Player Matchup

Ymir
Ymir
Platinum II
 
Ymir
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Krexsito
Xbalanque
Gold IV
Level 144
God Stats
25W - 9L
1,783 SR
Queue Stats
114W - 126L
1,554 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Malvakrai
Sun Wukong
Diamond III
Level 155
God Stats
20W - 11L
1,569 SR
Queue Stats
137W - 127L
2,024 MMR
Solo
Thor
Thor
Platinum I
pabloccs
Thor
Platinum I
Level 172
God Stats
5W - 13L
1,330 SR
Queue Stats
274W - 272L
1,677 MMR
Solo
Agni
Agni
Diamond V
pachaa12
Agni
Diamond V
Level 158
God Stats
22W - 29L
1,515 SR
Queue Stats
101W - 100L
2,122 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,539 SR
1,775 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 164
1,512 SR
1,764 MMR
Ares
Ares
Gold I
 
Ares
Gold I
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
 
Cu Chulainn
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Masters
VulcanPrime
Vulcan
Masters
Level 146
God Stats
76W - 43L
1,678 SR
Queue Stats
232W - 212L
2,351 MMR
Solo
Anhur
Anhur
Platinum I
w0nderr
Anhur
Platinum I
Level 204
God Stats
3W - 5L
1,331 SR
Queue Stats
43W - 46L
1,929 MMR
Solo
Mercury
Mercury
Gold II
yKamikaz
Mercury
Gold II
Level 133
God Stats
3W - 4L
1,549 SR
Queue Stats
254W - 259L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 2 / 0
3,548
710
641
4,487
1,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
Krexsito
Xbalanque
4
0 / 2 / 0
2,866
573
1,982
2,436
564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Malvakrai
Sun Wukong
8
3 / 0 / 0
4,740
948
2,586
3,097
1,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
6
0 / 0 / 0
3,267
653
738
3,537
1,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
7
2 / 0 / 0
3,974
795
1,824
2,528
597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
SusanoThothAo Kuang

VS

Bans
TiamatAthenaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 0 / 3
3,815
763
2,059
3,386
1,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
 
Cu Chulainn
6
0 / 3 / 0
3,262
652
1,307
4,894
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
7
0 / 1 / 0
3,793
759
2,210
2,236
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
w0nderr
Anhur
7
3 / 0 / 0
4,231
846
1,889
2,358
545
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
yKamikaz
Mercury
6
1 / 1 / 1
3,447
689
1,203
3,488
987
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
5
Kills
4
4
Deaths
5
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
Ares
 
Ares
0
0
3
1.5
W
Cu Chulainn
 
Cu Chulainn
0
3
0
0
L
Xbalanque
Krexsito
Xbalanque
0
2
0
0
L
Sun Wukong
Malvakrai
Sun Wukong
3
0
0
3
W
Vulcan
0
1
0
0
L
Thor
0
0
0
0
L
Agni
2
0
0
2
W
Anhur
w0nderr
Anhur
3
0
0
3
W
Mercury
yKamikaz
Mercury
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,771
Damage
8,668
16,085
Taken
16,362
4,980
Mitigated
6,199
4,611
Healing
4,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
641
129
0
819
4,487
1,579
0
756
3,731
7,988
0
W
Ares
 
Ares
2,059
223
0
1,522
3,386
1,258
0
314
3,072
11,721
693
W
Cu Chulainn
 
Cu Chulainn
1,307
133
0
588
4,894
2,755
0
0
4,894
0
15,014
L
Xbalanque
Krexsito
Xbalanque
1,982
1,079
0
670
2,436
564
0
1,087
1,349
0
8,266
L
Sun Wukong
Malvakrai
Sun Wukong
2,586
622
0
1,001
3,097
1,193
0
0
3,097
244
25,176
W
Vulcan
2,210
319
0
835
2,236
654
0
1,523
713
18,675
474
L
Thor
738
303
0
601
3,537
1,047
0
1,072
2,421
0
14,051
L
Agni
1,824
236
0
1,520
2,528
597
0
1,150
1,225
19,012
0
W
Anhur
w0nderr
Anhur
1,889
1,330
0
1,395
2,358
545
0
519
1,839
0
23,842
W
Mercury
yKamikaz
Mercury
1,203
670
0
420
3,488
987
0
109
3,379
0
17,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,395
Gold Earned
18,548
147
Minions Killed
173
0
Camps Cleared
0
582,804
Distance Traveled
558,718
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,548
710
17
3
0
119,678
0
W
Ares
3,815
763
16
3
0
118,666
0
W
Cu Chulainn
3,262
652
27
5
0
108,413
0
L
Xbalanque
2,866
573
15
3
0
92,354
0
L
Sun Wukong
4,740
948
49
10
0
114,984
4
W
Vulcan
3,793
759
35
7
0
110,542
0
L
Thor
3,267
653
30
6
0
139,211
0
L
Agni
3,974
795
36
7
0
116,577
0
W
Anhur
4,231
846
55
11
0
99,780
0
W
Mercury
3,447
689
40
8
0
121,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role