Player Matchup

Gilgamesh
Gilgamesh
GodsAngel 89259
Gilgamesh
Level 147
God Stats
3W - 6L
1,432 SR
Queue Stats
50W - 48L
1,458 Elo+
Party 1
Geb
Geb
RubbinUpKmac
Geb
Level 20
God Stats
3W - 2L
1,715 SR
Queue Stats
62W - 54L
1,461 Elo+
Party 1
Ymir
Ymir
SmiteBan2
Ymir
Level 85
God Stats
5W - 3L
1,600 SR
Queue Stats
119W - 124L
1,453 Elo+
Party 1
Team Averages
Level 84
1,583 SR
1,457 Elo+

VS

Team Averages
Level 86
1,586 SR
1,335 Elo+
Surtr
Surtr
AkutoNX
Surtr
Level 15
God Stats
2W - 3L
1,621 SR
Queue Stats
4W - 4L
1,354 Elo+
Party 2
Ares
Ares
Relsean
Ares
Level 63
God Stats
1W - 0L
1,723 SR
Queue Stats
3W - 3L
1,262 Elo+
Party 2
Baron Samedi
Baron Samedi
ShadyyBear
Baron Samedi
Level 181
God Stats
1W - 0L
1,414 SR
Queue Stats
5W - 5L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GodsAngel 89259
Gilgamesh
14
2 / 2 / 0
8,415
842
3,575
9,268
7,344
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 1
6,937
694
3,767
6,268
3,799
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
0 / 4 / 1
7,036
704
2,902
9,309
5,447
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AkutoNX
Surtr
14
1 / 1 / 7
8,008
801
5,186
5,114
3,238
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ares
Relsean
Ares
14
2 / 0 / 7
8,209
821
3,648
5,974
6,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
ShadyyBear
Baron Samedi
15
6 / 1 / 3
9,138
914
10,079
6,555
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
9
9
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Surtr
AkutoNX
Surtr
1
1
7
4.5
L
Gilgamesh
GodsAngel 89259
Gilgamesh
2
2
0
1
W
Ares
Relsean
Ares
2
0
7
5.5
L
0
3
1
0.17
W
Baron Samedi
ShadyyBear
Baron Samedi
6
1
3
7.5
L
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,244
Damage
18,913
24,845
Taken
17,643
16,590
Mitigated
13,632
1,350
Healing
6,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
AkutoNX
Surtr
5,186
1,284
0
1,140
5,114
3,238
603
2,640
2,474
5,802
17,019
L
Gilgamesh
GodsAngel 89259
Gilgamesh
3,575
282
0
101
9,268
7,344
0
4,176
4,903
0
19,782
W
Ares
Relsean
Ares
3,648
260
0
917
5,974
6,106
392
2,409
3,565
12,059
0
L
3,767
0
0
15
6,268
3,799
0
3,368
2,769
18,155
0
W
Baron Samedi
ShadyyBear
Baron Samedi
10,079
321
1,102
2,963
6,555
4,288
521
1,700
4,855
39,289
625
L
Ymir
2,902
143
0
1,234
9,309
5,447
0
6,521
2,544
18,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,388
Gold Earned
25,355
97
Minions Killed
127
0
Camps Cleared
0
466,268
Distance Traveled
524,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,008
801
36
4
0
189,577
0
L
Gilgamesh
8,415
842
43
4
0
150,848
0
W
Ares
8,209
821
19
2
0
180,408
0
L
Geb
6,937
694
20
2
0
176,401
0
W
Baron Samedi
9,138
914
72
7
0
154,653
0
L
Ymir
7,036
704
34
3
0
139,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role