Player Matchup

Geb
Geb
ShockwaveMW2
Geb
Level 87
God Stats
5W - 0L
1,555 SR
Queue Stats
116W - 105L
1,491 Elo+
Party 2
Maui
Maui
TwistedWyvern
Maui
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,387 Elo+
Party 2
Horus
Horus
WolfhoundXIII
Horus
Level 27
God Stats
1W - 2L
1,245 SR
Queue Stats
42W - 52L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
Zanderman74
Danzaburou
Level 28
God Stats
2W - 7L
1,181 SR
Queue Stats
64W - 71L
1,460 Elo+
Party 2
Hera
Hera
rosiep714
Hera
Level 163
God Stats
7W - 1L
1,737 SR
Queue Stats
278W - 305L
1,496 Elo+
Party 2
Team Averages
Level 64
1,444 SR
1,452 Elo+

VS

Team Averages
Level 100
1,484 SR
1,440 Elo+
Terra
Terra
Argus Primus
Terra
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,329 Elo+
Party 1
Nemesis
Nemesis
DarkEnviious
Nemesis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,455 Elo+
Party 1
Ravana
Ravana
GRM SHAD0
Ravana
Level 94
God Stats
0W - 1L
1,562 SR
Queue Stats
2W - 5L
1,429 Elo+
Party 1
Hercules
Hercules
GhostxReaper475
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 107L
1,515 Elo+
Party 1
Pele
Pele
MrsOneidz
Pele
Level 154
God Stats
1W - 3L
1,356 SR
Queue Stats
217W - 224L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 8
8,881
807
11,687
13,379
14,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

13
1 / 2 / 9
8,171
743
7,988
12,162
14,405
Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 8
8,900
809
6,214
12,280
10,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Zanderman74
Danzaburou
16
5 / 1 / 4
9,667
879
15,561
7,022
3,029
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hera
16
3 / 0 / 5
9,049
823
15,257
4,706
2,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,190
745
6,666
13,444
15,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
DarkEnviious
Nemesis
11
1 / 6 / 6
6,911
628
5,901
10,538
6,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ravana
GRM SHAD0
Ravana
14
3 / 0 / 4
7,390
672
5,199
9,517
11,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
14
1 / 1 / 6
7,408
673
11,621
15,802
12,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
14
1 / 2 / 5
7,669
697
8,260
12,186
6,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
11
Kills
8
8
Deaths
11
34
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
2
6
2.5
L
Nemesis
DarkEnviious
Nemesis
1
6
6
0.67
L
Ravana
GRM SHAD0
Ravana
3
0
4
5
L
Hercules
1
1
6
4
L
Pele
1
2
5
1.75
W
1
3
8
1.67
W
1
2
9
2.75
W
1
2
8
2.5
W
Danzaburou
Zanderman74
Danzaburou
5
1
4
7
W
Hera
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,707
Damage
37,647
49,549
Taken
61,487
44,273
Mitigated
51,562
23,491
Healing
31,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,666
871
9,757
5,519
13,444
15,119
0
6,589
6,855
9,955
0
L
Nemesis
DarkEnviious
Nemesis
5,901
2,350
681
918
10,538
6,153
0
4,652
5,886
357
9,589
L
Ravana
GRM SHAD0
Ravana
5,199
945
1,154
1,319
9,517
11,150
0
5,076
4,441
0
11,776
L
Hercules
11,621
1,956
0
7,734
15,802
12,167
0
9,647
6,155
0
19,021
L
Pele
8,260
1,000
1,660
3,032
12,186
6,973
0
6,820
5,366
0
31,147
W
11,687
432
2,455
3,306
13,379
14,451
0
1,968
11,221
15,474
2,950
W
7,988
2,145
178
1,262
12,162
14,405
90
1,583
10,338
8,687
1,455
W
6,214
2,582
5,062
4,735
12,280
10,297
0
1,366
10,617
1,800
8,861
W
Danzaburou
Zanderman74
Danzaburou
15,561
5,690
846
2,634
7,022
3,029
2,193
1,393
5,584
0
35,045
W
Hera
15,257
1,400
1,202
1,811
4,706
2,091
1,500
644
4,062
36,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,668
Gold Earned
37,568
120
Minions Killed
89
0
Camps Cleared
0
1,095,071
Distance Traveled
1,071,735
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,190
745
7
1
0
242,907
0
L
Nemesis
6,911
628
12
1
0
187,067
0
L
Ravana
7,390
672
11
1
0
210,786
0
L
Hercules
7,408
673
13
1
0
220,837
0
L
Pele
7,669
697
46
4
0
210,138
0
W
Geb
8,881
807
21
2
0
237,203
0
W
Maui
8,171
743
5
0
0
207,425
0
W
Horus
8,900
809
5
0
0
225,803
0
W
Danzaburou
9,667
879
49
4
0
200,948
0
W
Hera
9,049
823
40
4
0
223,692
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role