Player Matchup

Izanami
Izanami
 
Izanami
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
J0Nx
Neith
Level 172
God Stats
16W - 4L
1,939 SR
Queue Stats
1,474W - 393L
1,840 Elo+
Party 2
Terra
Terra
leandrocpa3
Terra
Level 245
God Stats
20W - 4L
1,994 SR
Queue Stats
938W - 310L
1,822 Elo+
Party 2
Yu Huang
Yu Huang
simplesejunto
Yu Huang
Level 156
God Stats
21W - 4L
1,861 SR
Queue Stats
733W - 193L
1,899 Elo+
Party 2
Atlas
Atlas
zUnknownBR
Atlas
Level 234
God Stats
25W - 10L
1,753 SR
Queue Stats
1,634W - 383L
1,898 Elo+
Party 2
Team Averages
Level 189
1,810 SR
1,792 Elo+

VS

Team Averages
Level 162
1,496 SR
1,450 Elo+
Neith
Neith
Femmto
Neith
Level 158
God Stats
3W - 2L
1,486 SR
Queue Stats
299W - 311L
1,527 Elo+
Party 1
Bacchus
Bacchus
K1LL0FG0D5
Bacchus
Level 137
God Stats
5W - 6L
1,576 SR
Queue Stats
589W - 566L
1,489 Elo+
Party 1
Horus
Horus
SkyXtremeYT
Horus
Level 145
God Stats
0W - 2L
1,555 SR
Queue Stats
27W - 45L
1,363 Elo+
Party 1
Kuzenbo
Kuzenbo
Sra升Shippar
Kuzenbo
Level 202
God Stats
5W - 6L
1,538 SR
Queue Stats
322W - 403L
1,407 Elo+
Party 1
Thoth
Thoth
Sr和Shippar
Thoth
Level 168
God Stats
6W - 13L
1,326 SR
Queue Stats
356W - 445L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 2 / 11
9,536
867
10,166
9,807
3,992
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
J0Nx
Neith
17
6 / 1 / 17
10,169
924
16,083
10,289
4,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 1 / 16
9,775
889
9,682
19,253
18,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
simplesejunto
Yu Huang
16
3 / 1 / 18
9,544
868
22,088
13,169
6,907
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Atlas
16
8 / 2 / 13
9,948
904
17,705
15,572
14,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Femmto
Neith
13
0 / 4 / 5
7,516
683
11,149
11,984
5,268
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
K1LL0FG0D5
Bacchus
13
0 / 7 / 4
7,612
692
7,762
20,118
24,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 6 / 3
8,112
737
3,765
18,052
21,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
14
1 / 4 / 5
8,162
742
8,847
19,611
26,357
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 3 / 2
8,319
756
14,430
11,606
5,179
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
26
24
Kills
7
7
Deaths
24
75
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
11
5.25
L
Neith
Femmto
Neith
0
4
5
0.63
W
Neith
J0Nx
Neith
6
1
17
14.5
L
Bacchus
K1LL0FG0D5
Bacchus
0
7
4
0.29
L
2
6
3
0.58
L
Kuzenbo
1
4
5
0.88
L
4
3
2
1.67
W
2
1
16
10
W
Yu Huang
simplesejunto
Yu Huang
3
1
18
12
W
Atlas
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,724
Damage
45,953
68,090
Taken
81,371
47,538
Mitigated
83,599
36,445
Healing
26,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,166
6,913
1,282
1,592
9,807
3,992
3,460
6,216
3,523
0
22,332
L
Neith
Femmto
Neith
11,149
2,132
665
2,714
11,984
5,268
0
8,249
3,371
0
29,206
W
Neith
J0Nx
Neith
16,083
5,338
932
2,403
10,289
4,146
1,052
5,484
4,695
0
38,301
L
Bacchus
K1LL0FG0D5
Bacchus
7,762
250
1,180
2,512
20,118
24,916
0
10,021
9,804
12,724
475
L
3,765
2,090
6,711
5,003
18,052
21,879
8
9,089
8,920
0
6,553
L
Kuzenbo
8,847
2,200
2,699
3,158
19,611
26,357
57
11,232
8,264
17,705
119
L
14,430
238
420
1,100
11,606
5,179
0
8,379
2,777
22,858
721
W
9,682
150
14,766
9,524
19,253
18,313
396
8,752
10,265
13,778
1,306
W
Yu Huang
simplesejunto
Yu Huang
22,088
6,691
249
2,649
13,169
6,907
1,897
5,963
7,166
43,133
1,239
W
Atlas
17,705
4,905
277
2,771
15,572
14,180
203
3,164
12,344
25,980
632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,972
Gold Earned
39,721
154
Minions Killed
89
0
Camps Cleared
0
1,012,576
Distance Traveled
999,852
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,536
867
32
3
0
179,422
0
L
Neith
7,516
683
30
3
0
194,546
0
W
Neith
10,169
924
53
5
0
209,043
0
L
Bacchus
7,612
692
6
1
0
198,570
0
L
Horus
8,112
737
1
0
0
178,041
0
L
Kuzenbo
8,162
742
17
2
0
217,160
0
L
Thoth
8,319
756
35
3
0
211,535
1
W
Terra
9,775
889
8
1
0
213,390
0
W
Yu Huang
9,544
868
55
5
0
201,183
0
W
Atlas
9,948
904
6
1
0
209,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role