Player Matchup

Medusa
Medusa
Bsure0209
Medusa
Level 165
God Stats
14W - 9L
1,598 SR
Queue Stats
322W - 332L
1,505 Elo+
Solo
Nu Wa
Nu Wa
Legionpayload
Nu Wa
Level 128
God Stats
12W - 24L
1,426 SR
Queue Stats
671W - 655L
1,497 Elo+
Solo
Fenrir
Fenrir
MacDaddyMac546
Fenrir
Level 114
God Stats
6W - 1L
1,860 SR
Queue Stats
27W - 21L
1,562 Elo+
Solo
Ares
Ares
OneTankyBoi
Ares
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 27L
1,695 Elo+
Solo
Osiris
Osiris
notengohuevos
Osiris
Level 125
God Stats
10W - 5L
1,641 SR
Queue Stats
104W - 76L
1,589 Elo+
Solo
Team Averages
Level 124
1,605 SR
1,570 Elo+

VS

Team Averages
Level 148
1,537 SR
1,522 Elo+
Susano
Susano
BalancedVirus30
Susano
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 58L
1,474 Elo+
Solo
Ymir
Ymir
Flashedzero
Ymir
Level 181
God Stats
1W - 4L
1,498 SR
Queue Stats
239W - 220L
1,559 Elo+
Solo
Xbalanque
Xbalanque
WolfSoup
Xbalanque
Level 199
God Stats
0W - 2L
1,445 SR
Queue Stats
382W - 327L
1,516 Elo+
Solo
Zeus
Zeus
issa_david0228
Zeus
Level 85
God Stats
0W - 4L
1,540 SR
Queue Stats
224W - 211L
1,522 Elo+
Solo
Shiva
Shiva
moneyman9221
Shiva
Level 149
God Stats
20W - 9L
1,702 SR
Queue Stats
197W - 185L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bsure0209
Medusa
14
2 / 1 / 3
8,161
583
6,071
10,758
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 1 / 7
8,453
604
14,116
6,927
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
7 / 2 / 7
8,243
589
9,676
13,232
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 9
7,371
527
4,890
11,873
11,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 3 / 5
8,809
629
11,544
16,146
17,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
6,626
473
4,021
14,654
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 2 / 5
7,385
528
7,098
13,258
11,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xbalanque
WolfSoup
Xbalanque
15
2 / 3 / 3
8,278
591
11,168
11,980
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 7 / 2
6,694
478
5,011
10,008
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 4 / 1
8,048
575
13,311
16,148
9,517
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
23
Kills
11
11
Deaths
23
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Medusa
Bsure0209
Medusa
2
1
3
3.5
L
3
2
5
2.75
W
5
1
7
8.5
W
7
2
7
5.25
W
2
4
9
1.63
L
Xbalanque
WolfSoup
Xbalanque
2
3
3
1.17
L
1
7
2
0.29
L
4
4
1
1.13
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,297
Damage
40,609
58,936
Taken
66,048
40,666
Mitigated
32,354
14,871
Healing
13,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,021
804
0
4,486
14,654
4,200
0
5,262
8,921
0
41,941
W
Medusa
Bsure0209
Medusa
6,071
2,189
0
4,123
10,758
2,990
282
1,216
9,542
0
63,772
L
7,098
1,767
0
2,192
13,258
11,644
0
4,861
7,895
28,166
0
W
14,116
2,045
0
809
6,927
2,212
381
3,357
3,570
59,209
878
W
9,676
2,555
0
3,762
13,232
5,970
0
3,099
10,133
0
48,133
W
4,890
697
0
1,692
11,873
11,887
0
3,257
8,616
34,050
1,916
L
Xbalanque
WolfSoup
Xbalanque
11,168
6,921
0
5,306
11,980
4,252
257
1,839
9,995
0
69,501
L
5,011
1,671
0
143
10,008
2,741
0
2,955
6,631
41,079
0
L
13,311
1,793
0
1,080
16,148
9,517
0
2,417
12,817
212
50,828
W
11,544
3,876
0
4,485
16,146
17,607
5
1,392
14,754
0
52,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,037
Gold Earned
37,031
423
Minions Killed
356
0
Camps Cleared
0
1,428,888
Distance Traveled
1,327,569
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,626
473
81
6
0
286,530
0
W
Medusa
8,161
583
113
8
0
265,652
6
L
Ymir
7,385
528
24
2
0
251,579
1
W
Nu Wa
8,453
604
101
7
0
269,276
0
W
Fenrir
8,243
589
84
6
0
332,694
0
W
Ares
7,371
527
37
3
0
264,548
0
L
Xbalanque
8,278
591
102
7
0
269,368
4
L
Zeus
6,694
478
74
5
0
246,797
0
L
Shiva
8,048
575
75
5
0
273,295
0
W
Osiris
8,809
629
88
6
0
296,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role