Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Theguardian0128
Bellona
Level 141
God Stats
39W - 26L
1,646 SR
Queue Stats
269W - 245L
1,536 Elo+
Solo
Ix Chel
Ix Chel
Waterfactory
Ix Chel
Level 128
God Stats
8W - 4L
1,609 SR
Queue Stats
251W - 235L
1,544 Elo+
Solo
Susano
Susano
Yaxiie
Susano
Level 128
God Stats
9W - 3L
1,721 SR
Queue Stats
58W - 31L
1,607 Elo+
Solo
Artio
Artio
Zlupun
Artio
Level 103
God Stats
4W - 2L
1,760 SR
Queue Stats
498W - 449L
1,475 Elo+
Solo
Team Averages
Level 133
1,647 SR
1,532 Elo+

VS

Team Averages
Level 120
1,594 SR
1,596 Elo+
Tyr
Tyr
 
Tyr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
FattyDumpTruck
Ullr
Level 104
God Stats
10W - 8L
1,629 SR
Queue Stats
66W - 41L
1,613 Elo+
Solo
Cthulhu
Cthulhu
IGReactzz
Cthulhu
Level 52
God Stats
1W - 1L
1,756 SR
Queue Stats
2W - 1L
1,789 Elo+
Party 1
Surtr
Surtr
Mitsey
Surtr
Level 143
God Stats
1W - 1L
1,656 SR
Queue Stats
32W - 43L
1,479 Elo+
Party 1
Olorun
Olorun
Tzasus
Olorun
Level 160
God Stats
1W - 1L
1,426 SR
Queue Stats
79W - 59L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
1 / 1 / 6
5,428
603
5,087
4,431
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 0 / 0
6,877
764
2,304
6,298
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ix Chel
Waterfactory
Ix Chel
9
2 / 1 / 3
5,311
590
1,896
2,631
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
Yaxiie
Susano
9
4 / 0 / 3
5,830
648
6,434
5,693
1,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Zlupun
Artio
9
2 / 0 / 6
5,961
662
3,787
7,661
4,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
1 / 4 / 0
4,725
525
2,772
8,978
3,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 1 / 0
5,301
589
1,147
4,476
1,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
IGReactzz
Cthulhu
7
0 / 2 / 0
4,398
489
1,523
4,964
3,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
Mitsey
Surtr
8
0 / 4 / 1
4,445
494
3,845
9,555
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Olorun
Tzasus
Olorun
7
0 / 2 / 0
4,100
456
2,857
4,791
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
13
Kills
2
2
Deaths
13
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
1
6
4
L
Tyr
 
Tyr
1
4
0
0.25
L
1
1
0
1
L
Cthulhu
IGReactzz
Cthulhu
0
2
0
0
L
Surtr
Mitsey
Surtr
0
4
1
0.13
W
4
0
0
4
L
Olorun
Tzasus
Olorun
0
2
0
0
W
Ix Chel
Waterfactory
Ix Chel
2
1
3
3.5
W
Susano
Yaxiie
Susano
4
0
3
5.5
W
Artio
Zlupun
Artio
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,508
Damage
12,144
26,714
Taken
32,764
12,117
Mitigated
12,849
10,726
Healing
11,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
5,087
2,304
0
1,768
4,431
1,358
726
1,177
3,254
0
38,623
L
Tyr
 
Tyr
2,772
180
0
3,268
8,978
3,987
0
2,547
6,431
0
22,518
L
1,147
369
0
1,460
4,476
1,266
180
533
3,943
0
41,282
L
Cthulhu
IGReactzz
Cthulhu
1,523
126
0
1,036
4,964
3,063
0
345
4,619
18,398
1,003
L
Surtr
Mitsey
Surtr
3,845
1,525
0
3,827
9,555
3,301
0
793
8,762
1,181
29,667
W
2,304
484
0
3,131
6,298
3,285
479
953
5,129
0
40,884
L
Olorun
Tzasus
Olorun
2,857
1,521
60
1,463
4,791
1,232
0
1,164
3,627
21,046
942
W
Ix Chel
Waterfactory
Ix Chel
1,896
249
351
1,047
2,631
620
0
160
2,471
25,129
0
W
Susano
Yaxiie
Susano
6,434
2,057
0
1,030
5,693
1,955
0
216
5,477
0
34,672
W
Artio
Zlupun
Artio
3,787
704
400
2,999
7,661
4,899
0
1,691
5,970
16,938
2,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,407
Gold Earned
22,969
289
Minions Killed
252
0
Camps Cleared
0
971,075
Distance Traveled
891,497
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
5,428
603
63
7
0
161,264
2
L
Tyr
4,725
525
42
5
0
212,530
6
L
Ullr
5,301
589
78
9
0
163,151
2
L
Cthulhu
4,398
489
31
3
0
170,519
0
L
Surtr
4,445
494
62
7
0
202,762
0
W
Bellona
6,877
764
88
10
0
173,613
0
L
Olorun
4,100
456
39
4
0
142,535
1
W
Ix Chel
5,311
590
47
5
0
205,672
2
W
Susano
5,830
648
65
7
0
237,012
0
W
Artio
5,961
662
26
3
0
193,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role