Player Matchup

Fenrir
Fenrir
Jvirtual21
Fenrir
Level 4
God Stats
0W - 2L
1,131 SR
Queue Stats
0W - 3L
1,256 Elo+
Party 1
Merlin
Merlin
OreoDude111
Merlin
Level 124
God Stats
11W - 24L
1,253 SR
Queue Stats
398W - 415L
1,452 Elo+
Solo
Artemis
Artemis
PoltergeistPasta
Artemis
Level 145
God Stats
0W - 2L
1,493 SR
Queue Stats
6W - 11L
1,393 Elo+
Party 1
Team Averages
Level 91
1,292 SR
1,367 Elo+

VS

Team Averages
Level 111
1,625 SR
1,443 Elo+
Cthulhu
Cthulhu
DrakBrotherHood
Cthulhu
Level 126
God Stats
5W - 3L
1,734 SR
Queue Stats
56W - 68L
1,432 Elo+
Solo
Ne Zha
Ne Zha
SilentWaffle
Ne Zha
Level 145
God Stats
59W - 47L
1,580 SR
Queue Stats
476W - 466L
1,522 Elo+
Solo
Nu Wa
Nu Wa
Wandurr
Nu Wa
Level 61
God Stats
21W - 16L
1,563 SR
Queue Stats
31W - 30L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jvirtual21
Fenrir
12
1 / 8 / 3
7,900
718
2,850
9,314
2,786
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
12
0 / 1 / 3
7,543
686
3,100
3,893
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 2 / 1
8,763
797
9,791
11,392
2,840
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 6
9,242
840
4,979
16,224
10,816
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
15
4 / 2 / 5
9,524
866
7,441
9,077
4,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Nu Wa
Wandurr
Nu Wa
15
5 / 0 / 4
10,136
921
8,470
5,415
1,697
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
11
11
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
L
Fenrir
Jvirtual21
Fenrir
1
8
3
0.31
L
Merlin
0
1
3
1.5
L
3
2
1
1.75
W
Ne Zha
4
2
5
3.25
W
Nu Wa
Wandurr
Nu Wa
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,741
Damage
20,890
24,599
Taken
30,716
6,576
Mitigated
16,907
4,068
Healing
5,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,979
369
0
3,756
16,224
10,816
672
2,068
14,140
18,128
182
L
Fenrir
Jvirtual21
Fenrir
2,850
867
0
790
9,314
2,786
0
4,757
4,557
0
13,280
L
Merlin
3,100
245
0
500
3,893
950
0
1,883
2,010
21,661
0
L
9,791
2,823
0
2,778
11,392
2,840
0
6,647
4,745
0
37,763
W
Ne Zha
7,441
633
0
1,267
9,077
4,394
639
610
8,453
0
32,690
W
Nu Wa
Wandurr
Nu Wa
8,470
3,454
0
326
5,415
1,697
1,972
534
4,853
32,458
1,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,206
Gold Earned
28,902
111
Minions Killed
130
0
Camps Cleared
0
445,520
Distance Traveled
567,599
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,242
840
33
3
0
186,103
0
L
Fenrir
7,900
718
17
2
0
155,730
0
L
Merlin
7,543
686
44
4
0
119,804
3
L
Artemis
8,763
797
50
5
0
169,986
1
W
Ne Zha
9,524
866
31
3
0
212,320
0
W
Nu Wa
10,136
921
66
6
0
169,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role