Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Carlos Raziel
Aphrodite
Level 118
God Stats
5W - 6L
1,470 SR
Queue Stats
291W - 288L
1,431 Elo+
Party 2
Odin
Odin
M3li Time
Odin
Level 156
God Stats
6W - 4L
1,555 SR
Queue Stats
246W - 228L
1,462 Elo+
Solo
Nu Wa
Nu Wa
eljsergio
Nu Wa
Level 107
God Stats
5W - 4L
1,608 SR
Queue Stats
135W - 152L
1,477 Elo+
Solo
Amaterasu
Amaterasu
soulfoulcabo
Amaterasu
Level 107
God Stats
4W - 4L
1,620 SR
Queue Stats
259W - 257L
1,445 Elo+
Party 2
Team Averages
Level 115
1,551 SR
1,463 Elo+

VS

Team Averages
Level 98
1,557 SR
1,431 Elo+
Heimdallr
Heimdallr
AlphaHound167
Heimdallr
Level 80
God Stats
3W - 1L
1,578 SR
Queue Stats
56W - 56L
1,422 Elo+
Party 1
Mulan
Mulan
Chill_Plz420
Mulan
Level 146
God Stats
183W - 137L
1,536 SR
Queue Stats
818W - 803L
1,428 Elo+
Solo
Zeus
Zeus
Da_Kaiser_Killa
Zeus
Level 109
God Stats
8W - 4L
1,647 SR
Queue Stats
109W - 100L
1,464 Elo+
Party 1
Shiva
Shiva
PaulStillWalkin
Shiva
Level 103
God Stats
20W - 11L
1,706 SR
Queue Stats
64W - 57L
1,416 Elo+
Party 1
Kali
Kali
TheGari47K
Kali
Level 50
God Stats
3W - 7L
1,317 SR
Queue Stats
133W - 139L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 7 / 0
9,574
479
7,766
17,141
4,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Carlos Raziel
Aphrodite
12
1 / 4 / 1
8,570
429
3,700
9,216
4,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
17
0 / 1 / 1
9,419
471
8,522
16,638
16,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
eljsergio
Nu Wa
1
0 / 0 / 0
4,245
212
0
0
0
Amaterasu
soulfoulcabo
Amaterasu
16
4 / 6 / 0
10,575
529
12,707
26,669
22,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlphaHound167
Heimdallr
18
2 / 3 / 2
10,781
539
11,604
11,662
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 0 / 0
4,408
220
0
0
0
19
8 / 3 / 4
12,527
626
16,137
10,068
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
2 / 0 / 2
10,775
539
14,703
21,435
21,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

19
6 / 0 / 4
11,279
564
10,238
13,746
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
6
Kills
18
18
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
7
0
0.14
W
Heimdallr
AlphaHound167
Heimdallr
2
3
2
1
L
Aphrodite
Carlos Raziel
Aphrodite
1
4
1
0.38
W
0
0
0
0
W
8
3
4
3.33
L
Odin
0
1
1
0.5
W
2
0
2
3
W
6
0
4
8
L
Nu Wa
eljsergio
Nu Wa
0
0
0
0
L
Amaterasu
soulfoulcabo
Amaterasu
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,695
Damage
52,682
69,664
Taken
56,911
47,929
Mitigated
34,600
18,653
Healing
20,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,766
2,668
0
4,706
17,141
4,629
781
2,577
14,564
82,757
2,408
W
Heimdallr
AlphaHound167
Heimdallr
11,604
5,858
0
3,741
11,662
3,938
820
2,894
8,768
0
75,930
L
Aphrodite
Carlos Raziel
Aphrodite
3,700
891
344
4,258
9,216
4,353
198
5,185
4,031
28,548
1,209
W
0
0
0
0
0
0
0
0
0
0
0
W
16,137
2,856
0
1,784
10,068
3,629
1,567
3,188
6,880
101,801
0
L
Odin
8,522
1,547
0
1,848
16,638
16,811
0
2,156
14,482
3,761
64,984
W
14,703
2,824
158
5,537
21,435
21,298
702
3,805
17,630
0
86,484
W
10,238
5,752
0
9,286
13,746
5,735
0
3,108
10,638
0
88,516
L
Nu Wa
eljsergio
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Amaterasu
soulfoulcabo
Amaterasu
12,707
7,282
0
7,497
26,669
22,136
272
6,219
20,450
0
81,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,383
Gold Earned
49,770
405
Minions Killed
551
0
Camps Cleared
0
1,379,919
Distance Traveled
1,575,974
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,574
479
125
6
0
367,137
0
W
Heimdallr
10,781
539
119
6
0
350,118
3
L
Aphrodite
8,570
429
47
2
0
209,739
0
W
Mulan
4,408
220
0
0
0
0
0
W
Zeus
12,527
626
170
9
0
355,129
0
L
Odin
9,419
471
106
5
0
361,022
5
W
Shiva
10,775
539
131
7
0
383,955
0
W
Kali
11,279
564
131
7
0
486,772
2
L
Nu Wa
4,245
212
0
0
0
0
0
L
Amaterasu
10,575
529
127
6
0
442,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role