Player Matchup

Ravana
Ravana
Diamond IV
Grunt76
Ravana
Diamond IV
Level 63
God Stats
4W - 0L
1,642 SR
Queue Stats
70W - 38L
1,740 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
IFLORIDAIBOY
Kuzenbo
Diamond V
Level 206
God Stats
91W - 79L
1,630 SR
Queue Stats
646W - 524L
2,033 MMR
Party 1
Anhur
Anhur
Masters
PureNV
Anhur
Masters
Level 159
God Stats
17W - 14L
1,625 SR
Queue Stats
262W - 184L
2,576 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,633 SR
2,116 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,420 SR
1,507 MMR
Mulan
Mulan
Gold V
 
Mulan
Gold V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Silver I
FROSTY L3M0N
Sylvanus
Silver I
Level 106
God Stats
64W - 94L
1,488 SR
Queue Stats
212W - 282L
1,221 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
xDIRTYxPLAYERx7
Nu Wa
Platinum IV
Level 140
God Stats
0W - 4L
1,272 SR
Queue Stats
203W - 247L
1,799 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Grunt76
Ravana
16
5 / 1 / 6
9,905
900
11,347
9,560
6,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
IFLORIDAIBOY
Kuzenbo
16
2 / 0 / 9
9,181
835
5,671
11,136
10,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
PureNV
Anhur
17
4 / 0 / 7
9,996
909
10,344
6,344
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
FafnirCerberusSerqetCthulhuDiscordia

VS

Bans
KumbhakarnaArachneXing TianNe ZhaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
0 / 4 / 1
7,519
684
5,681
13,246
12,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
FROSTY L3M0N
Sylvanus
12
0 / 4 / 1
7,189
654
6,270
11,421
10,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 3 / 0
8,133
739
6,668
6,636
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
11
Kills
1
1
Deaths
11
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
4
1
0.13
L
Sylvanus
FROSTY L3M0N
Sylvanus
0
4
1
0.13
W
Ravana
Grunt76
Ravana
5
1
6
8
W
Kuzenbo
IFLORIDAIBOY
Kuzenbo
2
0
9
6.5
W
Anhur
PureNV
Anhur
4
0
7
7.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,362
Damage
18,619
27,040
Taken
31,303
19,444
Mitigated
25,145
11,983
Healing
9,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,681
553
0
3,938
13,246
12,124
0
1,085
11,460
0
17,814
L
Sylvanus
FROSTY L3M0N
Sylvanus
6,270
832
1,827
2,924
11,421
10,567
23
2,960
8,201
15,523
0
W
Ravana
Grunt76
Ravana
11,347
2,271
0
4,762
9,560
6,501
858
4,520
5,040
0
48,472
W
Kuzenbo
IFLORIDAIBOY
Kuzenbo
5,671
1,279
0
3,054
11,136
10,536
586
6,054
5,082
22,197
0
W
Anhur
PureNV
Anhur
10,344
5,282
0
4,167
6,344
2,407
2,378
2,372
3,972
0
46,761
L
6,668
2,248
0
786
6,636
2,454
0
1,676
4,773
34,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,082
Gold Earned
22,841
180
Minions Killed
112
0
Camps Cleared
0
671,998
Distance Traveled
548,694
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,519
684
25
2
0
208,395
0
L
Sylvanus
7,189
654
24
2
0
175,437
3
W
Ravana
9,905
900
63
6
0
233,497
0
W
Kuzenbo
9,181
835
30
3
0
224,342
8
W
Anhur
9,996
909
87
8
0
214,159
0
L
Nu Wa
8,133
739
63
6
0
164,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role