Player Matchup

Awilix
Awilix
Docterslime
Awilix
Level 158
God Stats
2W - 2L
1,639 SR
Queue Stats
91W - 72L
1,643 Elo+
Party 2
Hercules
Hercules
Koozmik
Hercules
Level 123
God Stats
9W - 5L
1,762 SR
Queue Stats
308W - 301L
1,535 Elo+
Party 2
Hera
Hera
Padfoot2020
Hera
Level 153
God Stats
1W - 0L
1,215 SR
Queue Stats
60W - 57L
1,588 Elo+
Party 2
Sobek
Sobek
Spenguin3
Sobek
Level 128
God Stats
22W - 19L
1,568 SR
Queue Stats
176W - 204L
1,550 Elo+
Party 2
Xbalanque
Xbalanque
byEdGeGames
Xbalanque
Level 157
God Stats
12W - 5L
1,668 SR
Queue Stats
180W - 163L
1,511 Elo+
Solo
Team Averages
Level 144
1,570 SR
1,565 Elo+

VS

Team Averages
Level 157
1,640 SR
1,554 Elo+
Lancelot
Lancelot
 
Lancelot
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DaddysCreamSock
Eset
Level 142
God Stats
12W - 16L
1,521 SR
Queue Stats
601W - 541L
1,578 Elo+
Solo
Neith
Neith
Dhaniielgamer
Neith
Level 214
God Stats
0W - 1L
1,613 SR
Queue Stats
7W - 4L
1,598 Elo+
Solo
Jormungandr
Jormungandr
cheesecake25
Jormungandr
Level 131
God Stats
30W - 17L
1,638 SR
Queue Stats
234W - 204L
1,534 Elo+
Party 1
Amaterasu
Amaterasu
rapiddog14
Amaterasu
Level 179
God Stats
5W - 1L
1,929 SR
Queue Stats
286W - 224L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
4 / 0 / 8
6,853
685
7,734
7,681
2,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Hercules
Koozmik
Hercules
12
2 / 0 / 0
6,383
638
5,892
9,819
6,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
8 / 0 / 4
7,992
799
7,735
3,713
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Spenguin3
Sobek
11
2 / 2 / 7
6,724
672
2,991
10,807
8,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
byEdGeGames
Xbalanque
11
3 / 3 / 3
6,348
635
6,714
5,934
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
1 / 4 / 0
5,016
502
1,818
7,743
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 6 / 0
5,428
543
2,194
6,950
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 5 / 2
5,328
533
4,687
6,963
1,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
cheesecake25
Jormungandr
11
0 / 1 / 0
6,484
648
5,817
10,806
8,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Amaterasu
rapiddog14
Amaterasu
10
2 / 3 / 3
6,038
604
5,673
13,917
6,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
19
Kills
5
5
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
0
0.25
L
0
6
0
0
L
2
5
2
0.6
W
Awilix
4
0
8
8
W
Hercules
Koozmik
Hercules
2
0
0
2
W
8
0
4
10
W
Sobek
Spenguin3
Sobek
2
2
7
2.75
W
Xbalanque
byEdGeGames
Xbalanque
3
3
3
1.5
L
Jormungandr
cheesecake25
Jormungandr
0
1
0
0
L
Amaterasu
rapiddog14
Amaterasu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,066
Damage
20,189
37,954
Taken
46,379
20,135
Mitigated
20,106
13,969
Healing
12,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,818
181
0
2,235
7,743
2,456
0
1,480
6,192
0
20,881
L
2,194
44
0
300
6,950
1,702
0
3,405
3,299
35,249
0
L
4,687
1,984
0
594
6,963
1,585
0
2,002
4,920
0
22,631
W
Awilix
7,734
2,473
0
4,168
7,681
2,428
0
706
6,851
0
47,707
W
Hercules
Koozmik
Hercules
5,892
2,304
0
4,438
9,819
6,460
0
5,518
4,301
761
37,778
W
7,735
2,297
0
885
3,713
1,225
1,059
553
3,068
50,442
1,148
W
Sobek
Spenguin3
Sobek
2,991
224
0
2,897
10,807
8,127
0
718
10,019
15,115
0
W
Xbalanque
byEdGeGames
Xbalanque
6,714
3,714
0
1,581
5,934
1,895
88
0
5,934
0
44,209
L
Jormungandr
cheesecake25
Jormungandr
5,817
1,777
0
2,433
10,806
8,336
0
652
10,114
47,018
4,188
L
Amaterasu
rapiddog14
Amaterasu
5,673
2,928
1,245
5,256
13,917
6,027
0
2,993
10,909
0
25,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,300
Gold Earned
28,294
352
Minions Killed
298
0
Camps Cleared
0
1,185,454
Distance Traveled
1,071,623
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,016
502
36
4
0
252,747
1
L
Eset
5,428
543
88
9
0
211,345
2
L
Neith
5,328
533
44
4
0
188,506
0
W
Awilix
6,853
685
80
8
0
274,264
1
W
Hercules
6,383
638
77
8
0
241,854
0
W
Hera
7,992
799
100
10
0
229,775
0
W
Sobek
6,724
672
23
2
0
237,501
2
W
Xbalanque
6,348
635
72
7
0
202,060
0
L
Jormungandr
6,484
648
99
10
0
177,961
0
L
Amaterasu
6,038
604
31
3
0
241,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role