Player Matchup

Cernunnos
Cernunnos
Evacious
Cernunnos
Level 96
God Stats
1W - 0L
1,380 SR
Queue Stats
71W - 64L
1,491 Elo+
Party 2
Hercules
Hercules
JaKeTheSniZZake4
Hercules
Level 157
God Stats
26W - 38L
1,465 SR
Queue Stats
535W - 511L
1,517 Elo+
Solo
Sol
Sol
TheSixthCircle
Sol
Level 149
God Stats
18W - 11L
1,631 SR
Queue Stats
308W - 288L
1,553 Elo+
Solo
Khepri
Khepri
TroPicGlitch128
Khepri
Level 143
God Stats
10W - 6L
1,648 SR
Queue Stats
188W - 180L
1,490 Elo+
Party 2
Lancelot
Lancelot
iFeaR Trigga
Lancelot
Level 118
God Stats
27W - 23L
1,538 SR
Queue Stats
112W - 112L
1,488 Elo+
Party 2
Team Averages
Level 133
1,532 SR
1,508 Elo+

VS

Team Averages
Level 107
1,532 SR
1,480 Elo+
Yu Huang
Yu Huang
GigaWertz
Yu Huang
Level 85
God Stats
0W - 2L
1,557 SR
Queue Stats
37W - 44L
1,442 Elo+
Party 1
Cerberus
Cerberus
HayClyde
Cerberus
Level 149
God Stats
0W - 2L
1,283 SR
Queue Stats
160W - 141L
1,550 Elo+
Party 3
Nike
Nike
Kahuna VI
Nike
Level 143
God Stats
1W - 2L
1,613 SR
Queue Stats
58W - 65L
1,559 Elo+
Party 3
Sol
Sol
mr munchme
Sol
Level 43
God Stats
4W - 5L
1,607 SR
Queue Stats
6W - 8L
1,420 Elo+
Party 1
Camazotz
Camazotz
thedudeman69420
Camazotz
Level 117
God Stats
5W - 8L
1,598 SR
Queue Stats
49W - 68L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Evacious
Cernunnos
14
4 / 0 / 4
7,838
560
5,629
9,072
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 3
7,637
546
5,371
12,137
7,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 2 / 7
9,351
668
16,825
12,805
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 1 / 4
7,496
535
2,380
11,167
8,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
iFeaR Trigga
Lancelot
14
5 / 1 / 6
7,971
569
6,861
9,362
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
GigaWertz
Yu Huang
13
1 / 4 / 0
7,262
519
5,276
8,782
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
HayClyde
Cerberus
11
0 / 3 / 5
7,292
521
7,518
16,677
13,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
14
3 / 2 / 0
8,369
598
8,590
8,943
8,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 5 / 0
7,615
544
5,693
7,041
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Camazotz
11
0 / 4 / 2
6,526
466
6,906
13,615
4,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
18
Kills
6
6
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Evacious
Cernunnos
4
0
4
6
L
Yu Huang
GigaWertz
Yu Huang
1
4
0
0.25
L
Cerberus
HayClyde
Cerberus
0
3
5
0.83
W
1
2
3
1.25
L
Nike
3
2
0
1.5
W
7
2
7
5.25
W
1
1
4
3
W
Lancelot
iFeaR Trigga
Lancelot
5
1
6
8
L
2
5
0
0.4
L
Camazotz
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,066
Damage
33,983
54,543
Taken
55,058
25,839
Mitigated
30,864
19,604
Healing
12,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Evacious
Cernunnos
5,629
2,430
0
3,723
9,072
3,110
592
4,209
4,863
0
60,741
L
Yu Huang
GigaWertz
Yu Huang
5,276
44
0
1,910
8,782
2,432
442
5,293
3,489
48,702
0
L
Cerberus
HayClyde
Cerberus
7,518
470
0
4,975
16,677
13,437
0
7,761
8,916
23,093
0
W
5,371
943
0
3,406
12,137
7,307
0
1,339
10,165
0
51,141
L
Nike
8,590
218
0
1,218
8,943
8,335
0
656
8,287
2,900
53,556
W
16,825
7,942
0
6,963
12,805
3,345
1,155
6,019
6,743
66,513
10,022
W
2,380
208
2,296
2,966
11,167
8,135
0
4,380
6,612
21,922
1,343
W
Lancelot
iFeaR Trigga
Lancelot
6,861
1,158
0
250
9,362
3,942
425
3,284
6,045
0
57,183
L
5,693
2,519
0
1,003
7,041
1,876
2,846
1,224
5,817
47,956
0
L
Camazotz
6,906
2,002
0
3,415
13,615
4,784
0
3,206
10,409
0
36,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
37,064
454
Minions Killed
367
0
Camps Cleared
0
1,541,776
Distance Traveled
1,374,232
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,838
560
118
8
0
285,160
0
L
Yu Huang
7,262
519
99
7
0
261,711
0
L
Cerberus
7,292
521
31
2
0
281,713
4
W
Hercules
7,637
546
103
7
0
293,095
4
L
Nike
8,369
598
95
7
0
285,022
4
W
Sol
9,351
668
119
9
0
291,023
2
W
Khepri
7,496
535
33
2
0
285,924
7
W
Lancelot
7,971
569
81
6
0
386,574
0
L
Sol
7,615
544
90
6
0
241,457
0
L
Camazotz
6,526
466
52
4
0
304,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role