Player Matchup

Izanami
Izanami
Lilgags
Izanami
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,506 Elo+
Party 1
Ao Kuang
Ao Kuang
NobleEmu
Ao Kuang
Level 167
God Stats
1W - 2L
1,355 SR
Queue Stats
53W - 56L
1,515 Elo+
Party 1
Sol
Sol
Stay_Lyftd405
Sol
Level 136
God Stats
5W - 3L
1,551 SR
Queue Stats
95W - 104L
1,492 Elo+
Solo
Tyr
Tyr
bigpoppaseal
Tyr
Level 125
God Stats
8W - 6L
1,527 SR
Queue Stats
169W - 169L
1,512 Elo+
Party 1
Bacchus
Bacchus
roachent
Bacchus
Level 103
God Stats
1W - 0L
1,647 SR
Queue Stats
30W - 36L
1,461 Elo+
Party 1
Team Averages
Level 128
1,516 SR
1,497 Elo+

VS

Team Averages
Level 118
1,477 SR
1,515 Elo+
Skadi
Skadi
DankSage13
Skadi
Level 146
God Stats
1W - 7L
1,172 SR
Queue Stats
255W - 263L
1,573 Elo+
Solo
Hachiman
Hachiman
Fhleex
Hachiman
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,551 Elo+
Solo
Awilix
Awilix
FlurDeLise
Awilix
Level 123
God Stats
1W - 2L
1,551 SR
Queue Stats
169W - 165L
1,502 Elo+
Solo
Jormungandr
Jormungandr
MattyBrown
Jormungandr
Level 146
God Stats
4W - 3L
1,661 SR
Queue Stats
185W - 202L
1,465 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mechabomb
Ah Muzen Cab
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 65L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lilgags
Izanami
15
3 / 4 / 8
9,794
753
7,364
10,580
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
NobleEmu
Ao Kuang
18
11 / 3 / 8
12,168
936
14,921
18,126
19,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
1 / 1 / 11
10,178
783
12,030
10,478
5,420
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 2 / 9
9,787
753
10,612
12,136
13,032
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
roachent
Bacchus
17
2 / 1 / 13
11,111
855
11,504
16,954
24,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
2 / 5 / 5
9,361
720
9,120
10,453
4,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Fhleex
Hachiman
16
5 / 3 / 4
10,202
785
9,794
9,129
3,555
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
FlurDeLise
Awilix
15
1 / 4 / 7
8,711
670
8,176
17,046
9,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
MattyBrown
Jormungandr
17
2 / 4 / 8
10,301
792
18,003
16,278
15,105
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
mechabomb
Ah Muzen Cab
16
1 / 3 / 6
8,984
691
7,862
9,117
4,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
41
19
Kills
11
11
Deaths
19
49
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Skadi
2
5
5
0.9
L
Hachiman
Fhleex
Hachiman
5
3
4
2.33
L
Awilix
FlurDeLise
Awilix
1
4
7
1.13
W
Izanami
Lilgags
Izanami
3
4
8
1.75
L
Jormungandr
MattyBrown
Jormungandr
2
4
8
1.5
W
Ao Kuang
NobleEmu
Ao Kuang
11
3
8
5
W
1
1
11
6.5
W
2
2
9
3.25
L
Ah Muzen Cab
mechabomb
Ah Muzen Cab
1
3
6
1.33
W
Bacchus
roachent
Bacchus
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,431
Damage
52,955
68,274
Taken
62,023
66,875
Mitigated
36,359
24,850
Healing
15,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
9,120
2,609
0
1,067
10,453
4,343
45
6,221
4,232
0
18,379
L
Hachiman
Fhleex
Hachiman
9,794
4,344
308
1,279
9,129
3,555
1,082
7,335
1,794
0
27,553
L
Awilix
FlurDeLise
Awilix
8,176
1,522
434
4,611
17,046
9,091
0
9,174
7,872
0
11,689
W
Izanami
Lilgags
Izanami
7,364
3,258
731
1,960
10,580
4,777
2,323
2,024
8,556
0
31,457
L
Jormungandr
MattyBrown
Jormungandr
18,003
2,689
1,565
4,958
16,278
15,105
72
8,204
8,074
36,014
1,397
W
Ao Kuang
NobleEmu
Ao Kuang
14,921
3,433
1,604
5,264
18,126
19,087
0
4,261
13,865
18,578
1,183
W
12,030
2,545
1,505
3,906
10,478
5,420
1,463
2,597
7,881
35,374
1,241
W
10,612
67
636
2,058
12,136
13,032
0
3,394
8,742
0
15,414
L
Ah Muzen Cab
mechabomb
Ah Muzen Cab
7,862
1,086
0
990
9,117
4,265
0
6,521
2,596
0
20,327
W
Bacchus
roachent
Bacchus
11,504
420
901
6,285
16,954
24,559
292
5,102
11,852
17,194
1,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,038
Gold Earned
47,559
165
Minions Killed
140
0
Camps Cleared
0
1,326,840
Distance Traveled
1,165,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,361
720
18
1
0
209,776
0
L
Hachiman
10,202
785
45
3
0
218,028
0
L
Awilix
8,711
670
2
0
0
258,643
0
W
Izanami
9,794
753
59
5
0
207,389
0
L
Jormungandr
10,301
792
42
3
0
230,699
0
W
Ao Kuang
12,168
936
20
2
0
283,882
0
W
Sol
10,178
783
57
4
0
227,456
0
W
Tyr
9,787
753
12
1
0
330,074
0
L
Ah Muzen Cab
8,984
691
33
3
0
248,754
0
W
Bacchus
11,111
855
17
1
0
278,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role