mitigated
9,524
12,016
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AlexxOzZ
Jing Wei
3,215
2,388
0
1,189
5,657
1,258
0
1,573
4,084
0
26,970
W
Baron Samedi
AllThaHype
Baron Samedi
4,333
411
1,133
2,648
7,199
4,011
0
579
6,620
28,801
1,568
W
4,700
211
622
2,402
4,821
1,663
0
109
4,712
49,190
0
W
Cthulhu
Falco5190
Cthulhu
4,389
156
0
1,090
6,167
5,063
0
1,879
4,288
42,400
495
L
Fenrir
Jellolard
Fenrir
4,613
1,793
0
939
6,742
2,250
0
1,631
4,907
0
28,080
L
Izanami
Jokertegn
Izanami
3,139
2,339
0
2,292
5,536
1,811
188
1,784
3,752
0
49,195
L
2,458
371
0
2,019
5,867
1,764
0
3,059
2,292
41,525
0
W
3,187
567
0
591
5,182
1,446
24
0
5,182
0
36,461
W
3,791
392
0
3,530
5,794
1,912
0
0
5,794
0
42,174
L
Pele
ZynKara
Pele
3,345
419
0
3,600
9,215
2,441
0
4,221
4,624
0
55,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,294
Gold Earned
29,325
389
Minions Killed
379
0
Camps Cleared
0
1,143,226
Distance Traveled
1,115,502
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,189
519
41
4
0
199,783
0
W
Baron Samedi
5,928
593
43
4
0
207,280
5
W
Ra
7,133
713
96
10
0
243,277
0
W
Cthulhu
6,534
653
107
11
0
215,275
0
L
Fenrir
6,199
620
60
6
0
257,872
0
L
Izanami
5,929
593
98
10
0
211,037
4
L
Nox
6,198
620
95
10
0
209,868
6
W
Ullr
5,093
509
69
7
0
199,668
2
W
Nike
6,606
661
74
7
0
277,726
0
L
Pele
5,810
581
85
9
0
236,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role