Player Matchup

Artemis
Artemis
GangstaTrapKing
Artemis
Level 107
God Stats
2W - 2L
1,690 SR
Queue Stats
64W - 51L
1,515 Elo+
Solo
Thor
Thor
IBakerI
Thor
Level 157
God Stats
3W - 3L
1,565 SR
Queue Stats
141W - 105L
1,573 Elo+
Party 3
Athena
Athena
Improbable97
Athena
Level 149
God Stats
9W - 6L
1,630 SR
Queue Stats
459W - 441L
1,544 Elo+
Party 1
Nu Wa
Nu Wa
KeptThunder178
Nu Wa
Level 133
God Stats
0W - 1L
1,705 SR
Queue Stats
207W - 190L
1,544 Elo+
Party 1
Tyr
Tyr
Zolkar
Tyr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 97L
1,570 Elo+
Party 3
Team Averages
Level 137
1,618 SR
1,549 Elo+

VS

Team Averages
Level 125
1,620 SR
1,559 Elo+
Hercules
Hercules
 
Hercules
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bluestoneballs
Izanami
Level 115
God Stats
4W - 0L
1,804 SR
Queue Stats
200W - 164L
1,607 Elo+
Party 4
Danzaburou
Danzaburou
FirstBloodorFeed
Danzaburou
Level 158
God Stats
2W - 0L
1,696 SR
Queue Stats
8W - 8L
1,527 Elo+
Party 4
Ra
Ra
JonathanFcx
Ra
Level 155
God Stats
8W - 4L
1,698 SR
Queue Stats
270W - 227L
1,604 Elo+
Party 2
Agni
Agni
Thebigivan
Agni
Level 113
God Stats
4W - 7L
1,399 SR
Queue Stats
48W - 40L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 4
5,371
537
5,397
6,327
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
IBakerI
Thor
12
6 / 2 / 1
6,787
679
4,004
5,838
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Athena
9
2 / 4 / 5
5,611
561
2,979
8,999
6,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 2
5,301
530
4,154
4,007
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Zolkar
Tyr
10
0 / 0 / 1
5,654
565
1,217
7,613
4,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
4 / 3 / 2
6,237
624
4,181
9,552
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 1 / 1
6,490
649
5,301
6,432
1,827
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
FirstBloodorFeed
Danzaburou
12
3 / 0 / 1
6,768
677
2,148
4,316
1,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 1 / 0
6,992
699
3,781
4,555
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 4 / 3
5,609
561
4,449
5,110
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
9
Kills
9
9
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
3
2
1.67
W
2
1
1
2.5
W
Danzaburou
FirstBloodorFeed
Danzaburou
3
0
1
3.5
L
1
2
4
1.5
L
Thor
IBakerI
Thor
6
2
1
3.25
L
Athena
2
4
5
1.13
W
0
1
0
0
L
0
1
2
1
W
0
4
3
0.38
L
Tyr
Zolkar
Tyr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,751
Damage
19,860
32,784
Taken
29,965
15,317
Mitigated
8,488
11,989
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,181
1,364
0
2,990
9,552
2,834
0
2,507
6,842
0
23,010
W
5,301
3,549
0
2,139
6,432
1,827
627
1,838
4,429
0
48,901
W
Danzaburou
FirstBloodorFeed
Danzaburou
2,148
591
0
3,060
4,316
1,147
0
398
3,787
0
48,996
L
5,397
2,258
0
2,516
6,327
1,792
0
209
6,078
0
31,966
L
Thor
IBakerI
Thor
4,004
864
0
2,942
5,838
1,973
0
388
5,450
0
43,916
L
Athena
2,979
1,065
0
2,506
8,999
6,237
0
1,857
7,142
10,438
0
W
3,781
425
0
2,130
4,555
1,429
0
333
4,102
51,048
1,408
L
4,154
313
0
567
4,007
1,145
0
2,125
1,882
31,281
0
W
4,449
99
0
821
5,110
1,251
86
1,264
3,672
30,002
680
L
Tyr
Zolkar
Tyr
1,217
0
0
3,458
7,613
4,170
0
2,943
4,261
0
36,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,724
Gold Earned
32,096
291
Minions Killed
390
0
Camps Cleared
0
1,066,021
Distance Traveled
1,052,445
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,237
624
40
4
0
220,797
2
W
Izanami
6,490
649
92
9
0
209,597
0
W
Danzaburou
6,768
677
98
10
0
232,428
0
L
Artemis
5,371
537
48
5
0
175,720
0
L
Thor
6,787
679
82
8
0
235,574
0
L
Athena
5,611
561
19
2
0
204,978
0
W
Ra
6,992
699
108
11
0
189,428
2
L
Nu Wa
5,301
530
66
7
0
209,828
0
W
Agni
5,609
561
52
5
0
200,195
0
L
Tyr
5,654
565
76
8
0
239,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role