Player Matchup

Tyr
Tyr
 
Tyr
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
BenZyMelts
Artemis
Level 29
God Stats
2W - 2L
1,534 SR
Queue Stats
21W - 36L
1,341 Elo+
Party 1
Geb
Geb
Glacius1724
Geb
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,364 Elo+
Party 1
Discordia
Discordia
XxLaChikisxX
Discordia
Level 115
God Stats
1W - 1L
1,317 SR
Queue Stats
7W - 12L
1,303 Elo+
Party 1
Team Averages
Level 127
1,470 SR
1,402 Elo+

VS

Team Averages
Level 140
1,601 SR
1,494 Elo+
Artemis
Artemis
 
Artemis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ClownFiesta715
Surtr
Level 155
God Stats
6W - 6L
1,574 SR
Queue Stats
233W - 235L
1,443 Elo+
Solo
King Arthur
King Arthur
Jin bu yeon8823
King Arthur
Level 232
God Stats
7W - 2L
1,842 SR
Queue Stats
356W - 344L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
MecZ Charly
Baron Samedi
Level 69
God Stats
17W - 6L
1,799 SR
Queue Stats
305W - 302L
1,529 Elo+
Solo
Ymir
Ymir
ztar_kill3r
Ymir
Level 159
God Stats
0W - 2L
1,290 SR
Queue Stats
394W - 380L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
3 / 0 / 2
4,947
618
2,824
4,172
2,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
 
Thanatos
8
1 / 2 / 2
4,502
563
2,295
6,144
2,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
BenZyMelts
Artemis
8
1 / 2 / 1
4,190
524
1,827
4,070
938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
1 / 1 / 3
4,676
585
2,608
5,177
3,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
XxLaChikisxX
Discordia
8
1 / 3 / 1
4,317
540
1,637
3,996
824
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
3 / 2 / 0
4,845
606
5,945
6,266
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
3 / 2 / 1
5,051
631
4,074
6,208
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

King Arthur
Jin bu yeon8823
King Arthur
1
0 / 0 / 0
3,029
379
0
39
11
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
MecZ Charly
Baron Samedi
9
1 / 2 / 0
4,787
598
1,448
4,440
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 1 / 2
4,506
563
1,920
5,583
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
7
Kills
8
8
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
2
4
W
Thanatos
 
Thanatos
1
2
2
1
L
Artemis
 
Artemis
3
2
0
1.5
W
Artemis
BenZyMelts
Artemis
1
2
1
0.75
L
3
2
1
1.75
W
1
1
3
2.5
L
King Arthur
Jin bu yeon8823
King Arthur
0
0
0
0
L
Baron Samedi
MecZ Charly
Baron Samedi
1
2
0
0.5
W
Discordia
XxLaChikisxX
Discordia
1
3
1
0.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,191
Damage
13,387
23,559
Taken
22,536
9,518
Mitigated
9,488
6,751
Healing
4,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,824
280
0
1,211
4,172
2,562
0
550
3,582
0
20,373
W
Thanatos
 
Thanatos
2,295
870
0
3,302
6,144
2,002
0
942
5,070
0
29,347
L
Artemis
 
Artemis
5,945
2,043
0
1,127
6,266
1,991
0
991
5,275
0
33,625
W
Artemis
BenZyMelts
Artemis
1,827
499
0
563
4,070
938
0
293
3,777
0
14,822
L
4,074
1,554
0
1,503
6,208
2,674
0
241
5,967
1,570
30,507
W
2,608
547
0
928
5,177
3,192
0
904
4,273
14,095
0
L
King Arthur
Jin bu yeon8823
King Arthur
0
0
0
0
39
11
0
0
39
0
0
L
Baron Samedi
MecZ Charly
Baron Samedi
1,448
43
11
949
4,440
1,325
0
1,225
3,215
26,374
0
W
Discordia
XxLaChikisxX
Discordia
1,637
160
12
735
3,996
824
0
796
3,060
16,197
0
L
1,920
397
0
1,042
5,583
3,487
0
1,788
3,795
12,371
488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,632
Gold Earned
22,218
135
Minions Killed
186
0
Camps Cleared
0
856,426
Distance Traveled
608,683
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,947
618
35
4
0
183,059
1
W
Thanatos
4,502
563
45
6
0
184,459
2
L
Artemis
4,845
606
51
6
0
135,559
0
W
Artemis
4,190
524
22
3
0
157,956
2
L
Surtr
5,051
631
54
7
0
172,526
0
W
Geb
4,676
585
13
2
0
172,101
2
L
King Arthur
3,029
379
0
0
0
16,258
0
L
Baron Samedi
4,787
598
55
7
0
147,381
4
W
Discordia
4,317
540
20
3
0
158,851
0
L
Ymir
4,506
563
26
3
0
136,959
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role