Player Matchup

Lancelot
Lancelot
GANNICUS0930
Lancelot
Level 109
God Stats
1W - 2L
1,056 SR
Queue Stats
26W - 31L
1,413 Elo+
Solo
Ymir
Ymir
MrJrS2
Ymir
Level 63
God Stats
1W - 1L
1,596 SR
Queue Stats
15W - 25L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
SebasMG_VZLA
Zhong Kui
Level 107
God Stats
1W - 1L
1,688 SR
Queue Stats
144W - 147L
1,504 Elo+
Solo
Hou Yi
Hou Yi
raphaeldel1999x
Hou Yi
Level 100
God Stats
5W - 5L
1,599 SR
Queue Stats
139W - 134L
1,484 Elo+
Solo
Mulan
Mulan
sushiroll1818
Mulan
Level 99
God Stats
4W - 8L
1,341 SR
Queue Stats
465W - 461L
1,549 Elo+
Solo
Team Averages
Level 96
1,456 SR
1,476 Elo+

VS

Team Averages
Level 97
1,523 SR
1,490 Elo+
Thanatos
Thanatos
Aoi T0do
Thanatos
Level 79
God Stats
14W - 12L
1,588 SR
Queue Stats
262W - 259L
1,502 Elo+
Party 1
Set
Set
ITADORl YUJI
Set
Level 68
God Stats
42W - 49L
1,528 SR
Queue Stats
216W - 210L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
JASD2705_
Danzaburou
Level 86
God Stats
22W - 17L
1,419 SR
Queue Stats
184W - 189L
1,466 Elo+
Solo
Ravana
Ravana
MackMej
Ravana
Level 99
God Stats
24W - 29L
1,510 SR
Queue Stats
328W - 316L
1,493 Elo+
Party 1
Poseidon
Poseidon
uTxStaRZz
Poseidon
Level 152
God Stats
7W - 5L
1,567 SR
Queue Stats
142W - 156L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GANNICUS0930
Lancelot
11
2 / 5 / 1
6,632
510
4,598
10,805
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
MrJrS2
Ymir
11
1 / 5 / 0
6,533
503
2,934
11,396
7,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
SebasMG_VZLA
Zhong Kui
11
0 / 3 / 0
6,491
499
3,541
8,135
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 3 / 1
6,937
534
5,279
8,512
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 5 / 1
6,857
527
3,485
11,196
4,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aoi T0do
Thanatos
11
5 / 0 / 4
7,721
594
5,708
7,550
4,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
4 / 1 / 6
7,632
587
6,076
9,830
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
JASD2705_
Danzaburou
12
2 / 1 / 7
7,342
565
5,326
5,979
1,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
MackMej
Ravana
14
5 / 0 / 5
8,828
679
8,929
7,503
5,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
uTxStaRZz
Poseidon
14
5 / 2 / 4
8,533
656
7,214
6,956
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
21
21
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Aoi T0do
Thanatos
5
0
4
7
L
Lancelot
GANNICUS0930
Lancelot
2
5
1
0.5
W
4
1
6
7
W
Danzaburou
JASD2705_
Danzaburou
2
1
7
5.5
W
Ravana
MackMej
Ravana
5
0
5
7.5
L
Ymir
MrJrS2
Ymir
1
5
0
0.2
L
Zhong Kui
SebasMG_VZLA
Zhong Kui
0
3
0
0
L
1
3
1
0.5
L
0
5
1
0.1
W
Poseidon
uTxStaRZz
Poseidon
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,837
Damage
33,253
50,044
Taken
37,818
23,111
Mitigated
17,750
11,288
Healing
15,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Aoi T0do
Thanatos
5,708
1,810
0
6,114
7,550
4,361
120
2,413
5,137
0
17,075
L
Lancelot
GANNICUS0930
Lancelot
4,598
158
0
2,286
10,805
3,194
0
1,750
8,929
0
33,329
W
6,076
3,336
0
754
9,830
4,025
0
1,291
8,539
0
53,023
W
Danzaburou
JASD2705_
Danzaburou
5,326
2,395
0
3,279
5,979
1,853
784
1,004
4,975
0
40,611
W
Ravana
MackMej
Ravana
8,929
1,913
0
3,412
7,503
5,310
256
40
7,463
0
56,175
L
Ymir
MrJrS2
Ymir
2,934
506
0
1,180
11,396
7,838
353
327
11,069
26,962
787
L
Zhong Kui
SebasMG_VZLA
Zhong Kui
3,541
1,183
0
2,986
8,135
4,886
0
2,843
5,209
39,710
6,594
L
5,279
2,286
0
2,185
8,512
2,666
0
529
7,940
0
42,246
L
3,485
828
0
2,651
11,196
4,527
0
1,430
9,385
0
40,310
W
Poseidon
uTxStaRZz
Poseidon
7,214
1,814
0
2,275
6,956
2,201
931
1,380
5,576
64,211
8,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,450
Gold Earned
40,056
346
Minions Killed
379
0
Camps Cleared
0
1,196,204
Distance Traveled
1,368,501
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,721
594
19
1
0
291,451
0
L
Lancelot
6,632
510
60
5
0
297,277
0
W
Set
7,632
587
82
6
0
313,013
0
W
Danzaburou
7,342
565
59
5
0
256,740
0
W
Ravana
8,828
679
97
7
0
267,059
2
L
Ymir
6,533
503
40
3
0
266,233
0
L
Zhong Kui
6,491
499
94
7
0
198,289
2
L
Hou Yi
6,937
534
79
6
0
219,624
0
L
Mulan
6,857
527
73
6
0
214,781
1
W
Poseidon
8,533
656
122
9
0
240,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role