Player Matchup

Geb
Geb
DeezySouth
Geb
Level 98
God Stats
2W - 2L
1,377 SR
Queue Stats
2W - 6L
1,264 Elo+
Solo
Pele
Pele
GigaWertz
Pele
Level 85
God Stats
4W - 4L
1,478 SR
Queue Stats
37W - 44L
1,428 Elo+
Party 2
Ix Chel
Ix Chel
hydekel
Ix Chel
Level 142
God Stats
28W - 31L
1,483 SR
Queue Stats
358W - 359L
1,468 Elo+
Solo
Sol
Sol
mr munchme
Sol
Level 42
God Stats
4W - 5L
1,669 SR
Queue Stats
6W - 8L
1,300 Elo+
Party 2
Hercules
Hercules
thedudeman69420
Hercules
Level 117
God Stats
3W - 3L
1,656 SR
Queue Stats
49W - 68L
1,414 Elo+
Party 2
Team Averages
Level 97
1,533 SR
1,375 Elo+

VS

Team Averages
Level 107
1,437 SR
1,446 Elo+
Ymir
Ymir
HadesDark1712
Ymir
Level 85
God Stats
2W - 4L
1,433 SR
Queue Stats
215W - 216L
1,415 Elo+
Solo
Xbalanque
Xbalanque
Indra Cipactli
Xbalanque
Level 223
God Stats
14W - 13L
1,462 SR
Queue Stats
513W - 510L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
Jaylancher
Baron Samedi
Level 73
God Stats
12W - 10L
1,547 SR
Queue Stats
276W - 282L
1,465 Elo+
Party 1
Bakasura
Bakasura
drunkramen
Bakasura
Level 89
God Stats
1W - 5L
1,330 SR
Queue Stats
169W - 167L
1,471 Elo+
Solo
Ratatoskr
Ratatoskr
isstasha
Ratatoskr
Level 64
God Stats
11W - 15L
1,416 SR
Queue Stats
186W - 202L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
7,279
485
3,094
8,740
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
13
3 / 2 / 3
7,259
484
6,485
11,574
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ix Chel
hydekel
Ix Chel
13
0 / 2 / 2
7,163
478
4,235
5,208
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 1
6,572
438
3,746
7,930
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
13
1 / 4 / 0
7,209
481
9,659
13,139
8,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,503
434
1,965
6,101
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Indra Cipactli
Xbalanque
14
1 / 1 / 2
8,470
565
7,971
6,428
2,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Jaylancher
Baron Samedi
13
0 / 1 / 3
7,548
503
4,896
8,512
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
drunkramen
Bakasura
16
5 / 0 / 0
9,819
655
9,746
16,465
14,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ratatoskr
isstasha
Ratatoskr
14
4 / 3 / 0
7,875
525
5,097
9,968
3,415
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
7
Kills
11
11
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
Pele
3
2
3
2.25
L
1
2
0
0.5
L
Xbalanque
Indra Cipactli
Xbalanque
1
1
2
2
L
Baron Samedi
Jaylancher
Baron Samedi
0
1
3
1.5
L
Bakasura
drunkramen
Bakasura
5
0
0
5
W
Ix Chel
hydekel
Ix Chel
0
2
2
0.5
L
Ratatoskr
isstasha
Ratatoskr
4
3
0
1.33
W
2
3
1
0.83
W
Hercules
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,219
Damage
29,675
46,591
Taken
47,474
21,900
Mitigated
26,805
17,294
Healing
19,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,094
108
0
3,581
8,740
5,827
0
1,925
6,815
18,098
1,316
W
Pele
6,485
1,290
0
3,739
11,574
4,008
0
1,743
9,801
0
67,787
L
1,965
224
0
980
6,101
2,290
0
2,266
3,835
31,470
0
L
Xbalanque
Indra Cipactli
Xbalanque
7,971
2,681
0
1,954
6,428
2,288
64
3,421
3,007
0
66,756
L
Baron Samedi
Jaylancher
Baron Samedi
4,896
160
313
3,189
8,512
4,010
225
2,806
5,706
47,659
2,037
L
Bakasura
drunkramen
Bakasura
9,746
5,984
0
10,789
16,465
14,802
0
207
15,542
0
53,948
W
Ix Chel
hydekel
Ix Chel
4,235
400
290
1,363
5,208
1,416
0
3,088
2,120
53,435
0
L
Ratatoskr
isstasha
Ratatoskr
5,097
979
0
2,382
9,968
3,415
263
2,408
7,560
0
42,037
W
3,746
1,835
0
2,975
7,930
2,389
0
96
7,834
46,398
0
W
Hercules
9,659
4,544
0
5,346
13,139
8,260
0
0
10,919
0
52,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,482
Gold Earned
40,215
387
Minions Killed
455
0
Camps Cleared
0
1,455,176
Distance Traveled
1,385,371
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,279
485
18
1
0
329,016
1
W
Pele
7,259
484
96
6
0
331,569
1
L
Ymir
6,503
434
50
3
0
199,653
0
L
Xbalanque
8,470
565
112
7
0
254,883
4
L
Baron Samedi
7,548
503
89
6
0
276,490
6
L
Bakasura
9,819
655
132
9
0
316,370
2
W
Ix Chel
7,163
478
98
7
0
279,964
0
L
Ratatoskr
7,875
525
72
5
0
337,975
0
W
Sol
6,572
438
82
5
0
250,413
0
W
Hercules
7,209
481
93
6
0
264,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role