Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
RichTickler15
Medusa
Level 159
God Stats
23W - 23L
1,550 SR
Queue Stats
674W - 641L
1,515 Elo+
Solo
Vamana
Vamana
Scesna
Vamana
Level 41
God Stats
4W - 1L
1,500 SR
Queue Stats
101W - 113L
1,534 Elo+
Party 2
Atlas
Atlas
Tavi
Atlas
Level 157
God Stats
5W - 4L
1,566 SR
Queue Stats
160W - 156L
1,538 Elo+
Solo
Vulcan
Vulcan
yaya420379
Vulcan
Level 65
God Stats
9W - 5L
1,555 SR
Queue Stats
29W - 28L
1,495 Elo+
Solo
Team Averages
Level 116
1,534 SR
1,517 Elo+

VS

Team Averages
Level 116
1,531 SR
1,544 Elo+
Fenrir
Fenrir
Chmiken
Fenrir
Level 109
God Stats
4W - 2L
1,776 SR
Queue Stats
102W - 99L
1,566 Elo+
Party 1
Janus
Janus
JsKronos
Janus
Level 149
God Stats
8W - 17L
1,389 SR
Queue Stats
628W - 598L
1,514 Elo+
Solo
Vulcan
Vulcan
Qu00t
Vulcan
Level 131
God Stats
0W - 2L
1,279 SR
Queue Stats
136W - 131L
1,578 Elo+
Party 1
Athena
Athena
ThePervvySage
Athena
Level 66
God Stats
9W - 7L
1,538 SR
Queue Stats
117W - 114L
1,575 Elo+
Party 1
Jormungandr
Jormungandr
temp-8612542
Jormungandr
Level 125
God Stats
5W - 2L
1,676 SR
Queue Stats
76W - 65L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
1 / 4 / 4
7,828
559
5,031
15,928
7,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 2 / 3
8,888
635
7,729
6,635
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
Scesna
Vamana
16
4 / 2 / 1
9,648
689
8,874
10,528
4,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
Tavi
Atlas
12
4 / 1 / 4
8,336
595
6,339
12,256
8,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
yaya420379
Vulcan
13
4 / 5 / 2
7,896
564
4,805
9,999
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chmiken
Fenrir
14
12 / 1 / 1
8,470
605
10,370
9,110
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
JsKronos
Janus
13
1 / 3 / 9
7,824
559
7,536
8,017
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
Qu00t
Vulcan
11
0 / 4 / 0
6,128
438
3,320
5,745
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 6
6,425
459
3,780
10,640
6,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jormungandr
temp-8612542
Jormungandr
12
0 / 6 / 2
6,876
491
6,217
15,117
6,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
15
Kills
14
14
Deaths
15
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
4
4
0.75
L
Fenrir
Chmiken
Fenrir
12
1
1
12.5
L
Janus
JsKronos
Janus
1
3
9
1.83
L
Vulcan
Qu00t
Vulcan
0
4
0
0
W
2
2
3
1.75
W
Vamana
Scesna
Vamana
4
2
1
2.25
W
Atlas
Tavi
Atlas
4
1
4
6
L
1
1
6
4
L
Jormungandr
temp-8612542
Jormungandr
0
6
2
0.17
W
Vulcan
yaya420379
Vulcan
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,778
Damage
31,223
55,346
Taken
48,629
25,140
Mitigated
21,070
17,531
Healing
10,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
5,031
2,898
0
5,722
15,928
7,130
1,711
3,114
12,581
0
67,884
L
Fenrir
Chmiken
Fenrir
10,370
2,826
0
2,238
9,110
3,941
0
2,065
7,045
0
58,043
L
Janus
JsKronos
Janus
7,536
674
0
1,445
8,017
2,534
0
4,154
3,863
56,915
805
L
Vulcan
Qu00t
Vulcan
3,320
409
0
585
5,745
1,588
0
1,121
4,624
41,021
0
W
7,729
2,742
0
2,909
6,635
1,979
1,267
2,813
3,668
0
77,702
W
Vamana
Scesna
Vamana
8,874
3,810
0
4,304
10,528
4,705
177
5,423
5,105
329
75,493
W
Atlas
Tavi
Atlas
6,339
1,450
0
2,217
12,256
8,644
352
4,076
7,937
25,592
0
L
3,780
1,117
0
1,731
10,640
6,490
10
3,272
7,368
15,930
0
L
Jormungandr
temp-8612542
Jormungandr
6,217
1,439
0
4,076
15,117
6,517
0
514
13,960
46,760
0
W
Vulcan
yaya420379
Vulcan
4,805
347
321
2,058
9,999
2,682
429
4,228
5,367
39,343
923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,596
Gold Earned
35,723
447
Minions Killed
392
0
Camps Cleared
0
1,469,905
Distance Traveled
1,368,983
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,828
559
97
7
0
330,027
0
L
Fenrir
8,470
605
83
6
0
276,101
0
L
Janus
7,824
559
124
9
0
311,110
3
L
Vulcan
6,128
438
78
6
0
240,872
0
W
Medusa
8,888
635
143
10
0
284,512
2
W
Vamana
9,648
689
121
9
0
298,520
0
W
Atlas
8,336
595
26
2
0
291,599
5
L
Athena
6,425
459
18
1
0
294,828
1
L
Jormungandr
6,876
491
89
6
0
246,072
0
W
Vulcan
7,896
564
60
4
0
265,247
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role