Player Matchup

Baron Samedi
Baron Samedi
KILLTACTIC28
Baron Samedi
Level 157
God Stats
5W - 6L
1,419 SR
Queue Stats
508W - 517L
1,468 Elo+
Solo
Thanatos
Thanatos
MISTERROBIE
Thanatos
Level 41
God Stats
0W - 1L
1,280 SR
Queue Stats
14W - 28L
1,403 Elo+
Solo
Lancelot
Lancelot
Raphclo
Lancelot
Level 129
God Stats
3W - 3L
1,721 SR
Queue Stats
23W - 19L
1,640 Elo+
Solo
Achilles
Achilles
RebekahILT
Achilles
Level 84
God Stats
1W - 1L
1,774 SR
Queue Stats
246W - 174L
1,523 Elo+
Solo
Kuzenbo
Kuzenbo
xxDieRoyalxx
Kuzenbo
Level 158
God Stats
7W - 3L
1,521 SR
Queue Stats
220W - 199L
1,566 Elo+
Solo
Team Averages
Level 114
1,543 SR
1,520 Elo+

VS

Team Averages
Level 98
1,421 SR
1,416 Elo+
Zeus
Zeus
Elijahpol13
Zeus
Level 88
God Stats
2W - 3L
1,378 SR
Queue Stats
219W - 260L
1,460 Elo+
Party 1
Artemis
Artemis
FireLordZeus1
Artemis
Level 144
God Stats
25W - 25L
1,520 SR
Queue Stats
229W - 231L
1,472 Elo+
Solo
Ix Chel
Ix Chel
RoneHill
Ix Chel
Level 31
God Stats
1W - 5L
1,216 SR
Queue Stats
2W - 20L
1,270 Elo+
Solo
Hercules
Hercules
SenpaiSC
Hercules
Level 122
God Stats
6W - 6L
1,547 SR
Queue Stats
249W - 284L
1,468 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
tradeblood
Morgan Le Fay
Level 104
God Stats
97W - 108L
1,443 SR
Queue Stats
100W - 109L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KILLTACTIC28
Baron Samedi
16
0 / 4 / 10
9,930
1,103
9,988
13,384
8,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
MISTERROBIE
Thanatos
12
0 / 0 / 0
8,026
892
0
169
53
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
Raphclo
Lancelot
16
6 / 5 / 3
11,346
1,261
11,106
14,641
5,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
RebekahILT
Achilles
15
3 / 6 / 5
10,052
1,117
8,367
20,338
19,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
xxDieRoyalxx
Kuzenbo
15
2 / 2 / 6
9,535
1,059
5,503
9,333
11,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

199

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 12
10,496
1,166
14,961
5,424
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
16
1 / 5 / 10
9,774
1,086
7,866
9,393
3,228
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Ix Chel
RoneHill
Ix Chel
16
4 / 2 / 8
10,373
1,153
8,164
7,431
2,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hercules
SenpaiSC
Hercules
16
8 / 0 / 7
11,511
1,279
11,573
10,115
7,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
tradeblood
Morgan Le Fay
16
1 / 2 / 11
9,638
1,071
8,065
4,791
1,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
65
11
Kills
17
17
Deaths
11
24
Assists
48
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
Artemis
1
5
10
1.2
L
Baron Samedi
KILLTACTIC28
Baron Samedi
0
4
10
1.25
L
Thanatos
MISTERROBIE
Thanatos
0
0
0
0
L
Lancelot
Raphclo
Lancelot
6
5
3
1.5
L
Achilles
RebekahILT
Achilles
3
6
5
0.92
W
Ix Chel
RoneHill
Ix Chel
4
2
8
4
W
Hercules
SenpaiSC
Hercules
8
0
7
11.5
W
Morgan Le Fay
tradeblood
Morgan Le Fay
1
2
11
3.25
L
Kuzenbo
xxDieRoyalxx
Kuzenbo
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,964
Damage
50,629
57,865
Taken
37,154
44,451
Mitigated
16,204
4,858
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,961
1,127
0
110
5,424
1,553
0
1,847
3,517
30,756
0
W
Artemis
7,866
3,294
0
934
9,393
3,228
0
2,329
6,944
0
28,266
L
Baron Samedi
KILLTACTIC28
Baron Samedi
9,988
218
992
2,397
13,384
8,141
0
8,499
4,797
29,040
0
L
Thanatos
MISTERROBIE
Thanatos
0
0
0
0
169
53
0
0
169
0
0
L
Lancelot
Raphclo
Lancelot
11,106
1,056
0
830
14,641
5,845
0
5,547
8,820
0
35,485
L
Achilles
RebekahILT
Achilles
8,367
1,306
0
639
20,338
19,013
0
11,829
8,189
0
20,680
W
Ix Chel
RoneHill
Ix Chel
8,164
1,122
637
1,228
7,431
2,380
0
4,271
3,052
26,700
0
W
Hercules
SenpaiSC
Hercules
11,573
2,471
0
2,397
10,115
7,516
0
4,464
5,381
199
14,236
W
Morgan Le Fay
tradeblood
Morgan Le Fay
8,065
690
0
407
4,791
1,527
0
1,264
3,447
20,957
937
L
Kuzenbo
xxDieRoyalxx
Kuzenbo
5,503
1,458
0
0
9,333
11,399
0
4,902
4,336
11,009
2,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,889
Gold Earned
51,792
155
Minions Killed
182
7
Camps Cleared
6
731,372
Distance Traveled
871,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,496
1,166
36
4
1
190,603
0
W
Artemis
9,774
1,086
46
5
3
156,451
0
L
Baron Samedi
9,930
1,103
37
4
1
169,267
0
L
Thanatos
8,026
892
0
0
0
31,335
0
L
Lancelot
11,346
1,261
70
8
4
208,954
0
L
Achilles
10,052
1,117
32
4
1
191,851
0
W
Ix Chel
10,373
1,153
58
6
0
144,948
0
W
Hercules
11,511
1,279
14
2
0
212,399
0
W
Morgan Le Fay
9,638
1,071
28
3
2
166,749
0
L
Kuzenbo
9,535
1,059
16
2
1
129,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role