Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Lunesaniac
Odin
Level 108
God Stats
1W - 2L
1,399 SR
Queue Stats
54W - 152L
1,290 Elo+
Party 1
Eset
Eset
Mathatron625
Eset
Level 108
God Stats
1W - 1L
1,324 SR
Queue Stats
65W - 153L
1,345 Elo+
Party 1
Thanatos
Thanatos
SurvedCwords
Thanatos
Level 64
God Stats
2W - 8L
1,204 SR
Queue Stats
18W - 66L
1,267 Elo+
Party 1
Geb
Geb
Yougo1001
Geb
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 144L
1,308 Elo+
Party 1
Team Averages
Level 88
1,385 SR
1,342 Elo+

VS

Team Averages
Level 121
1,526 SR
1,485 Elo+
Medusa
Medusa
CeeFour20
Medusa
Level 105
God Stats
12W - 13L
1,472 SR
Queue Stats
30W - 32L
1,492 Elo+
Party 2
Osiris
Osiris
KI11M3PL3ASE69
Osiris
Level 117
God Stats
2W - 3L
1,613 SR
Queue Stats
91W - 78L
1,512 Elo+
Party 2
Merlin
Merlin
Kilted Koala
Merlin
Level 98
God Stats
0W - 1L
1,729 SR
Queue Stats
2W - 6L
1,338 Elo+
Party 2
Bacchus
Bacchus
NiceCheatcodes
Bacchus
Level 128
God Stats
8W - 9L
1,489 SR
Queue Stats
144W - 140L
1,501 Elo+
Party 2
Serqet
Serqet
jesus123941
Serqet
Level 156
God Stats
1W - 4L
1,325 SR
Queue Stats
191W - 170L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
2 / 3 / 4
5,547
555
5,610
6,338
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 0
5,913
591
3,306
8,789
5,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 0
6,587
659
3,541
4,313
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
SurvedCwords
Thanatos
10
3 / 2 / 2
5,728
573
4,901
8,063
2,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 3
6,088
609
3,348
7,142
4,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CeeFour20
Medusa
9
0 / 3 / 2
5,089
509
4,837
5,104
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 0
6,998
700
7,467
8,880
8,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
11
2 / 1 / 2
6,356
636
1,610
4,553
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 4
5,536
554
3,287
6,665
5,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
10
6 / 2 / 2
6,204
620
3,326
6,968
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
9
Kills
12
12
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
3
4
1.33
L
Medusa
CeeFour20
Medusa
0
3
2
0.33
L
4
1
0
4
L
Merlin
2
1
2
3
W
0
2
0
0
W
2
3
0
0.67
L
0
2
4
1
W
Thanatos
SurvedCwords
Thanatos
3
2
2
2
W
2
2
3
1.75
L
Serqet
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,706
Damage
20,527
34,645
Taken
32,170
15,478
Mitigated
18,333
11,350
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,610
2,546
0
2,359
6,338
1,864
0
991
5,347
0
30,568
L
Medusa
CeeFour20
Medusa
4,837
2,380
0
1,259
5,104
1,631
0
1,164
3,940
0
35,538
L
7,467
3,085
0
3,441
8,880
8,066
0
459
8,421
0
47,872
L
Merlin
1,610
92
0
1,875
4,553
1,026
0
3,337
1,216
36,263
453
W
3,306
656
0
1,000
8,789
5,289
0
0
8,789
0
40,866
W
3,541
161
0
568
4,313
1,176
0
1,295
2,830
49,680
503
L
3,287
337
0
2,737
6,665
5,598
0
1,210
5,455
12,089
582
W
Thanatos
SurvedCwords
Thanatos
4,901
1,182
0
4,667
8,063
2,859
0
784
7,051
0
32,409
W
3,348
366
280
2,476
7,142
4,290
0
1,716
5,426
16,335
0
L
Serqet
3,326
1,272
0
3,437
6,968
2,012
0
719
6,249
0
30,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,863
Gold Earned
30,183
310
Minions Killed
290
0
Camps Cleared
0
1,066,935
Distance Traveled
1,065,112
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,547
555
62
6
0
195,773
0
L
Medusa
5,089
509
60
6
0
197,797
0
L
Osiris
6,998
700
90
9
0
213,389
2
L
Merlin
6,356
636
63
6
0
195,377
2
W
Odin
5,913
591
82
8
0
198,491
2
W
Eset
6,587
659
88
9
0
201,792
4
L
Bacchus
5,536
554
16
2
0
212,235
0
W
Thanatos
5,728
573
62
6
0
251,958
0
W
Geb
6,088
609
16
2
0
218,921
0
L
Serqet
6,204
620
61
6
0
246,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role